Showing posts with label Doctor Who. Show all posts
Showing posts with label Doctor Who. Show all posts

Thursday, April 30, 2026

THROWBACK THURSDAY: #TimFest 2025


A year ago (late April, 2025) we threw a party to mark the 20th anniversary of my life-changing aortic aneurysm, or more accurately to celebrate the extra 20 years (so far) that I have had since the National Health Service (NHS) saved my life.

Here's the pictures - and text - I used to mark the occasion on the blog: 
Much to Rachel's surprise, it was actually my idea to host this event (I am, if you didn't already know, notoriously anti-social). I'd seen that 'new' Doctor Who was 20 years old this year and I realised that my brush with death had come several episodes into the regenerated show's first season.

Up until this year, I have been very nervous - almost superstitious - about even knowing we'd reached another anniversary and I never wanted to know the exact date or too many details of the circumstances (beyond the obvious facts that I had suffered a dissecting aortic aneurysm and then a stroke on the operating table).

But, this year, I finally accepted that two decades was far enough removed from the original, awful, event that maybe it was time to invite friends and family round to share a few drinks, have some nice food, and - at Rachel's suggestion - even raise a bit of money for the Aortic Dissection Awareness charity.

While Rachel - who actually organised the whole shindig, invited the guests, prepared the food, decorated the house etc - called the event "20 Years of Tim", others were calling it "Tim Day" and even "TimFest". 

I'll confess while it was immensely flattering to have all these people turn up to celebrate "me", it was also incredibly overwhelming and every so often I had to find a few calming minutes of quiet solitude with Alice and Obi (my two favouritest dogs in the whole, wide world).

Poor Alice, who is dealing with her own medical issues, seemed rather out of sorts as well, with so many people in "her space", that she didn't even engage in her usual rough and tumble with Obi (she's renowned for bullying him mercilessly, despite being a fraction of his size!).

I was quite gobsmacked by how much Acrobatic Flea (my signature character from our old games of Villains & Vigilantes) branding there was for the day - from the lovely T-shirt that Rachel's parents had made for me to the cup cakes created by the wonderful baker over the road from us.

Just before the group photograph was taken, Rachel gave a short, tearful, speech about how brilliant everyone had been in the wake of my sudden hospitalisation - from the amazing doctors and nurses of the NHS to all our friends who had pitched in to help us get through this. It even got to me, despite having already heard a dry run the night before, and a good number of other attendees. 

On the food table was a small framed poster with a QR code that people could scan, if they wished to, to make a charitable donation to Aortic Dissection Awareness.  

There was light-hearted talk about making Tim Day an annual event, which I did relay to Rachel, but I think one social event in 20 years is probably quite enough.
Top Dogs: Obi, the visitor (front), and our beloved Alice.
FAMILY PORTRAIT: Me, Rachel (holding Alice) and Rachel's parents
There were even garden games available for the young - and young-at-heart
EX-CUPCAKE! We're lucky to have a gifted cake maker live across the road from us
Excuse me, there's a Flea on my cupcake!
A mere fraction of the food and drink Rachel provided on the day
While the event was never intended as a "gift giving" day I was stunned
by the unexpected gifts I did receive.

Thursday, March 26, 2026

Beauty Is In The Eye of The Blogger

Image by Elle from Pixabay
RPG Menagerie is a new feature launched this week by prodigious blogger and podcaster Michel 'Siskoid' Albert on Siskoid's Blog of Geekery.

Renowned for his in-depth knowledge of Doctor Who, Star Trek, comic books, movies, and roleplaying games - to mention but a few strings to his bow - Siskoid's latest offering on his 'must-read' blog is:
"... a new series of posts looking at role-playing game monsters/threats from across all games (probably with a preference for vintage games), but not an entirely serious look."
The first entry casts an eye over that stalwart of the Dungeons & Dragons 'verse: the beholder.

Friday, March 13, 2026

Six Degrees of Separation


The movie Hombre is one of my favourite Westerns. It was recommended to me by a tutor on my scriptwriting degree course (as inspiration for the Western I was writing as part of my finale project).

The movie is based upon a novel by the late and lauded Elmore Leonard.

The other day, randomly, I picked up my copy of Hombre and read the first chapter. This got me wondering what stories were included in the chunky hardback, The Complete Western Stories of Elmore Leonard, which I'd purchased last year.

The book flopped open to a title page I hadn't seen before... revealing that it was signed by Leonard himself.


This made me grin like a loon, as I'm a sucker for such dedications in books. Remember my excitement when I found the signed book in a sale at our local second hand book store.

Being a homebody generally, it's very unlikely that I'll get to pose for selfies with my favourite authors, actors etc

So I prefer "signed items" instead. I have a collection of signed Philip Reeve books (my favourite author) and head shots of stars of Classic era Doctor Who - from Carole Ann Ford and William Russell to Sophie Aldred and Sylvester McCoy. These latter pictures are proudly framed and displayed on the office wall, while my Philip Reeve library has its own shelf in one of the lounge cupboards.   

Back in February, I acquired from an online store (not Amazon) a limited edition (#365 of 750), first edition (with red page edges) of Red Sonja: Consumed by Gail Simone (which was signed by the author).

I was most delighted by this, and then when I shared it on BlueSky, Gail herself replied, hoping I'd enjoy the book.


The other week, a postcard winged its way across The Atlantic, signed by Dungeons & Dragons YouTube "influencer" Ginny Di.

This was a reward for supporting her Patreon (which I've been a member of since 2020).

It wasn't just Ginny's signature - and the details of an enchanted weapon to be used in a RPG - that made this magical though. It was the fact that a postcard had managed to find its way over here to the UK without getting mangled or lost. 

A signature is a sign of caring (I know many things get signed in a production line-like setting, but the fact is the creator is still doing it).

I may spend 90 per cent of my life within the four walls of our house, but receiving a signed item from someone whose work I admire (even it's purely by chance, such as the Elmore Leonard book) is a connection.

At one end of the process, the artist has signed their work and at the other end I get to hold it in my hands and appreciate the time spent both creating their art and signing my book, picture, postcard etc

Wednesday, March 11, 2026

Beastmaster 2 - Through The Portal Of Time (1991)


Several years ago Rachel's dad helped us wire up a variety of technical doohickies to our TV in the old house, which meant that - after a very long break - we finally had, for a while, a working VHS player again in the house. I know, very retro!

Which brings us to: Beastmaster 2 - Through The Portal Of Time, an old VHS tape I've had knocking about for ages - but with no way to play it.

And you know what, it wasn't half as bad as I'd heard.

The Beastmaster Dar (Marc Singer) is leading a rebellion against wizard-warrior Arklon (a scenery-devouring turn from Wings Hauser) - who turns out to be Dar's brother, for all the difference that makes.

Arklon teams up with jive-talking witch Lyranna (Superman II's Sarah Douglas) who happens to know that Arklon's main weapon, the magical Key Of Magog, can open a portal she has been studying... to a parallel world (not "through time").

This parallel world turns out to be early '90s L.A. and Lyranna also happens to know of a mighty Earth weapon called the "neutron detonator", which Arklon immediately wants to get his hands on.

Complicating matters further is annoying senator's daughter Jackie Trent (Kari Wuhrer) who accidentally drives her sports car through the portal - from Earth - and ends up befriending Dar and his menagerie of animal helpers.

Jackie is captured by Arklon and Lyranna and Dar chases them all back through the portal to Earth - where Dar is promptly arrested by the L.A. police.

This all unfolds at breakneck speed and before you know it, Arklon has trashed a department store and broken into a military base (with Lyranna's aid) to steal the neutron detonator. There's some double-crossing on the baddies' side - and Lyranna eventually disappears out the picture.

Arklon proceeds to demonstrate what a total moron he is, after standing right in front of the open portal back to his world, by deciding to drive back into L.A. - forgetting that his nemesis can control animals (luckily so do the scriptwriters) - and make his final stand in the Los Angeles Zoo!

The dialogue throughout is pretty dire, with Jackie's constant unfunny one-liners a particular nuisance and the animals' occasional "humorous" thought balloons totally groan-worthy, but the pacing and action is solid. The whole "fish-out-of-water" scenario isn't overdone either - with Arklon,  for instance, using his ability to drain others' memories adapting to 20th Century Earth very quickly.

Quite mercifully, no cliché romantic sub-plot develops between Dar and Jackie and, instead, they remain friends and travelling compaigns throughout their adventures.

Beastmaster 2 is a rather camp sequel to the classic original, but approached from a gaming perspective, it certainly suggests a leftfield campaign plot-twist worthy of the great Gary Gygax himself.

What old school Dungeon Master worth his salt wouldn't want to send his player-characters on a journey to contemporary Earth?

And don't worry, the portal has a TARDIS-like ability that grants everyone, from both sides, the automatic power to understand each others' language.

Wednesday, March 4, 2026

DEATHSTALKER WEEK: Deathstalker III - The Warriors From Hell (1989)


Third Deathstalker film in three days and third actor portraying the lead character, but at least we have the original scriptwriter back, so Deathstalker III: The Warriors From Hell should be up there with the first Deathstalker, right?

Sadly, wrong. Although a lot better than yesterday's Deathstalker II and thankfully the new lead, John Allen Nelson, can tell the difference between being cocky and being a dick, this is very pedestrian fare totally devoid of the gonzo insanity that made the first the classic that it is.

The DVD case even, amusingly, features stills of Rick Hill (the original Deathstalker) and Bernard Erhard (Munkar the wizard from the original movie), even though neither have anything to do with The Warriors From Hell (more's the pity).

Gifted with part of a magic crystal by a dying princess, Deathstalker learns that when the three parts are reunited they reveal the location of Erendor, a "lost city made of treasure" (no, I'm not exactly sure what is meant by that - and when we finally see the city at the end it just looks like an everyday, cod-Medieval town).

Complicating matters, the evil sorcerer Troxartes (Thom Christopher) has taken over the princesses' kingdom, The Southland, and is ruling it with his platonic mistress, Camisarde (Terri Treas). She wants to take their relationship to the next level, but the cool wizard has his eyes set on the dead princesses' twin sister, Carissa (Carla Herd), who he believes has part of the magic crystal that will pair up with his own fragment.

On his quest, Deathstalker is kinda helped by a beardy - but ultimately rather useless - wizard called Nicias (Aarón Hernán), who bears a disturbing likeness to Alan Moore and whose main magical ability appears to be a vanishing trick that involves him spinning round and round in his large fur coat.


Meanwhile, Troxartes has been using his own magic to resurrect warriors he claims he killed and then, for some reason, had buried in the castle crypt. Before you can cough "bullshit", Deathstalker is chatting with one of these faux-zombies about how he actually killed the warrior the first time.

Whiny Carissa swaps sides more often than Adric in Doctor Who and only, finally, decides that Deathstalker is on the side of right when she overhears Troxartes discussing her murder with Camisarde - who, it has to be added, appears to have a total, unexplained, change of heart by the time the credits roll and is last seen snuggling up to Nicias.

Deathstalker also finds time to hook up with valley-living, potato-eating, horse-raising, wild woman Marinda (Claudia Inchaurregui) who brings her bow skills to the party and ultimately has a "meaningful" death, which everyone soon forgets about.

The story gets a bit messy along the way, when a third fragment of the crystal appears out of the blue.

In the end everything boils down to a big brawl at Troxartes' castle with Deathstalker being backed-up by the zombie-warriors (after he frees their souls from bondage) and a bunch of villagers who, I thought, had nothing to do with anything, against the wizard's bucket-helmeted soldiers.

Saturday, February 14, 2026

A New Excalibur Is Being Forged

Before Tolkien.

Before Narnia.

Before fantasy became English.

From the mist-shrouded mountains of Wales comes a forgotten origin — a myth born in the land itself.

Excalibur returns to the earliest roots of the Arthurian legend — mysterious, magical, ancient, and forged in Welsh myth.

Featuring Sylvester McCoy (Doctor Who, The Hobbit) in the official teaser. Bringing Fantasy Home to Wales. Follow the journey at www.excaliburfilm.com
Multi award-winning writer, director and producer, Dan Freeman's Excalibur, a £13 million fantasy feature drawing directly from Welsh mythological sources, has officially entered pre-production.

Written and directed by Dan Freeman (The Minister of Chance, Death Comes to Time), Excalibur tells the story behind the Arthurian legend as it appears in early Welsh tradition, including material associated with The Mabinogion, rather than later Anglo-French medieval romance.

The film aims to reclaim Arthur as a Welsh hero and place Wales at the centre of the fantasy tradition it helped inspire.

Dan said:
"We're not remaking the English version of Arthur. John Boorman did that in 1981 and it was perfect. We're going back to the source – the Welsh myths that inspired Tolkien, C.S. Lewis, and every fantasy epic that followed. This time though we’re making it in Wales, about Wales, for Wales."
You can learn more about Dan's plans, the movie, and the creators involved at the website, and even get involved and support it through a monthly subscription.

Saturday, February 7, 2026

The Unsettling Nature of Quatermass


I have three movies I call my "comfort films" that I will try and watch whenever I see them listed on the TV schedules or can turn to (via blu-rays, dvd, or streaming) whenever I'm feeling a bit down and need an escape hatch.

These are Raiders of The Lost Ark, George Pal's The Time Machine, and Quatermass and The Pit.

To me, these are perfect, review-proof works of genius that I can never tire of watching, all with deeper meanings and impacts on my life than what is shown on screen.

Today, we're thinking about the "adventures" of Professor Bernard Quatermass.

My first exposure to the world of Quatermass was the apocalyptic 1979 sci-fi thriller series known simply as Quatermass.

This bleak, four-part miniseries had a major impact on its 13-year-old viewer when first screened; implanting in me a fascination not just for adventure stories set amongst urban decay but the heroic futility of standing up to alien creatures of unimaginable power and destructive capabilities.

I am sure there is some synchronicity between my first viewing of this televisual tale and my discovery - not long afterwards - and immediate love for, the works of HP Lovecraft.

From Cthulhu to Galactus, all these cosmic entities can trace their influence on me back to watching Quatermass on ITV in the late 70s.

So inspired by this series was I that I also clearly remember creating (but never playing) a Quatermass role-playing game system and, once we started playing the comic book RPG Villains & Vigilantes, I named an alien race after the "enemy" in Quatermass - The Harvesters... although they were nowhere near as powerful as that entity!

Set at the end of the 20th Century (the future when this was made), Quatermass sees the return to London of Bernard Quatermass (Sir John Mills), founder of the British Rocket Group which pioneered space travel in the UK (see The Quatermass Experiment of 1953 and its cinematic remake).

He's been living in seclusion in Scotland and is unaware of the anarchy spreading through England, with gangs roaming the streets, power cuts and the general collapse of society. He is looking for his runaway granddaughter and instead meets up with a fellow scientist (Simon MacCorkindale).

Also roaming the land are a group known as The Planet People - hippies who gather at stone circles, prophesying a mass transmigration of those who "believe" to a Utopian alien planet.

Then the beams of light start coming from the sky, hitting the places where people have gathered and seemingly disintegrating them; although the Planet People believe they have been "taken to The Planet".

Seen now Quatermass can seem slightly melodramatic in places, but it can still deliver an incredible impact with its portrayal of a very British Apocalypse, complete with polite graffiti, a plate of sandwiches and a thermos of tea.

It faces themes of science versus belief, youthful enthusiasm versus the experience of age and the human spirit's unwavering strength in the face of overwhelming odds.

If HP Lovecraft were alive in the 1970s, this is exactly what he would have been writing - man as an insignificant speck in the Universe, caught up in events way beyond his understanding and ability to comprehend.

Don't expect answers, explanations or convenient happy endings - there is no Deus Ex Machina in the world of Bernard Quatermass... it is that God In The Machine that is "harvesting" the human race!

Originally created by writer Nigel Kneale (who also penned The Stone Tape) in the paranoia-fuelled 1950s, Quatermass - an intellectual professor defending the Earth from extraterrestrial threats through the use of brains rather than brawn - is an obvious precursor of The Doctor (who shares many of the same traits and convictions, despite being an alien himself).

Kneale wrote three original Quatermass serials for television: The Quatermass Experiment (an astronaut returning to Earth unknowingly carrying an alien creature which is continually mutating); Quartermass II (aliens take over a research plant on the South Coast); and Quatermass And The Pit (workmen in London unearth an old, crashed spaceship and release 'psychic ghosts').

I discovered all three of these stories through Arrow's script books, published in the late '70s, almost certainly released to cash in on Quatermass.

Later would come the radio series The Quatermass Memoirs, first broadcast as part of a season about 'The Fifties' on Radio 3 in 1996, and while some of the old news clips are a bit scratchy, the whole drama-documentary is an informative, inspirational and terrifying reflection of a time when the world was gripped by fear of nuclear holocaust.

It is a five-part documentary about the origins of the character, intercut with genuine 1950s news broadcasts, exerpts from the original serials, recollections and anecdotes from Nigel Kneale and an original mini-play by Kneale, set in the 1970s, wherein Bernard Quatermass, having retired to the wilds of Scotland (as mentioned at the start of Quatermass), discusses his life with a young journalist.


Long before Space:1999, UFO, Thunderbirds and even Doctor Who, there was ... Quatermass.

Throughout most of the 1950s, Quatermass was a British science fiction institution which appeared both on TV and in the cinema. Yet perhaps more importantly, it was the first adult based, dramatic science fiction television show in the world.

Now, over 70 years later, Quatermass not only lives on through its devoted fan base, but is a name which continues to resonate with science fiction fans both young and old.

In this special retrospective study, we look back upon the history of this highly celebrated franchise, whilst not only addressing the positive aspects the series brought to the science fiction genre but also the many challenges it faced in doing so.

Friday, January 30, 2026

ASPIRATIONS FOR 2026

Don't Want To Rush These Things: After 19 years, work shall begin on my castle
As we reach the end of January (which seems to have dragged on for about 30 weeks) I thought it was about time to lock in some aspirations for 2026.

HEALTH

Obviously after last year's health debacle (losing about seven months of the year because my legs stopped working properly and being in a great deal of discomfort), I want to get better this year.

More exercise and a healthier (urrgghhh!) diet are key. Hopefully, at the very least, I can bring my blood sugar levels down so I can get the steroid injections in my spine that will allow me the freedom to do more beneficial exercises.

READING

I've already stated that I want to get back into reading more this year (eyes willing), both novels and comic books, as both have slipped in the last seven or eight months.

I'm hoping to dig into my collection of recent Conan the Barbarian pastiche hardbacks, as well as the upcoming new Philip Reeve novel, and a random assortment of other books that either I've purchased for myself or were gifts.

I also have a massive backlog of comics to get through. Even though my pull-list continues to shrink, fresh issues keep arriving every month and I keep getting further and further behind.

My Read Judge Dredd Every Day is going... okay. I read either a story from volume one of the Complete Case Files or fresh material from current issues of the weekly 2000AD or the monthly Megazine pretty much every day. Pretty much.

CASTLE

For my 40th birthday (god, I can't believe it's been that long), Rachel's dad built me a tower that I could then decorate - along the line's of Rachel's dolls house hobby - and while I've collected a lot of "bits" to go inside it, two decades on and I still haven't started proper work on it. 

I keep flip-flopping on the theme of the tower in my mind (sometimes it's a superhero HQ, sometimes it's a U.N.I.T. base from Doctor Who, and sometimes it's even a Dungeons & Dragons-inspired fantasy castle!). This year I really must get on with it.

I'D RATHER BE KILLING MONSTERS

The tabletop roleplaying Facebook group I started over six years ago, I'd Rather Be Killing Monsters, is ticking over nicely, with almost 460 members but I'd really like to kick it up a gear.

I want to make the group more interactive, get more conversations flowing.

At the moment it feels as though there's about a dozen of us doing all the heavy-lifting. I'd like to get more members of the group engaged and talking about their own games, the campaigns they're running or playing in, monster/treasure/trap ideas etc

And, of course, I'd always like to increase the membership.

PROJECT 60

This is the big one for me, my core focus for the geeky projects I want to have in place before I turn 60 at the end of this year. Yes, it includes everything I've set in stone above but the two major things I'm channelling my energies into are establishing a singular roleplaying campaign for me to run - that will have legs - and a (skirmish) wargame with painted miniatures and terrain that I can play solo or invite friends over to play.

The current top contender for a roleplaying game is the anime fantasy Twilight Sword.

When it comes to skirmish games, for a while I was spreading myself a bit thin by embracing several genres and settings, but I've finally decided that I need to concentrate on just the Western game Dead Man's Hand.

I'd hoped to get started on terrain building and painting last year, but my osteoarthritis put the kibosh on that. This year I will make up for that.

Monday, January 19, 2026

Is This The Secret Sauce Recipe?

Player-characters from Adam's Star Trek Adventures campaign
A shared love of the specific setting (I.P.) is the secret sauce that turns a roleplaying campaign into a potential "forever campaign".

I had this Road to Damascus moment reading two brilliant pieces, just over a year ago, by my dear friend Adam Dickstein - on his Barking Alien blog - about the success of his on-going, decade-long (at leastStar Trek Adventures campaign: Why Star Trek: Prosperity Works and Command Crew To The Bridge.

Both articles are a great, inspirational, read, and helped coalesce a variety of random thoughts I've had over recent years about why ideas I've had for games haven't worked out.

Sharing Adam's attraction to licenced RPGs (or, at least, RPGs that use established media properties as potential settings), it struck me that the 'secret sauce' to the success of his long-running Star Trek game was the fact that all his players were not just sci-fi fans but dyed-in-the-wool Star Trek fans.

They know, and understand, what is expected of their characters to satisfactorily emulate the goings-on of the Star Trek universe, without the game devolving into a bunch of phaser-armed murderhobos raiding Klingon outposts for whatever loot they could find.

The players' Get Out of Jail Free card
Imagine unleashing a gaming group who weren't into Doctor Who on the Whoniverse of the Doctor Who Roleplaying Game... with their own TARDIS.

The chances are anarchy would ensue as they realised they could, at the bare minimum, dodge pretty much any set-up the gamesmaster threw at them (if they wanted to) because of their access to a magic box capable of travelling anywhere in space and time!

Let alone coming to terms with the "talk first, fight last" attitude of the game system!

Or picture a superhero campaign setting with a group of players that doesn't read comics or even, particularly, like the Marvel or DC movies!

Again, it would just become simply a power fantasy as the players would have no understanding of - or, necessarily, respect for - the tropes of the works that the gamesmaster was seeking to draw upon.

There's a good chance the game would soon, unintentionally, replicate Prime Video's The Boys, but with the players' characters being their world's answer to the villainous Seven.

Such set-ups might work for a few sessions, even a mini-campaign, because such weighty matters may not be of such great importance initially (except where they impact the specific adventure). But for a game to have legs everyone definitely needs to be on the same page.

Black Adam rips Terra-Man in half in DC's 52;
not the actions of a good guy!
Sure, the gamesmaster could write a lengthy introductory booklet to the setting (I know, I've done it MANY times), but there's no guarantee anyone will actually read it and take on board what you are trying to get across.

You could also have a "session zero" where you try and spell it all out, face-to-face with your players, but again, the chances are this will come across as a dull TED talk and the majority will zone out.

Some - even you, the gamesmaster - may also see this as a waste of precious gaming time, especially when you only have limited "gaming slots" in your calendar (not all of us have the luxury of biweekly campaign sessions, dotted around assorted other gaming escapades).

Even with the most "straight-forward" RPG setting (or so you perceive it) there's still an element of risk, a possible "breakdown in communication" between the heavily invested gamesmaster and the "just want to play a game" players.

You always run the risk of the old adage that "a little knowledge is a dangerous thing" and the players will not grok the atmosphere that the GM is aiming to create, and will instead take his toys and run amok.

Game setting or established IP, the more it veers from normality, everyday life and learned experience, the more the GM will have to explain and the more risk he runs that the players will get the wrong end of the stick or simply not pay attention.

The best way to motivate a player is to place their character in a setting they are already familiar with and invested in. 

Which is why so many of us default to games and settings where killing monsters and stealing their treasure is de rigueur. Because we all get it. As I've said many times before that's why Dungeons & Dragons-style games (although not necessarily just D&D) tend to be the lingua franca of gamers.

Whether you like those games or not, everyone has heard of them, has an opinion on them and knows what is expected in them. Get enough like-minded souls together - and there are more D&D players than any other setting, style or genre - and you have a game.

But what if you want something else? The easiest, most obvious, route to go is a licensed game or setting, because it has an inbuilt fanbase. And you hope, in the Venn diagram of fandoms, that your players fall into the precious overlap where they want to play your game in someone else's established setting.

And that is the secret sauce, my friend. It's not a great revelation, but it's my revelation.

No matter how much you - as the gamesmaster - love a setting, if the players don't share your passion, the game isn't going to last.

Tuesday, January 13, 2026

Lights! Camera! Die Roll! Set-Piece Ideas For Gaming

By Elizabeth Thompson - Royal Collection , Public Domain, Link
Great memories - that is "magic moments" in roleplaying games - often come from the unplanned and unexpected, but that's not to say some gentle nudging and downright scheming from the Gamesmaster is inappropriate.

Browsing the deep back catalogue of Craig Oxbrow's excellent inspirational resource The Watch House (if you're into sci-fi and/or Doctor Who gaming then you need to read his Door In Time blog as well) I came across an article he'd written on Six Staples Of SF/F Series, by way of Den Of Geek.

These standards are:
  • The Bodyswap
  • The Time Loop
  • Ascension To A Higher Plane Of Existence
  • Alternate Dimensions
  • The Doppelganger/Double/Duplicate
  • The Dream Episode
And all are immediately applicable to the anime-inspired fantasy campaign I'm kicking around at the moment while the Tuesday Knights get all pulpy in Pete's new Outgunned Adventures game (season two of his epic weird science campaign).

Tie these "standards" into my own "wish list" of cool moments and there's plenty of meat for potentially memorable adventures, if I'm GM enough to script plots that can do these tropes justice.

I guess, in part, all this comes from my passion for visual media (films, TV, and comics in particular) and thus my desire to emulate moments I see in these at our table.

The main bullet points from my "wish list" were:
  • Have the players running the defence of a "hopeless situation", ridiculously outnumbered by an implacable foe, as seen at Rorke's Drift in Zulu, Dros Delnoch in David Gemmel's Legend, and Helm's Deep in The Lord of The Rings. To name but three.

  • A "Horatio Holds The Bridge" moment - I'd just discovered D&D when this poem was read to us at school and the two just clicked.

  • An interesting time travel story (cf. Doctor Who et al)

  • The party encounters cosmic entities that threaten the world and only the heroes can stop them - every Marvel/DC comic book that features this sort of stuff inspires me to greater madness, combined with a lifelong love of the works of HP Lovecraft.

  • Rescuing a trapped companion from incarceration in the pit of Hell - this came from reading the dedication pages in my original (and treasured) Arduin Grimoire Trilogy, by Dave Hargrave, where he mentions an epic campaign to free his own character.

  • Having the players caught up in a war between angels and demons.
Originally my list was drawn up for a legacy D&D campaign, but the ideas are so broad, universal, and potentially over-the-top that they work just as well for anime fantasy game in the same vein as Delicious in Dungeon, Frieren, and Record of Lodoss War.

Thursday, January 8, 2026

You'll Have To Pry My Blu-Rays From My Cold, Dead Hand

My new Frieren blu-rays along with the Frieren Funko Pop! Paul got me for Christmas
One of the few things I picked up for myself in the Boxing Day/New Year sales this year was the blu-ray box set of the first part of the first season of Frieren: Beyond Journey's End.

But, you say, that's available "for free" on both Netflix and Crunchyroll, so why buy it?

To which I retort that not only does 'solid media' rule, but that just because the show is currently on those two streamers that doesn't guarantee it will always be.

Netflix, for instance, is always churning through its contents and removing great swathes of material to make way for new stuff. 

But, owning a show or movie on solid media (Blu-ray, DVD, even VHS) means it's always yours for as long as you have the means to play it (and you treat the media with enough respect to prolong its life).

Even if you purchase something digitally, you're essentially just renting it.

The Case of The Missing Music
Several years ago I purchased - via iTunes - the album Stand By For Action! The Music Of Barry Gray, which was essentially all the beautifully bombastic and inspirational themes and tunes from the Gerry Anderson shows I grew up with.

A magical collection of music that could very quickly carry me off to my happy place, thanks to some of the greatest theme tunes ever composed: UFO, I'm looking at you in particular.


Only, when Rachel and I went for a car journey the other week and I fired up my "driving playlist" (a mix of tracks from throughout the ages and across multiple genres) I realised that the opening track - Stand By For Action - wasn't there.


When I later checked the listing for my Barry Gray album on my iPhone, I saw more than half of the tracks were "faded out" (see picture at top of this article), and when I tried to click on them a message would pop up saying these tracks weren't available in my country!!!

WTF? I bought and paid for this music years ago.

This being Apple there's no customer service, no recourse for the angry customer to get an explanation.

Then late last year the tracks magically reappeared in my library, without a word or an apology. So now I can start blasting them out again.

But how long before they disappear again? Or tracks from other artists? God, what if all my Atarashii Gakko! music vanished over night? I don't even want to contemplate such an apocalyptic scenario.

But this isn't really a dig at Apple per se, as I love my iPhone (thank you, Rachel!), it's more about the fact that when you're talking about digital media... it doesn't really exist, it never feels truly your own, and it is vulnerable to the whims of the digital realm. 

Combine this with the numerous hic-cups I've had buying movies from Sky Cinema (I've given up pre-ordering movies this way and have reverted to Blu-rays), it's no wonder I'm sticking to physical media.

I know they take up room (not as much as a VHS cassette, of course), but they look cool and have all those spiffy extras that someday I'll get round to watching.

When you have a solid disc - or book, or whatever - in your hand, it's yours until you give it up. No megacorporation can arbitrarily decide - without explanation - that that object is no longer yours and remove it from your possession like a thief in the night.

Admittedly, on the music front I still actually err towards digital these days, but most of the time now I simply stream tracks via Rachel's Spotify account anyway.

PS. I know this is slightly hypocritical as I am a massive proponent of audiobooks, particularly the material produced by Big Finish, which I primarily purchase as digital downloads and play through their own app. 

My theory here is that these will exist at least for as long as Big Finish does... and I couldn't imagine living in a world without Big Finish!

Wednesday, December 3, 2025

Meet The Cast of The War Between The Land and The Sea


This Sunday, the first two episodes of Doctor Who spin-off The War Between The Land and The Sea arrive on BBC One (and iPlayer) from 8.30pm.

This follows the prequelish screening of a condensed reworking of the classic Third Doctor story, The Sea Devils, on BBC Four at 7pm.

I'm excited for The War Between The Land and The Sea, but also slightly apprehensive (as I am with all new Who shows these days). I hope we get a decent explanation of why these "sea devils" look nothing like the classic ones of, even those seen in the 13th Doctor's Legend of The Sea Devils.

To be honest, I'm still not 100 per cent convinced they are Sea Devils!

Friday, November 28, 2025

Join Sophie Aldred On An Ace Odyssey Through The Whoniverse


This week saw the launch of Sophie Aldred's new Doctor Who-adjacent podcast, Ace Odyssey.

Sophie, of course, played The Seventh Doctor's companion, Dorothy 'Ace' McShane from 1987, has appeared in countless Big Finish audios, and returned to the TV show in 2022 for The 13th Doctor's send-off, The Power of The Doctor.

Depending on the format of other podcasts you listen to, Ace Odyssey might come across initially as a bit unusual, with the host's chatty companions - such as Hobbes, her robotic butler, and Mrs C, the Cockney goldfish - taking a moment to get used to.

However, what shouldn't come as surprise is that Sophie's first interview subject is The Seventh Doctor himself, the marvellous Sylvester McCoy, chatting about his early life and his first exposure to the business known as show. It's a wild and fascinating conversation!

Next up for an interview is Big Finish writer Ali Winter, talking about her own fandom and how she found her way to working on Doctor Who for Big Finish.

For Appleheads, the podcast can be found here on iTunes, otherwise search your podcatcher of choice for Sophie Aldred's Ace Odyssey.

The full show description is shown below:
Strap in, adjust your gravity boots, and mind the Patmats! You’ve arrived on the Nosferatu 2.5, the intergalactic pop-culture research vessel captained by Sophie Aldred herself. Your journey through time, space, memory, and fandom begins here.

At Sophie’s side is her unwavering (if occasionally exasperated) companion Hobbes: a clockwork butler with the heart of a neutron star, a head full of circuits, and more opinions than his maker strictly intended. Between them, they navigate cosmic curiosities, improbable technology, mysterious doors, and the occasional rogue goldfish.

For our maiden voyage, the ship’s unpredictable Time Scoop whirrs to life—summoning none other than Sylvester McCoy, the Seventh Doctor himself. Once the temporal dust settles, Sophie and Sylv settle into the Sofa of Infinite Understanding for a conversation spanning career, chaos, and the curious corners of the Whoniverse.

But the adventure doesn’t end there! Every episode journeys into the Ffantaface—the sprawling, shimmering reservoir of collective fan knowledge. Guarding the gateway is Mrs C, Sophie’s Cockney goldfish, who swims in telepathic water from the moon of Helixotrix Minor and ensures no-one approaches the interface uninvited (or unscolded).

Together, Sophie and Mrs C dive deep into fandom’s memories, mysteries, and marvels and encounter Big Finish writer extraordinaire Ali Winter.
Meanwhile, other questions linger aboard the ship, not least the unnerving presence of The Door We Can’t Open! What lies behind it?

Some secrets may have to wait until the Time Scoop is feeling cooperative…

Sunday, November 23, 2025

Birthday Bonus Trailer for The Timeless Doctors


There are fan films, then there are fan films, and then there is The Timeless Doctors.

Of this forthcoming epic, due for release next year, creator Stuart "BabelColour" Humphryes says:
"It cleverly weaves archive film with newly created special effects, modelwork and voice acting to produce a spectacular new adventure in time and space. Augmented with a bespoke musical score and specially filmed inserts, with cutting edge CGI and the appearance of very special guest artists, this is a fan venture like no other!"
Celebrating Doctor Who's 62nd anniversary with the release of a new, bonus, trailer Stuart adds:
"To celebrate Doctor Who Day today (23rd November), I share a bonus trailer for the 'Timeless Doctors' fan-film. This trailer takes us back to Old Gallifrey, to the days of the Doctor's childhood and much, much further - through the millennia to the Dark Time and the Age of Rassilon, when Omega detonated stars, the Great Vampires stalked the universe and the fledgling Time Lords invented living metals to protect their world. "
This is next-level fandom, supported by many with direct connections to the production of Doctor Who - both Classic and Modern - and a phenomenal pool of talent.

Check out an earlier trailer below and make sure you subscribe to BabelColour's Doctor Who YouTube Channel and/or The Timeless Doctors Bluesky feed for further developments.

HAPPY 62nd BIRTHDAY TO DOCTOR WHO!!!


On the evening of November 23, 1963, the BBC aired An Unearthly Child, the very first episode of Doctor Who... and history was made.

Back in 2009, I convinced Rachel to watch this episode "to gauge her opinion of what I regard as one of the single, finest episodes of science-fiction ever screened". 

Here's what I wrote at the time (with some mathematical adjustments): 
I'm pleased to report that she enjoyed it; her only problems were the graininess of the image (well, it was filmed in 1963) and she couldn't accept Susan (Carole Ann Ford) as a 15-year-old. Rachel said: "She looked more like 30!"

Could anyone have imagined, when this episode was first screened [62] years ago, the infinite possibilities for storytelling that were being opened up?

Kicking off with a pitch-perfect first episode helped Doctor Who hit the ground running, dropping hints about the mysterious genius schoolgirl, Susan, and her enigmatic Grandfather (William Hartnell) and posing many questions that - to this day - remain unanswered!

Coal Hill School teachers Ian Chesterton (William Russell) and Barbara Wright (Jacqueline Hill), teachers of science and history respectively (the two subjects the series was initially most interested in), want to find out more about their star pupil and head to the address the school has for her.

It turns out to be a junkyard where they meet a strange, white-haired old man (The Doctor) who tries to drive them off and stop them poking around an old police box (where Ian thinks the man might be holding Susan prisoner!).

Instead Susan opens the door of the police box and the teachers walk in... to find themselves in the control room of the TARDIS... and nothing will ever be the same again, either for them or for the viewers.

How mind-blowing must it have been in 1963 to watch these people step through the doors of a 'normal' police box and find themselves in the vast, hi-tech expanse of a space and time ship?

William Hartnell's Doctor, at this stage, is still rather irascible and certainly doesn't appreciate the interference of two busybody teachers into his time on Earth (fixing the TARDIS and, we discover many years later, dealing with the Hand Of Omega).

Hence, his rather impetuous way of keeping his and Susan's secret - transporting the TARDIS away randomly, taking Ian and Barbara with them!

The TARDIS clearly isn't fully repaired as its first televised journey manages to knock Ian and Barbara unconscious and The Doctor and Susan appear rather strained by it as well.

They have travelled back to Earth's Stone Age and that is a story (called variously The Tribe Of Gum, 100,000BC, The Stone Age, The Cavemen etc) which I've always, rather cheekily, considered its own entity. I feel An Unearthly Child suffers if lumped in with this subsequent, less-than-enthralling adventure.

Of course, the main thing is that Rachel didn't fall asleep or wander off while An Unearthly Child was playing and allowed me to explain to her why this one episode is so important - because without it we wouldn't have over [60] years of Doctor Who and all the books, CDs, magazines, action figures etc
The TV listing in November 23's issue of the Daily Mirror.
NB. The actual broadcast was slightly delayed because of
the assassination of President Kennedy the day before.
To mark the Doctor's anniversary - which really should be a national holiday - here are a small selection of special online episodes from the show:


And this fan documentary looks at the return of Doctor Who after its extended hiatus through the "dark times":

My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc