Showing posts with label artist appreciation. Show all posts
Showing posts with label artist appreciation. Show all posts

Wednesday, April 15, 2026

THE FASCINATION OF ARDUIN, BLOODY ARDUIN


Anyone who has read my drivel for long enough - and is into old school gaming - will be aware that Dave Hargrave's Arduin is one of my favourite settings and one that, to this day, shapes my ideals of what a "perfect" RPG campaign world should be like.

Over the years I have joined a number of Arduin groups on platforms that no longer exist, but I thought, today, I'd share a couple of pieces from those old groups that will - hopefully - go some way towards explaining my eternal love for Hargrave's legendary campaign.

In one group, a gentleman who went by the handle of Mourn Storm recounted a legendary tale from Dave's game and shared the picture below (by insanely talented Russian artist Leo Hao) to illustrate the story of the Battle of Fort Blood.

Storm's story read as follows:
"I patched together the tale of Fort Blood based solely upon what tidbits David passed along to me and interviews over the years with one or two players who were there. You also may remember the dedication to "Koryu, leader of the 47 Ronin" in [Arduin Grimoire, Volume 1].
"This crew was part of a world spanning quest he ran WWWAAAYYY back in the day, The players changed, characters died or were taken out of play, but there were always 47 'ronin' on this quest of Koryu's to retrieve/rescue his lover's soul.

"They found themselves at a place called Fort Blood and were about to camp for the night when one of the mages declared it was the Eve of the Black Solstice and that THIS place was a focus point. Long story short, they fought against the very Hordes of Hell from the moment the sun dipped beneath the rim of the world until dawn the next day."
Click here to see a massive version of this ultra-detailed painting

At some point I joined an Arduin discussion group on Yahoo and nothing sums up the spirit of Arduin better than the group's poetic, introductory text:
What dreams and glories we have all beheld!

I have travelled through the Ebon Gates on the Plateau of Forever, seen the highest peaks of the Misty Mountains and looked down into the dark swirling mists of The Devils Footprint.

I have delved deep within foul Skull Tower, wintered on the northern border of far Ghorfar where the Blue Barbarian Amazons wield their deadly skills and felt the oppressive heat rising from the jungles of Green Hell far to the south.

I have ridden the trails with brave men and craven, mad men and priests; I have known warriors, thieves, mages, treasure seekers, glory hounds, fools and wisemen. I call Deodanths my blood enemies, Dwarves stout hearted, Elves fools and Centaurs gallant foes. I have seen true honour and nobility in the bug folk called Phraints and courage unheard of from Halfling bakers.

I know the terrors of the Night of the Black Solstice, the fear that grips men when Amazons close to battle screaming like Furies from legend and the sweet thrill of victory when the last foe dies or flees the field. I've seen the deadly ballet of combat between TIE fighter and Dragon played out with lethal finality over the Mountains of Madness. I've fought in the blood games of Melnibone, traded skins with a Marmachandian merchant and walked the streets of Talismonde' side by side with Vampyr and Paladin companions.

I've searched for the Yabander stone, found the Blood of Sorkar, and once I saw Stormbringer unsheathed and lived to tell the tale!
More often than not, when I'm kicking around an idea for a fantasy campaign in my noggin, my first port of call for inspiration will always be Hargrave's legendary Arduin Grimoire (particularly the first three books, which I purchased as an eager Dungeons & Dragons-obsessed 12-year-old so many years ago).

As I begun one such expedition into the depths of the Grimoire, I came across the following quote on page two of the first book, on a page about experience point rewards.

Bear in mind that the Grimoire used an experience/level system very similar to that of old school Dungeons and Dragons.

In this particular entry, Mr Hargrave was counting down various events and giving guidelines to what experience points they would earn in his campaign.

For 375 experience points a player character would have to have been:
"sole survivor of an expedition acquiring the mightiest of artifacts (Satan's own pitchfork, nuclear weapons, phasers etc.)."
What kind of wonderfully, whacked-out and over-the-top campaign must Dave Hargrave have been running that such treasures were available to lucky (foolhardy?) player-characters?

And how gutting to only earn a mere 375 experience points from probably the most dangerous adventure of your life?

It's no wonder that The Arduin Grimoire blew my pre-teen mind and continues to hold an amazing fascination for me even after all these decades.

Thursday, April 9, 2026

THROWBACK THURSDAY: Gil Kane


When you're a very young kid reading comics you don't really pay attention to the credits.

Before I became a serious collector in my late teens/early 20s, I was picking up random issues as and when I could find them - either the original colour American comics or the black and white reprints that came out over here.

But I couldn't tell you who drew them. To be honest, I doubt I could have even told you who had written them!

I'm not sure when it happened, but the first artist whose style I recognised as distinctively different, and actively sought out, was that of Gil Kane. I liked his stark lines.

Then my tastes expanded to being able to pick out the work of Carmine Infantino whose art, to my untrained and uneducated eye, I thought was quite similar to Kane's work.

But it's Kane's illustrations that have always held a particular nostalgia for me, taking me to being a little kid, with my comics spread across the bedroom floor, following the adventures of sundry superheroes around imaginary cities, throughout space, and even into different dimensions.

Monday (April 6) was the 100th anniversary of Kane's birth.

Sunday, March 1, 2026

"We Are Gathered Here Today To Geek Out!"

Me with The Real Kent Ghostbusters at Geek Mania in Tonbridge
Today Rachel and I attended the first Geek Mania show (convention? gathering?) at the Angel Centre, Tonbridge, and it was magnificent.

There were stalls selling books, games, artwork, badges, dice, LARPing gear, and trading cards (so many cards), as well as participation tables for 5e Dungeons & Dragons, various shades of Warhammer, card games (so many cards), Beyblades, figure painting, a lightsaber training academy, and probably other things I missed.

A selection of the amazing props brought along by The Real Kent Ghostbusters
Rachel and I posing with Slimer
I'd really hoped to get Rachel into an "introduction to Dungeons & Dragons" session, but we were there around 11.30 and the tables had proved so popular that the first available slot was 2.30pm... and it was unlikely we'd still be around then (as I have limited reserves of stamina).

The participation tables were packed from the moment we arrived, and just got busier
These were the lightsaber tutors, but they mainly ran classes for younglings through the day
The vibe of the whole show was very welcoming and everyone we spoke to was incredibly friendly, delighted we were there, and happy to talk about whatever geeky niche was their forte.

There were cosplayers - always happy to pose for pictures - and LARPers, with a vast selection of costumes, masks, and boffer weapons for sale. 

I achieved a lifelong ambition and purchased my first pair of elf ears! 

Incredible array of costuming and weaponry from Gem's Trading Company 
"You've made an old man very happy," I told the lady who sold me these ears!!!
I strongly suspect I was one of - if not the - oldest people there (knocking on the door to sixty this year), but it didn't matter. There was a youthful, positive atmosphere that I hope translated into cash in the pockets of the organisers so that this will become a regular event.

Geek Mania was the brainchild of Planet JJs Geekery, which, in very real terms, is close to being at the bottom of our road (although too far for me to walk there and back, sadly).

I really must try and get signed up for regular RPG events at the store, which I have to confess we've only actually been in once. Rachel is supportively offering to be my taxi to and from the store if I join their "club".

I also believe that Geek Mania being organised locally is a massive plus for the future of the show, as there's an automatic community investment here.

Either side of the Pandemic, there were several attempts to make "comic-cons" a thing at the Angel Centre, but they never really took off.

Run by travelling groups who organise such events around the country, there was no great incentive to come back if they didn't rake in the cash they had been hoping for at the first attempt.

That said, Geek Mania was definitely busier than any of the "comic-cons" I've attended at the Angel Centre over the years.

Overall, Rachel and I stayed for about an hour-and-a-half, which wasn't too bad by my usual variable health standards, only having to have a single sit down and cookie break.

Even though Pokémon is an alien language to me and seemed to dominate every other stall, I still managed to pick up some mighty treasures (as well as my ears) from the traders:

My Geek Mania haul
My first purchase of the day was a He-Man Funko Pop (because, like dice, you can never have too many Pops). Sadly, they were all out of Frieren-related Pops.

I was excited to find a couple of boxes of old 60s/70s pulp sci-fi anthology magazines on the floor of a bookseller's stall.

She very kindly picked them up and put them on the table so I could sort through them properly.

My main guiding principle here was looking for authors that Michael K Vaughan had mentioned on his Booktube channel, so that it appeared as though I knew what I was doing.

And finally I bought a cute little pocket zine from local artist Katherine Burgess, whose style and obvious talent made me wish I was producing a game - or a supplement - so I could hire her to illustrate it.

"Tonbridge. You will never find a more wretched hive of scum and villainy."

Saturday, August 9, 2025

They’ve Always Been Dead: The History Of Elementals

This video [from Strange Brain Parts] does a deep dive into the origin, history and tragic, exploitative decline of The Elementals, created by Bill Willingham and published by Comico from 1984-1997.
The initial volume of The Elementals was a foundational work for Steve and I during our early Villains & Vigilantes superhero games back in the day, because of the Bill Willingham connection to the game.

He wrote - and illustrated - two of the system's first adventure modules: Death Duel With The Destroyers and The Island of Doctor Apocalypse. Several characters from these scenarios would then appear in The Elementals.

It was only later that I discovered that Villains & Vigilantes' co-creator Jack Herman also wrote some issues on The Elementals.

The first edition of V&V came out in 1979, followed by a revised and improved edition in 1982.

Around that time, the game's creators Jack Herman and Jeff Dee were onboard to create a back-up feature for Willingham’s Elementals, when it was coming out from Texas Comics, but the company dissolved and Bill moved Elementals to Comico.

In a 2011 interview with Ain't It Cool News
, Jack explains that his feature would have been based on "my first original V&V character, a superhero-versus-supernatural-horror sort of thing".

When Elementals took off at Comico, Bill Willingham started looking around for in-universe support features. Jack's submitted a story which was turned into a full-length issue and he began writing for the title regularly.

Again, quoting the 2011 interview, Jack said: "So, here's this guy who is now rightfully recognized as one of the best comics writers in America, and I was writing scripts for him!"

The Elementals Fight Saddam Hussein, Elementals #17, May 1991, script by Jack Herman,
pencils by Mike Leeke, inks by Dan Schaefer, colours by Julia Lacquement, and letters by Pat Williams

Tuesday, July 29, 2025

Conan The Barbarian Hits His Quarter-Century

Painted wraparound cover for by Alex Horley

The blockbuster Conan The Barbarian comic, from Titan and Heroic Signatures, releases its landmark 25th issue this October.

To mark the occasion, this issue will be a 48-page, standalon King Conan adventure from celebrated Conan scribe Jim Zub, fully painted by Alex Horley.

In his weekly newsletter, Zub stated:

"Solicits and preview pages are making the rounds and it’s so nice to be able to show people some of the jaw-dropping work I’ve been staring in awe at since Alex and I started working on this epic back in September of last year.

"This issue is my first King Conan story, it’s a self-contained adventure, and it’s a fist-pumping sword-swinging celebration of our series – past, present, and future.
"
He added:
"And just as a reminder – Conan the Barbarian will keep going after issue #25! I know a lot of current comic series seem to be getting cancelled or constantly relaunched, but we are going strong and our latest issues have defied typical attrition patterns and are going up in sales.
"There are many more adventures to come as long as readers and retailers keep supporting the series the way they have so far."
Fully-painted preview of interior artwork by Alex Horley

At last weekend's San Diego Comic-Con, it was also revealed that the popularity of Patrick Zircher's recent Solomon Kane mini-series means a second series is coming next year; and a new title called Savage Sword: Reforged is being launched, reprinting select stories from the original black and white Marvel run of Savage Sword of Conan but in colour.

A sample of Barry Windsor-Smith's coloured art from The Frost-Giant's Daughter
The first issue of Reforged comes with a choice of covers:


A new podcast, called Legends of Conan, was mentioned; Jim Zub hinted at his four-year plan (with annual 'event' pillars) for Conan The Barbarian, including the arc in issues 26 to 28 which will show how Conan became the king of Aquilonia; and a forthcoming, brand new Kull comic book series was also announced during the busy Heroic Signatures panel.

It's a great time to be a comic book-reading fan of the creations of Robert E Howard!

Art tease from Patrick Zircher's next Solomon Kane miniseries

Friday, May 30, 2025

New Fantastic Four Artwork Spectacular


I may have bitched and moaned about Marvel "restarting" the numbering of the Fantastic Four in the middle of the current Ryan North run, but that doesn't mean I won't be picking it up like the loyal little Marvel zombie I am.

Check out some sample pages of Humberto Ramos's artwork from the issue here:


And, of course, there's a dozen variant covers (because aren't there always these days?), which you can see below:

foil variant by Mahmud Asrar
remastered variant by John Buscema
wraparound variant by Claudio Castellini
Cliff Chang
Alan Davis
Jeehyung Lee
Jerome Opeña
Disney What If? Fantastic Four Homage variant by Lorenzo Pastrovicchio
Retrovision Variant by Leo Romero
Alex Ross
connecting cover variant by Skottie Young
Marvel Rivals connecting cover variant by Netease Games

Tuesday, May 20, 2025

As Many Varieties of Kryptonite As There Are Of Ice Cream


A new five-issue Black Label title from DC this August will see Superman investigating the properties of four new flavours of Kryptonite.

The work of the team behind behind the popular horror title Ice Cream Man,W. Maxwell Prince, Martín Morazzo and Chris O’Halloran, Superman: The Kryptonite Spectrum promises to be something a bit out of the ordinary.

DC publicity explains that:
...four new Kryptonites have been discovered in deep space, and Superman needs to know just what, exactly, they do to him - lest the colourful rocks of his home planet fall into evil hands!
With Batman at his side, this DC Black Label Superman five-issue event explores the consequences of each never-before-seen variety of Kryptonite - all in the formal, and boundary-pushing fashion, that Prince, Morazzo, and O’Halloran are celebrated for.
Check out some interior art from the first issue, by Martín Morazzo and Chris O’Halloran, below:


Superman: The Kryptonite Spectrum
will carry DC’s Ages 17+ content descriptor (for mature readers).

Here are some variant covers for the first issue:

Foil variant cover art by Wes Craig
Cover art by Tula Lotay
Cover art by Alex Eckman-Lawn
Cover art by Juan Ferreyra
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc