
PREVIOUSLY ON OUTGUNNED ADVENTURES: Trapped on a dinosaur-infested desert island in the Hollow Earth (possibly), our heroes engage a squad of Nazi soldiers and scientists, fresh off their U-boat transport, in order to steal (or trash) their "weather control" device.
Dick (Kevin's ex-G-man-turned-private eye) and Freya (Clare's photojournalist) casually questioned the two captured scientists, Mikel and his assistant Hans. After initial resistance, Mikel decided he owed no loyalty to his now-deceased paymasters and sang like a canary.
Admitting he had no idea how the U-boat had ended up in "the hollow earth", he explained that they had been sailing into the Atlantic to test the weather control device, with the plan to eventually disrupt shipping lanes. However, before they even got to test it there was a violent disruption in the sea and they arrived here.
Mikel believed everyone had debarked from the U-boat, except possibly a few engineers, and he also said he had no idea where the map had come from or why it was written in English.
Studying the gorgeous, detailed map, we all realised that we had no idea where we were on it, so as pretty as it was, for the moment it was useless.
| The map* |
![]() |
| Pete got a giant-sized copy of the map printed for us to fawn over and study |
Buck (my explorer) took point, followed by Dick, the two scientists (with bound wrists) and Freya bringing up the rear.
Freya pointed out that the road design resembled that of ancient structures seen in South America, rather than the more classical Roman designs of Europe.
We cautiously followed the road for an hour before suddenly ahead of us an enormous feline creature crossed the track ahead of us in the shadow of the overhanging branches.
Approaching the site, we found it had left a large paw print, about lion-sized, in the mud.
Now even more alert, but getting a bit tired and hungry, we continued until the road curved to the left and Freya heard human voices, conversing in a language she couldn't fully understand.
While Dick stayed back with the prisoners, Freya and I advanced around the corner to discover a village of Asian design, built around an old crossroads, populated by people who appeared to be from both South America and the First Nations.
| The village |
We learned that the village was concerned for a missing young girl, Jeek, and we agreed to help her brothers, Hom and Ket, track her down.
Dick was introduced to the tribe and Freya clarified that Mikel and Hans were members of a "hostile tribe" and our "prisoners of war". They were put in the care of two sturdy matrons and, after a hearty meal, the rest of us headed off towards the ruins that Hom and Ket believed Jeek had been heading towards.
Following a gentle slope, and passing through a sudden monsoon, the entrance to the ruins was easily found, but Hom and Ket refused to go further into the crumbling, overgrown structures because of something they referred to as "the guardian".
Foot prints that could only have belonged to Jeek were spotted, but then - as other prints crossed her path - it became clear that she had started to run and eventually we lost her trail.
Advancing towards what was left of the old buildings, mostly reclaimed by the jungle, we all realised that through the main arch there were strange lights, the sounds of machinery and the faint smell of engine oil.
| Entrance to the ruins |
Working as a unit**, we managed to - eventually - kill both of these armoured behemoths, and then made our way into the roofless ruins.
There we discovered the source of the lights was some kind of mystical energy field over one of the main buildings, which is where Freya spotted the ancient, dried-up trail of what might possibly have been a giant slug.
TO BE CONTINUED...
* The map, and illustrations, and adventure come from a new game called Terra Incognita (a Hollow Earth/pulp game using the 5e Dungeons & Dragons mechanics), which Pete has been investing in.
** For anyone who's kept up with my game-related waffles of late, it should be clear that I'm not a massive fan of dice pool systems and have found OUTGUNNED Adventures, for a game that presents itself as pulpy and rules-lite, to actually be surprisingly crunchy.
However, this month, Pete introduced us to some new talents that allowed our characters to work better with each other. For instance, if Clare failed a roll, she could pass dice on to another player (in our case, Kevin) while I could receive a bonus to my rolls if I saw another member of the group succeed (again, in our case, Kevin) .
Thus, our combats (although these rules can be applied to all skill checks, not just combat) became much more regimented and disciplined as we were all helping each other towards our joint goals.
CAST:
- Buck Hannigan - Me
- Freya Larson - Clare
- Dick Tate - Kevin
- Onyx Jones - NPC
- Pete
| Buck & Dick (top) and Onyx & Freya (bottom) |
then visit this page to find links to all our previous episodes.





.jpeg)


.jpeg)



.jpeg)




.jpg)
.jpg)




