Showing posts with label Acrobatic Flea. Show all posts
Showing posts with label Acrobatic Flea. Show all posts

Thursday, April 30, 2026

THROWBACK THURSDAY: #TimFest 2025


A year ago (late April, 2025) we threw a party to mark the 20th anniversary of my life-changing aortic aneurysm, or more accurately to celebrate the extra 20 years (so far) that I have had since the National Health Service (NHS) saved my life.

Here's the pictures - and text - I used to mark the occasion on the blog: 
Much to Rachel's surprise, it was actually my idea to host this event (I am, if you didn't already know, notoriously anti-social). I'd seen that 'new' Doctor Who was 20 years old this year and I realised that my brush with death had come several episodes into the regenerated show's first season.

Up until this year, I have been very nervous - almost superstitious - about even knowing we'd reached another anniversary and I never wanted to know the exact date or too many details of the circumstances (beyond the obvious facts that I had suffered a dissecting aortic aneurysm and then a stroke on the operating table).

But, this year, I finally accepted that two decades was far enough removed from the original, awful, event that maybe it was time to invite friends and family round to share a few drinks, have some nice food, and - at Rachel's suggestion - even raise a bit of money for the Aortic Dissection Awareness charity.

While Rachel - who actually organised the whole shindig, invited the guests, prepared the food, decorated the house etc - called the event "20 Years of Tim", others were calling it "Tim Day" and even "TimFest". 

I'll confess while it was immensely flattering to have all these people turn up to celebrate "me", it was also incredibly overwhelming and every so often I had to find a few calming minutes of quiet solitude with Alice and Obi (my two favouritest dogs in the whole, wide world).

Poor Alice, who is dealing with her own medical issues, seemed rather out of sorts as well, with so many people in "her space", that she didn't even engage in her usual rough and tumble with Obi (she's renowned for bullying him mercilessly, despite being a fraction of his size!).

I was quite gobsmacked by how much Acrobatic Flea (my signature character from our old games of Villains & Vigilantes) branding there was for the day - from the lovely T-shirt that Rachel's parents had made for me to the cup cakes created by the wonderful baker over the road from us.

Just before the group photograph was taken, Rachel gave a short, tearful, speech about how brilliant everyone had been in the wake of my sudden hospitalisation - from the amazing doctors and nurses of the NHS to all our friends who had pitched in to help us get through this. It even got to me, despite having already heard a dry run the night before, and a good number of other attendees. 

On the food table was a small framed poster with a QR code that people could scan, if they wished to, to make a charitable donation to Aortic Dissection Awareness.  

There was light-hearted talk about making Tim Day an annual event, which I did relay to Rachel, but I think one social event in 20 years is probably quite enough.
Top Dogs: Obi, the visitor (front), and our beloved Alice.
FAMILY PORTRAIT: Me, Rachel (holding Alice) and Rachel's parents
There were even garden games available for the young - and young-at-heart
EX-CUPCAKE! We're lucky to have a gifted cake maker live across the road from us
Excuse me, there's a Flea on my cupcake!
A mere fraction of the food and drink Rachel provided on the day
While the event was never intended as a "gift giving" day I was stunned
by the unexpected gifts I did receive.

Friday, February 6, 2026

Isekai? It's Narnia Business!

Isekai (Japanese: 異世界; transl. 'different world', 'another world', or 'other world') is a sub-genre of fiction. It includes novels, light novels, films, manga, webtoons, anime, and video games that revolve around a person or people who are transported to and have to survive in another world, such as a fantasy world, game world, or parallel universe, with or without the possibility of returning to their original world.
Portal fantasy, also called portal-quest fantasy, gateway fantasy or crossworld fantasy, is a plot device in speculative fiction, particularly fantasy fiction and science fiction, in which characters enter a self-contained fantasy world through a portal, typically within a quest-based narrative that focuses on exploring and navigating that world. Portal fantasy works typically feature protagonists who enter alternate realities, explore unfamiliar landscapes, and encounter distinctive characters. Overall, portals in speculative fiction act as catalysts for narrative movement, worldbuilding, and thematic exploration.
With a new vision of C.S. Lewis's Narnia coming to Netflix at the end of the year and the fact that I am listening to the BBC radio play adaptations of The Complete Chronicles of Narnia, I'm entertaining different approaches to hooking players into any future fantasy roleplaying setting I conjure up.

Given that the current hot contender for "game du jour" is the upcoming video game and anime-inspired Twilight Sword, I can't help but be drawn to the concept of isekai (see the definition above if you're not au fait with the term) - although I don't know if it would be appropriate for that particular game (on the other hand it is baked into Break!! as a core character concept).

But, more specifically, my current travels in Narnia have got me wondering about the idea of "child adventurers".

I know these days this is a much more common concept - thanks to the ubiquity of Stranger Things, a whole heap of anime, and RPGs like Tales From The Loop and Kids on Bikes -  but it's an idea that takes me back to the early days of Steve's Villains & Vigilantes campaign in the 1980's, where a core concept was you play "yourself with superpowers".

You didn't roll random numbers to generate your statistics, but rather you and your fellow players 'graded' each other on a scale of three to 18 for the the primary stats of your characters, then you generated random superpowers and bingo! That was how the Acrobatic Flea was born.

But, of course, the big difference between superhero roleplaying games and Dungeons & Dragons-style fantasy adventures is that supers games are generally skewed towards keeping the player characters alive, where as dungeon delvers tend to be fragile, little snowflakes when they are just starting out.

There is a long literary tradition of "child adventurers" - in fact many of my favourite books have juvenile or young adult protagonists (e.g. Philip Reeves Mortal Engines saga, The Wizard of Oz and, of course, Alice's Adventures In Wonderland) - but literary tropes don't necessary work as written in a roleplaying format.

I like the idea of "Earth" men and women traveling to an alien world (e.g Edgar Rice Burrough's John Carter books), as it means you don't need to explain everything to the players beforehand and they can explore the world as they go along, and I have no qualms about tooling up imaginary child characters with swords and bows, but what are the logistics of such a starting point?

How would I go about generating statistics for the player-characters? Would the players play younger versions of themselves (as per Villains & Vigilantes) or roll new characters? How would players, particularly those who were parents, feel about putting (fictional) young characters in harm's way?

Tuesday, January 20, 2026

Everyone Is Welcome At Midnight's Lair

What kind of game do I actually wanna run?

In this episode of Midnight’s Lair RPG, I lay out my GMing philosophy — not as a list of rules, but as a clear statement of intent. This is a manifesto about high-trust play, meaningful consequences, rulings over rules, earned heroism, and characters who are more than combat builds.

If you’ve ever wondered why some RPG tables feel alive while others feel like tactical exercises, this episode is for you.
Last year, my dear, old Canadian pal Erik Ménard launched his own YouTube channel, Midnight's Lair RPG, for discussing roleplaying games, beginning with superheroes (you might notice the Acrobatic Flea makes an appearance) and gradually shifting towards fantasy.

Over the many years of our friendship, we've generally been in lockstep in our approach to gaming, but nothing spells that out quite as well as his most recent video (above), which explains his 'gaming manifesto'.

This is pretty much word-for-word my own thoughts on the subject (in a case of convergent thinking, Erik even echoes my recently stated ideas on what makes player-characters interesting).

I've known Erik for years, since discovering the gaming podcast he co-hosted waaaaay back in late 2006/early 2007.

Over the ensuing decades, Erik's always supported my various attempts to get a "dream" campaign off the ground, as I have his. This has been largely in the superhero genre as we're both fans of the classic Villains & Vigilantes system from back in the day.

At one point in 2016 we even 'teamed-up' online to test drive the Third Edition of Villains & Vigilantes aka The Mighty Protectors with creator Jeff Dee, when the new system was being Kickstarted.
  • Erik has a very affordable Patreon to help cover the costs of running his new YouTube channel.

Thursday, December 25, 2025

THROWBACK THURSDAY: When Jeff Dee Drew The Acrobatic Flea


Dreams do come true.

Over the years many, many amazing artist friends (and DC artist Des Taylor) have kindly turned my signature Villains & Vigilantes character into works of art.

However, I never could have imagined - when I was sketching out the character back in the early '80s for Steve's original campaign - that one day I'd be able to see him drawn by the definitive V&V artist (and the game's co-creator): Jeff Dee.

This came about as one of the rewards for backing the Villains & Vigilantes Third Edition (aka The Mighty Protectors) Kickstarter back in late 2016.

This incredible work of art arrived at my front door in August 2020 and I was as ridiculously pumped then as I still am today by it.

My favourite RPG character... drawn by Jeff Dee... world-renowned Dungeons & Dragons artist from the golden age of TSR modules, comic book artist, and co-creator of the game that Steve, Pete, Nick, and I played endlessly in our youth.

I still can't quite believe it.

Thursday, November 20, 2025

THROWBACK THURSDAY: How Many 50-Year-Olds Have Superhero-Themed Birthday Parties? Not Enough

The 'Must-Eat League': from left - Richard, Erica, Paul, Jeni, Pete, Me, Nick, and Clare...
The month of celebrations for my half-century (in 2016) came to an end with a superhero-themed meal at the Oriental Buffet in Tonbridge, with a loose comic book-inspired dress code.

You can't really go wrong with an all-you-can-eat dining experience, accentuated by a selection of T-shirts and outfits that ran the gamut from Richard's Batman shirt (he wore the plastic Bat-mask for 90 per cent of the evening as well, which was true dedication to the theme) to Jeni's She-ra costume (complete with gauntlets and headgear) and Rachel's bespoke Marvel comic book dress.

As well as having decorated our table ahead of time with appropriate balloons (several of which also survived the journey home afterwards), my wonderful wife still had one gobsmacking surprise up her sleeve: the best birthday cake ever!

Based on Des Taylor's design from my main birthday present, it was the scumptious, double-decker cake you can see below (created by a local cake aficionado), complete with Acrobatic Flea, Flash, and Supergirl decorations:

BEST. CAKE. EVER!
BEST. WIFE. EVER!
Special mention has to be made of how Paul turned up at our door, before we went to the restaurant. The doorbell rang, and I opened the door to be greeted by The Black Power Ranger!

Apparently he'd changed into his superhero alter ego outside our house (although I still suspect he'd travelled down from London on the train like this, only he'd used super-ninja skills to blend in with the crowd).

Sadly, the costume was too uncomfortable - and totally impractical - for going to a restaurant in. But major kudos for borrowing this outfit and throwing himself into the spirit of the evening!

What Is Seen Cannot Be Unseen: Alice has no clue as to what is happening at this point!

Thursday, November 6, 2025

THROWBACK THURSDAY: BEST. PRESENT. EVER!


Back in 2016, I turned 50.  It would be quite gauche to list all the amazing presents I got from friends and family for successfully reaching my half-century, but I have to share with you this incredible gift that Rachel gave me.

She commissioned a one-of-a-kind piece of art from DC Comics artist Des Taylor (also one of the co-hosts of Sky Television's DC Fancast), featuring not only a race between television's Flash and Supergirl, but also a cameo by my very own Acrobatic Flea!!!

Does this make the Flea part of the DCU? Probably not, but I can dream.

The picture now hangs in pride of place at the top of our main staircase.

In pride of place

At the time, Des presented Sky One's sadly short-lived "Arrowverse" companion show, DC Fancast, along with Bec Hill and Rick Edwards, recapping and discussing episodes of The Flash, Arrow, Legends of Tomorrow and Supergirl.

This was where I came to appreciate his art and mentioned this to Rachel, as my "special" birthday was approaching.

Currently Des is probably best known as the creator of Titan Comics' Scarlett Couture, as well as being a frequent contributor to one of the best online comic book resources, 13th Dimension.

With the picture, Des included some of his initial sketches as well, so I also have wonderful black and white illustrations of the Flea, Flash, and Supergirl, which I still need to get framed at some stage.

Sunday, April 27, 2025

"Twenty Years of Tim" aka "Tim Day" aka "#TimFest"


This weekend we threw a party to mark the 20th anniversary of my life-changing aortic aneurysm, or more accurately to celebrate the extra 20 years (so far) that I have had since the National Health Service (NHS) saved my life.

Much to Rachel's surprise, it was actually my idea to host this event (I am, if you didn't already know, notoriously anti-social). I'd seen that 'new' Doctor Who was 20 years old this year and I realised that my brush with death had come several episodes into the regenerated show's first season.

Up until this year, I have been very nervous - almost superstitious - about even knowing we'd reached another anniversary and I never wanted to know the exact date or too many details of the circumstances (beyond the obvious facts that I had suffered a dissecting aortic aneurysm and then a stroke on the operating table).

But, this year, I finally accepted that two decades was far enough removed from the original, awful, event that maybe it was time to invite friends and family round to share a few drinks, have some nice food, and - at Rachel's suggestion - even raise a bit of money for the Aortic Dissection Awareness charity.

While Rachel - who actually organised the whole shindig, invited the guests, prepared the food, decorated the house etc - called the event "20 Years of Tim", others were calling it "Tim Day" and even "TimFest". 

I'll confess while it was immensely flattering to have all these people turn up to celebrate "me", it was also incredibly overwhelming and every so often I had to find a few calming minutes of quiet solitude with Alice and Obi (my two favouritest dogs in the whole, wide world).

Poor Alice, who is dealing with her own medical issues, seemed rather out of sorts as well, with so many people in "her space", that she didn't even engage in her usual rough and tumble with Obi (she's renowned for bullying him mercilessly, despite being a fraction of his size!).

I was quite gobsmacked by how much Acrobatic Flea (my signature character from our old games of Villains & Vigilantes) branding there was for the day - from the lovely T-shirt that Rachel's parents had made for me to the cup cakes created by the wonderful baker over the road from us.

Just before the group photograph was taken, Rachel gave a short, tearful, speech about how brilliant everyone had been in the wake of my sudden hospitalisation - from the amazing doctors and nurses of the NHS to all our friends who had pitched in to help us get through this. It even got to me, despite having already heard a dry run the night before, and a good number of other attendees. 

On the food table was a small framed poster with a QR code that people could scan, if they wished to, to make a charitable donation to Aortic Dissection Awareness.  

There was light-hearted talk about making Tim Day an annual event, which I did relay to Rachel, but I think one social event in 20 years is probably quite enough.

Top Dogs: Obi, the visitor (front), and our beloved Alice.
FAMILY PORTRAIT: Me, Rachel (holding Alice) and Rachel's parents
There were even garden games available for the young - and young-at-heart
EX-CUPCAKE! We're lucky to have a gifted cake maker live across the road from us
Excuse me, there's a Flea on my cupcake!
A mere fraction of the food and drink Rachel provided on the day
While the event was never intended as a "gift giving" day I was stunned
by the unexpected gifts I was given.

Thursday, January 16, 2025

THROWBACK THURSDAY: I Think I Might Have A Problem... Or Could This Be Normal?

My collection of 10 Villains & Vigilantes rules books
I'm sure every 'serious' roleplayer has that one system that they own multiple copies of... for reasons.

My weakness, which should come as no surprise to readers old and new, is Villains & Vigilantes.

The other month postie delivered my latest eBay purchase: an original first edition of the game, in immaculate condition.

Sure, I already own my tattered original copy from the very early '80s, which is almost falling apart now, as well as reprint published by Monkey House Games in 2016.

Yet while I only recall actually playing this iteration of the game solo, before moving on to the elegant second edition, it holds a special place in my heart.

While all the books sport dynamic Jeff Dee art, out of the four different covers between the editions, I definitely have a strong affection for the original, even if my preferred rules are contained within the second edition.

The difference between first edition and second is striking, in much the same way that third edition (aka The Mighty Protectors) is a dramatic evolution from second.

I went all in on the 2016 Kickstarter to back the third edition because (a) I wanted Jeff Dee to draw to The Acrobatic Flea and (b) I wanted to support Jack Herman and Jeff Dee in their creative endeavours and help keep V&V alive.

And while I got to game with Jeff online, the fact that character creation required a spreadsheet had already made me realise this probably wasn't the rules system for me, however much I loved the game world. 

I don't regret pouring all that money into the Kickstarter because I still got some fantastic books (some of which include second edition stats as well) and got to play the game with one of my creative heroes... who also drew me an incredible illustration of my Acrobatic Flea.

The first edition of Villains & Vigilantes was my introduction to the idea of "superhero roleplaying games", which the next edition then solidified in my noggin and the rest, as they say, is history.

When sorting out my V&V rule books for the picture to illustrate this article it turned out I had more copies of the second edition (and 2.1) than I had previously realised, some well-read and annotated, one without a cover for some reason, and some pristine.

Why do I have so many copies? Honestly, I couldn't tell you. I think I just like to ensure I always have a version of the rules to hand, whenever I want to look something up or I have a wild idea for a hero or villain I want to stat up.

I certainly needn't worry about mislaying my copy of the core rules. 

My new purchase of an old favourite
Left to Right: My battered original, my new purchase, and the Monkey House reprint
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc