Continuing my meander through movies based on video games I know little about, the immediate takeaway from
Warcraft: The Beginning is that it's a million times better than
Assassin's Creed.
Up to this point - barring a very short (
we're talking a matter of minutes) and unrewarding stab at trying to play
World Of Warcraft online - my primary exposure to the setting was Meredith's eight-part tabletop campaign she ran for the
Tuesday Knights back in 2013.
I still came to
Warcraft: The Beginning knowing almost nothing about the wider world, but Duncan Jones' movie opened with a tidal wave of world-building, as characters darted from one beautiful location to another and back again during the first act.
There's clearly a mountain of backstory and lore built up over the years that this game has been running, and it's almost overwhelming as the viewer is bombarded by evocative names and locations with whiplash-inducing speed.
At times
Warcraft: The Beginning feels as though the film-makers are squeezing 10 hours-worth of intricate storytelling and plot development into a two-hour movie.
The world of the orcs is dying and so their sorcerer supreme Gul'dan (Daniel Wu) uses his powerful necrotic magic known as The Fell (
it's kinda like the dark side of The Force) to open a portal to the peaceful world of Azeroth, which he sees as prime real estate for a new orc kingdom.
Among the initial wave of orcs he brings through is the idealistic clan chief Durotan (Toby Kebbell), who quickly realises that the only reason their homeworld was dying is because of Gul'dan's use of The Fell, which is fuelled by life energy.
So Durotan tries to engineer peaceful contact with the ruling human kingdom, ruled by the
Preacher partnership of Dominic Cooper (as King Llane Wrynn) and Ruth Negga (as Lady Taria).
Leading the human armies is Lady Taria's brother, Anduin Lothar (
Vikings' Travis Fimmel, who is essentially still playing Ragnar Lothbrok, just in better armour), who takes a shine to 'mutant orc' Garona (Paula Patton), after he captures her during an initial spat between the two species.
Although riven with clichés about 'power corrupting' and the 'enemy of my enemy is my friend', the plot of
Warcraft: The Beginning is surprisingly engaging.
Once your eyes have adjusted to surfeit of obviously CGI creatures and you accept that this isn't high class fantasy - like
Lord Of The Rings or
Game Of Thrones - but rather Sunday afternoon B-movie fare like that produced by Arrowstorm or my beloved Ray Harryhausen flicks from back in the day, it's rather an entertaining romp.
The twists and turns of the story veer off into silliness for the climax (
which is clearly being contrived to set up sequels that are - sadly - never going to appear), but the fight scenes and depictions of the magical arts are superb.
While most of the plot is quite predictable (
and that's not necessarily a bad thing), it makes an 'interesting' and 'brave' narrative choice towards the end to take the story is a surprisingly un-Hollywood direction.
Obviously, I don't know how close
Warcraft: The Beginning sticks to the established mythology of the video game, but what we are presented with here works really well.
It's a criminal shame, though, that the other main races of Azeroth - namely the dwarves and elves - are reduced to little more than background extras; it would have been cool to see members of these other races fighting alongside Anduin Lothar.
While
Warcraft: The Beginning still hasn't persuaded me to play the online game, it has kindled the desire to see more
Warcraft movies (
should they ever materialise) and maybe learn a bit more about the world of Azeroth.