Wednesday, February 18, 2026

EPISODE THREE: "Curse Your Sudden But Inevitable Betrayal!"

Pete modelling this year's bold shirt choice for turning the tables on our player-characters
After their successful treasure hunt last time, our heroes - Buck (my explorer), Freya (Clare's photojournalist), Dick (Kevin's former G-man), and Onyx (Mark's aviatrix) - are gathered in the ornate office of their paymaster, Professor Kasper Wieloch.

We are in Austria, in a very stately home on the banks of Lake Wolfgang (which is a real lake).

The professor was delighted that we'd found the cypher and shares with us a copy of the document he believes is the necessary element to crack it and find the co-ordinates of the lost island of Atlantis.

It's a word puzzle that eventually Onyx and Freya solve, allowing Kasper to correctly jiggle the dials on the ancient cypher we'd brought back from Greenland, revealing to him just what he wanted to know.

[Of course, we - as players - had seen massive red flags, since the start of this session, about this gathering, This started with Pete setting up miniatures on the table to show where we all were for what should have been a simple debriefing. Secondly, he dropped in that we'd all been made to surrender our weapons - by the professor's staff - on the way in, much to Mark/Onyx's chagrin].

Wieloch's lakeside mansion
Wieloch's understated office
With a manic grin on his face, Wieloch shrugged off his lab coat to reveal a Nazi uniform underneath as he spoke into a microphone on the desk - dictating the co-ordinates.

Behind us, his butler, Hans (who Onyx had failed to seduce to persuade him to fetch her weapon back) drew a pistol, as doors on both sides of the room swung open and eight Nazi thugs burst into the room, pointing guns at us.

Buck charged the nearest thug to him, barrelling him over and subsequently hoisting him up and using his body as a shield to absorb the bullets fired in his direction. He then threw the corpse at two of the others, bringing them down and dived at the final minion on his side of the room and engaged him in a drawn-out slugfest.

Professor Kasper Wieloch (left) and Hans The Butler
Onyx dived over Wieloch's desk and proceeded to stick her fingers in his eyes, in an attempt to blind him and bring him to heel. Unfortunately their bloody tussle ended with the Nazi scientist staggering blindly out of one of the doors and clattering down stairs to find the rest of his men.

Freya and Dick took on the other four Nazis - as well as Hans the nefarious butler - in a surprisingly one-sided fight, as the thugs seemed as accurate in their shooting as Star Wars stormtroopers. 

Once we were victorious, we saw out the window that the wounded Wieloch was being helped into a small zeppelin that had docked in his garden; his escape being covered by a number of rifle-bearing soldiers who kept us pinned down as they got away.

Freya was able to get an impression of the co-ordinates off of Wieloch's desktop notepad, then we bolted down to our seaplane... only to discover it had (unsurprisingly) been sabotaged by the villains.

Onyx was quite confident her aircraft would be quicker than that of the bad guys, but we had to trust that her legendary repair skills were up to the task of undoing whatever damage the Nazis had done.

TO BE CONTINUED...

CAST:

  • Buck Hannigan - Me
  • Freya Larson - Clare
  • Dick Tate - Kevin
  • Onyx Jones - Mark 
DIRECTOR:
  • Pete
Buck & Dick (top) and Onyx & Freya (bottom)
MY NOTES: While it was great to have Mark back at the table again, the first time we'd all been together for the better part of nine months, Outgunned Adventures is currently reinforcing my long-held dislike of dice pool systems.

I know we're still getting to grips with a new system, and trying to grasp all its nuances, but for what - at first glance - appears to be a simple system (much like Hollow Earth Expedition's Ubiquity mechanics before it), seems almost randomly fiddly.

Dice pools also make everything slow - as was demonstrated by the fact that almost the entirety of this session was our fight against the bad guys.

Conversely, I would point out that I appreciated the fact that the thugs we were fighting were incredibly lousy shots. It's not exactly cinematic (and that's the style the game is seeking to emulate) for a larger-than-life pulp hero to be offed by a random goon!

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My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, horror, comic books, westerns, superheroes, sci-fi, giant monsters, zombies etc