Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Thursday, July 30, 2026

Titanic Return For The King of Atlantis


Although he has already appeared alongside Conan in the Cimmerian's own title, Robert E Howard's Kull is getting his own four-issue miniseries early next year from Titan Comics.

Howardverse I.P. holders Heroic Signatures has revealed that Mark Buckingham - of Fables, The Sandman, Miracleman, Batman; Shadow of The Bat etc fame - will be the illustrator of this series, with colours from Dave Stewart.

The comic will be written by The Mask and B.P.R.D. scribe John Arcudi.

Tuesday, July 28, 2026

Words To Live By?

Conan & Dragonero #3 (Titan Comics)
In this month's issue of the non-canonical crossover comic, Conan & Dragonero, our Cimmerian protagonist delivered a throwaway, mid-combat, line that rather caught me by surprise.

"I don't worry about anything until it happens".

I am, by no stretch, a Robert E Howard scholar or expert on his most famous creation, but I guess this has always been Conan's philosophy - even though I don't recall him specifically spelling it out like that.

Perhaps, in all my years of consuming the adventures of Conan The Barbarian in various media, I've never really given this much serious thought.

To be honest, I'm not one hundred percent sure that this statement is a sensible approach to life as, taken at face value, surely that means a total absence of forward planning... and yet Conan is a master of the cunning trick and unpredictable battle strategies.

However, though the lens of stoicism, he is right. Only worry about things within your control. 

There's no point worrying about the possibility of wild wyverns slashing the balloon of your airship and sending you plummeting to the ground... because that's out of your control. 

Fighting the monsters that are in front of you, though, is within your control.

I wish I could adopt this mindset.

I've always been quite an anxious person, but since the sudden aortic aneurysm that struck me down out of the blue a couple of decades ago (and the stroke I suffered during the emergency, life-saving surgery), my PTSD-fuelled anxiety and general nervousness has gone through the roof.

Things that used to bug me or worry me can now reduce me to a blubbering wreck.

But these are - nearly always - things that are out of my control.

I'd love to have a modicum of Conan's stoicism. I shall endeavour, next time an appropriate situation arises, to tell myself "not to worry about anything until it happens".

This reminds of another phrase I heard last year that I try to put into use when I can.

In the brutal Netflix Western serial, American Primeval, Taylor Kitsch's character tells a kid with a broken arm: "It's only pain."

A simple, little phrase, but one I now repeat to myself when I'm going to the doctor's or the hospital for a procedure that involves sticking needles into my tiny, elusive veins.

I still hate it, it doesn't stop me screaming out or crushing Rachel's hand, but - at the end of the day - it is "only pain". It's not going to kill me, and it will pass.

So, who still thinks that comic books and television aren't good for you?

Monday, July 27, 2026

Mordenkainen Headlines New Dungeons & Dragons Comic

Main cover art by Esad Ribić
Gary Gygax's wizard Mordenkainen stars in a new ongoing Dungeons & Dragons comic coming from Dark Horse in November.

Powerless in the face of a draconic apocalypse, the story follows:
"... Mad Mage Mordenkainen as he assembles Faerûn’s most legendary heroes, including Volo, Tasha, and more fan-favourite adventurers, for a high-fantasy epic that spans the Forgotten Realms!"
Each issue will also include roleplaying-themed backmatter penned by RPG "personalities" or D&D gaming material.

Issue one will feature an essay by Erika Ishii, voice actor and actual play participant in the YouTube show Dimension 20.

The Dungeons & Dragons series will be written by Eisner-nominated creators Jackson Lanzing and Collin Kelly (Star Trek: The Last Starship, Captain America, NYX), penciled by Ibraim Roberson (Star Wars, Weapon X, Thor Annual 2023), inked by Arabson Oliveira, coloured by Dan Brown, and lettered by Haley Rose-Lyon.

Issue one variant cover gallery:

Sunday, July 26, 2026

A Good Soul In A Bad Place

Main cover art for issue one by Tyler Crook
It feels like recently I've been focusing on comics that put All-American nice guy Archie Andrews through the wringer, but tonight's announcement takes the biscuit: Archie is going to Hell!

A collab between Oni Press and Archie Comics, the first issue of the new ongoing title Archie in Hell is due to be summoned in November.

Written by Beneath the Trees Where Nobody Sees' Patrick Horvath, with art from Harrow County's Tyler Crook, this series weaves "a blood-stained trail from Riverdale’s dark colonial past to its all-too-sunny streets in the modern day!"

I'm a sucker for Archie's horror tales, and Archie Goes To Hell sounds like it has great possibilities (and not just because it features Sabrina and Salem!).
They say that every small town has a secret.
Well, in the case of Riverdale, it’s one heck of a humdinger: An ancient order of cultists has infiltrated its townspeople, bent on using human sacrifice to usher a demon lord into our mortal plane. And they’ve finally identified the final target they need to bring a century’s worth of planning to fruition: hometown football champion and all-around good guy Archie Andrews.

But this secret cabal never dreamed that actual witches walk Riverdale’s streets... and when cult and coven clash in the final stages of Archie’s secret ritual sacrifice, the consequences will be cosmic... and young Archie Andrews will find himself damned to something far worse than Hell’s inner circle.

Unstuck from time and space. Bound to a terrible curse. Late for school.

Things are about to go from bad to downright diabolical as Horvath and Crook unleash Archie in Hell #1, the most malevolent and merciless Archie Comics tale ever told... and, truly, you’ll never ever expect what happens next!
Here's a preview of pages from the first issue:

You Wait All Day For An Omnibus, Then Three Come Along

As we were talking about Afterlife With Archie the other day, it's worth pointing out that just in time for Halloween this year Oni Press - in collaboration with Archie Comics - is releasing a deluxe hardcover collection of all ten issues of the comic.

R.I.P. Riverdale! Once in a generation, a story so potent, so powerful, so horrifying rises from the grave to redefine the comics medium’s greatest icons.

Enter: The first-ever deluxe collection of Afterlife with Archie — collecting the totality of the groundbreaking, cemetery-shaking comics masterpiece from Harvey Award–winning writer Roberto Aguirre-Sacasa (Stephen King's The Stand: American Nightmare) and Eisner Award–winning artist Francesco Francavilla (Batman: The Black Mirror) that first introduced Riverdale’s teenage icons into a merciless world of ritual magic, undead terror, and survival at any cost!

When a tragic death befalls Jughead Jones’s closest companion, his grief drives him to the doorstep of Sabrina the Teenage Witch... and into the thrall of a dark magic that will soon turn the whole of Riverdale into a ravenous pack of undead zombies fueled by a desire for human flesh.

Hunted by the reanimated corpses of their friends and loved ones, can Archie, Betty, Veronica, and the rest of America's most beloved teenagers battle back by a legion of the dead... and live long enough to stop the entire world from being consumed by the same unholy hunger?

Pal vs. pal. Classmate vs. classmate. Living vs. dead. They swore to be friends until the end... but they never expected the end to look quite like this.

This definitive hardcover collection of the riveting and relentless milestone that the New York Times calls “gruesome [and] masterly” re-presents the entirety of the Afterlife with Archie saga — including the never-before-collected issues #6–10 — in an oversized format that also features a complete cover gallery and behind-the-scenes materials on the development of Archie Comics’ first all-out horror epic.
The Afterlife With Archie Deluxe Edition is scheduled to rise from the grave on October 27.

But that's not all, young adventurers, we also have a two volume collection of Marvel's original run of high-octane, pulp yarns involving the world's most famous archaeologist: Indiana Jones.

Both hardcover volumes are due to be dug up on September 29.

With Raiders being my all-time favourite movie and my enduring crush on Marion Ravenwood (Karen Allen) also being no secret, you know this pair of eldritch tomes will be finding a way onto my shelves.

Each volume holds over 500 pages of Indy goodness from the '80s, featuring the work of such legends as John Byrne, Walt Simonson, Dennis O'Neill, Christopher Priest, David Michelinie and more.
At the height of the popularity of Indiana Jones in the 1980s, Marvel Comics - and some of the biggest creators of the era - took on the challenge of bringing the iconic hero from the silver screen to the printed page, and the results were every bit as exhilarating as you’d expect!
Now these action-packed adventures are being collected in a pair of volumes destined to be treasures worthy of Indy himself!
Volume one includes adaptations of Raiders of the Lost Ark and Indiana Jones and the Temple of Doom, plus the first half of the Further Adventures of Indiana Jones series that expanded the character’s mythos in blockbuster fashion!
Volume one collects: Marvel Super Special (1977) #18, #30; Further Adventures of Indiana Jones (1983) #1-16
With clouds of war gathering ominously over Europe and a Great Depression gripping the world, one globe-trotting professor’s appetite for adventure and discovery remains unsated! Join Dr. Henry Jones as he scours the farthest corners of the planet in a constant race to keep priceless artifacts out of the wrong hands!
This volume collects the second half of the action-packed Further Adventures of Indiana Jones series alongside the official adaptation of beloved film Indiana Jones and the Last Crusade - featuring work by some of the biggest talents of the 1980s.
Volume two collects: Further Adventures of Indiana Jones (1983) #17-34, Indiana Jones and the Last Crusade (1989) #1-4

"Beware My Power: Green Lantern's Light!"


Sinestro, Guy Gardener, Manhunters, alien planets: this trailer for the forthcoming Lanterns series has finally got my attention.

The previous teases suggested something a bit too Snyderversey for my tastes, but this three-minute trailer actually makes the show look like it could be some serious comic book fun, drawing on the Green Lantern Corps' rich and deep lore.
In brightest day, in blackest night; no evil shall escape my sight.
Let those who worship evil's might, beware my power: Green Lantern's light!

Saturday, July 25, 2026

Jonah Hex's Return Ensures The West Remains Weird


We haven't seen a decent appearance by DC Comics' Western antihero Jonah Hex for a good, long while, but the scarred bounty hunter returns this October in a new six-part miniseries, Jonah Hex and the Shadow of Death.

Written and illustrated by Michael Walsh - known for The Silver Coin, Universal Monsters: Frankenstein, and Exquisite Corpses - this latest slice of Weird West horror for Hex begins with our protagonist seemingly retired and living in the small town of Ashecott.

Of course, it's not long before an ancient evil rises and Hex is forced to put his guns back on. Could this be his chance for redemption?

This title is one of the latest additions to DC's Next Level publishing initiative, which begins in September, bringing more classic characters and teams back into their current continuity:


Below are a couple of dialogue-free sample pages from Jonah Hex and the Shadow of Death:

Indiana Jones And The Return to Marvel Comics

Main cover art for issue 1 by Bryan Hitch
Just when it felt I was giving up on Marvel Comics, they only go and drop this massive, surprise, revelation at this weekend's San Diego Comic Con: a brand new Indiana Jones comic is coming in December!

Happy Christmas!

Indiana Jones and The Sword of Pandemonium is a five-issue miniseries written by Jason Aaron, with art by Aaron Kuder.
In the wake of Indiana Jones and the Raiders of the Lost Ark, Indy’s most notorious villains, including the impossible return of an archenemy, seek a terrifying new source of power to recoup their loss - one that’s fallen into the hands of his former companion, Marion Ravenwood.
Now, Indiana Jones has to race to the far corners of the globe in search of a biblical weapon, embarking on an epic quest that will put both his archaeology skills and scepticism of the supernatural to the ultimate test!
This is being described as the "beginning of a new era of Marvel’s Indiana Jones comics", so while it's a pity it's not an ongoing Indiana Jones title straight off the bat, like in the "good old days" of Indy's first stint at Marvel, things sound promising.

With Jason Aaron scripting the Indiana Jones and The Sword of Pandemonium mini it is pretty much guaranteed to be a best-seller and will hopefully lead to more books in the near future.

Connecting variant cover art by Aaron Kuder
Variant cover art by Alex Ross

Friday, July 24, 2026

Archie Injects New Life Into Live-Action Zombies

When Jughead's beloved pet Hot Dog is killed in a hit and run, Jughead turns to the only person he knows who can help bring back his canine companion — Sabrina the Teenage Witch. Using dark, forbidden magic, Sabrina is successful and Hot Dog returns to the land of the living. But he's not the same... and soon, the darkness he brings back with him from beyond the grave begins to spread, forcing Archie and the gang to try to escape Riverdale!
There are some who say the zombie has had its day as a horror antagonist and should be left to rot.

Thankfully Disney doesn't listen to such naysayers and has greenlit a live-action adaptation of one of the finest, modern zombie stories in decades: Afterlife With Archie.

It is scheduled to debut on Disney Plus in Autumn 2027, which seems like the right time of year.

The show is based on the comic book series from 2013 by Roberto Aguirre-Sacasa and Francesco Francavilla, with Aguirre-Sacasa acting as showrunner.

Not only was it an incredible horror comic, but Afterlife With Archie was also one of the strongest character-led comics of recent years.

Unfortunately, as well as generating great critical acclaim, fan adulation, and a reputation for the sheer brilliance of the story and its visuals, the comic is also remembered for never actually reaching a conclusion.

Of course, the tale had to have a Lovecraftian twist in it!
Much like Doctor Who, it was never officially cancelled, it's just been on an extended hiatus... resting (in peace).

Only the first 10 issues of Afterlife With Archie were published and while subsequent ones were solicitated they never actually appeared.

Ironically, this was largely because Aguirre-Sacasa's career in television took off, with Riverdale and Chilling Adventures of Sabrina.

Let's hope that several episodes into the new streaming show, Aguirre-Sacasa doesn't get distracted by another 'better offer'.

Rumour has that more issues of the comic are also now "on the way", but no dates have been announced, and we'll believe that when we see it.

Of course, if the show 'overtakes' the story being told in the comics, we do run the risk of another Game of Thrones crash-and-burn. But let's not get ahead of ourselves.

Ahoy, Me Hearties! Archie's Raising The Jolly Roger

Main cover art for issue one by Ray-Anthony Height and Studio Skye-Tiger
You know I love a good Archie team-up comic, right? Well this one has the added bonus of being about pirates!

Beginning in October, the five-issue miniseries Vengeance Unchained: The Legend of Black Caesar is a collaboration between the legendary basketball player Shaquille O’Neal and Archie Comics.

It will recount: "the rise of one of history’s most mythological pirates" as a "grounded, character-driven pirate epic which follows the transformation of an African king into a feared outlaw of the Caribbean, blending historical inspiration with cinematic storytelling".

The series is being written by the Eisner-nominated writer Stephanie Williams, with artwork by Ray-Anthony Height and Studio Skye-Tiger.

Scorpions, Ninjas, and Hulks... Oh My!

It's a Brand New Day for Peter Parker. Fighting crime full-time as Spider-Man in a world that doesn’t remember him — and the pressure of seeing his old friends move on without him — sparks a change in Peter he may not have the power to control.

But that transformation might also be the only thing that can stop a shocking new threat to the city and those he loves - a powerful villain no one can even see.


The world may have forgotten Peter Parker, but he hasn’t forgotten them.

Thursday, July 23, 2026

Body Horror Oozes Through The Streets of Gotham

DC Studios’ Clayface is a horror thriller from director James Watkins, starring Tom Rhys Harries in the title role of the cult favourite villain from Gotham’s rogues gallery.

Matt Hagen’s meteoric rise from Gotham street kid to Hollywood leading man is tragically cut short when a local crime boss’s actions leave him horribly disfigured.
Abandoned by his team and with nothing left, Matt seeks out a cutting edge treatment that miraculously returns him to his former self… but also unexpectedly affects his grip on reality, spiralling him down a destructive path of all-consuming revenge.

Meet the new face of Gotham. Clayface only in theaters October 23.

Why I Embrace Random Character Creation in TTRPGs

The Adventures Of Superhero Girl by Faith Erin Hicks
"I didn't pick my superpowers, they picked me"
Careers have been made in the comic book industry by being able to dream up new and imaginative superheroes and villains, yet "point-build" roleplaying games expect players to do this - sometimes at a moment's notice - right there at the games table.

In this article about my general preference for random character generation, I have leaned into superhero RPGs for the most part as this is where I have largely encountered this issue.

The out-the-door epic scale of some comic book heroes, compared to the street-level 'normality' of others, also helps make my point about emulating genres, even if in an exaggerated manner. 

Sometimes a player will arrive with a preconceived idea for a character, but more often than not - especially if, for example, the players are not totally au fait with the superheroic oeuvre - there's be a lot of umming, ahhing and staring off into space before he or she cranks out a thinly veiled clone of an established, popular character.

This mental constipation can also lead to further frustration and ultimately taint a player's opinion of your campaign before the first adventure has even begun.

And this, for me, is what makes Villains & Vigilantes' random superpower generation system so wonderfully appealing.

Anyone can pick up their dice and within 20 minutes to half-an-hour have the outline of a unique character, ready to play.

It's quick and easy, but there also remains an element of choice - so the experience doesn't go to the other extreme and the player feels totally at the mercy of the gods of fate.

Under normal circumstances, that is playing the "rules as written" in the 2nd Edition Villains & Vigilantes of my youth, each player character gets 1d6+2 rolls across his choice of the five tables of superpowers (powers; devices; magic/psionic items; skills; and magic/psionics) plus a random drawback from the "weaknesses" table.

The player must discard one of his rolled powers and if he wants to drop his "weakness" he has to scrub off a second of his random powers.

Now, of course, the observant among you would have realised this can mean a character ending up with only a single superpower.

Back when we were running our superheroes as a play-by-(snail)-mail game at the dawn of time, we addressed this very issue in our introductory material:
"Whenever someone rolls up a character and then moans: 'But I only got one power! What use is flight?' ... stop and think. If you woke up one morning and suddenly found you could fly would your first reaction be: 'ohhh, boring, wish I could fire blasts of super-heated energy and fry people's skin off..."
You just have to look at classic TV shows like Heroes, No Ordinary Family or Misfits or the original X-Men comics to know that people with a single superpower can thrive in a superhero milieu if enough effort is invested by the writer/player into developing the character's personality and backstory.

On the other hand, game-wise, this striving for realism is often more an ideal than a true reflection of the game as it relies on the other players not having rolled up Superman, Dr Manhattan, or Captain Marvel.

Comic book superteams usually represent a broad spectrum of power levels, but there has to be some degree of compatibility and synergy between team members in a game - no one wants to be the Wonder Twin stuck back at Titans Tower, while the team are off facing Deathstroke or Brother Blood.

This, again, ultimately comes down to discussions between the player and the Gamesmaster.

If he genuinely believes his character is unplayable (or unable to gel comfortably with characters generated by the other players), it's quick and easy to start the random generation process again - rather than endure the mathematically complex juggling act of point balancing, min-maxing and optimisation that goes into "points-buy" character builds.

I've played several different supers systems over the years, but the most memorable characters I - and my peers - have created at the table have all come via the random generation process (e.g. my Acrobatic Flea, Steve's Silverfist, Pete's Hurricane & Brutus, and characters from other V&V games, such as Dave's Nightgaunt and Mark's Copernicus).

I guess my issue is with the idea of "wholly designed characters", and this pretty much applies to any genre, probably because I was introduced to gaming via "old school" Dungeons & Dragons and Traveller.

Both of these systems employed - very different, but no less inspirational - random character generations methods.

I really admire the random "story path" method of character creation in Traveller (yes, your character used to be able to die in the process and, no, they no longer can), but also the fantastic 'group' method of random character creation in Beyond The Wall & Other Adventures from Flatland Games.

This clever folk fantasy system sees your party creating its home village as part of the character creation process, as well as weaving meaningful connections between all the player-characters which, in turn, influence their starting statistics and abilities.

Meanwhile, I have friends who draw Tarot cards to stimulate ideas for their character's personalities and I don't see random generation as being any different.

When it comes to superheroes, all the major teams (such as Justice League, Avengers, Watchmen, Teen Titans etc) feature characters with a broad range of power 'levels' and abilities.

It's only certain structured teams - such as the Fantastic Four - who could be seen to have roughly equivalent power levels.

But the FF are the exception, not the rule, as this "style" of team also tends to share a common origin story as well.

Generally I find that point-buy systems, without a degree of randomness, don't gel for my tastes and style of gaming.

The whole idea of artificial balance is ridiculous and fails to simulate either 'real life' (whatever that means to you, of course, in the context of sci-fi, fantasy, and superpowers) or the comics, novels, films, TV shows etc that your games seek to emulate.

Let's strip this down to ridiculous basics: Players A and B each design 100 point characters; Player A just uses the 100 points and takes no weaknesses, but if Player B takes "heavy smoker" for a bonus of 10 points or "terminal illness" for 50 points, why should Player B's character then have more powers and abilities than Player A? It makes no sense.

I'm not saying character's shouldn't have weaknesses (in fact, as with V&V, I like the risk of random character weaknesses), I'm saying I don't see how the 'reward' for taking them in a point-buy system reflects any degree of verisimilitude.


[Footnote: I strongly recommend you check the highly entertaining Adventures Of Superhero Girl, from 2013, by the talented Faith Erin Hicks, for a wry take on the idea of superheroes with real lives. I can't praise it highly enough - just read and enjoy!].

Tuesday, July 21, 2026

"Come With Me If You Want To Laugh"

Variant cover art by Bill Galvan
He's faced The Punisher, The Predator, the Evil Dead's Army of Darkness, even a Sharknado, and now unstoppable Archie Andrews runs afoul of The Terminator... when the futuristic, killer cyborg ends up in Riverdale.

Launching in October, the five-issue miniseries, Archie vs. The Terminator, sees the trouble begin with John Connor enrolling at Riverdale High.

Tracked by the Terminator, John can rely on his mother, Sarah Connor, for assistance, but who is going to protect Betty, Veronica, Jughead, and the other residents of the Riverdale?

Celebrating the 35th anniversary of Terminator 2: Judgment Day, the new series is written by The Terminator: Metal's Rory McConville, with interior art by the father and daughter team-up of Steven and Lily Butler.

Published by Dynamite, in collaboration with StudioCanal and Archie Comics, the first issue comes with a variety of covers on offer, which you can see here along with character designs for the Connors and their cyborg foe.

Main cover art by Francesco Francavilla
Variant cover by Björn Barends
Variant cover by Robert Hack

Friday, July 17, 2026

The Draugr Has Arrived!


You didn't think I'd get all excited about the novelisation of the great horror movie, Draug, without wanting to pick up my own copy?

Well, here it is in all its glory. 

I can't wait to see how writer/director Klas Persson has brought his terrifying and atmospheric tale to the written page as Draugr: A Viking Folk-Horror Saga.

As happens, this 350-page paperback has leapt into second place on my "to be read" list, meaning once I've finished the brain-scrambling, cosmic horrors of Jean Ray's Cruise of Shadows then I'll be picking up Draugr and plunging into the dark creepy, Swedish forests of a thousand years ago.

For those wondering about the change in spelling: as far as I can figure it, Draugr is Old Norse whereas Draug is more modern, but both words mean 'stinking, superhumanly strong, vengeful, reanimated corpses'.

Anyway, I've got one final tale to go in the Cruise of Shadows anthology, The Mainz Psalter, the yarn covered on the Strange Studies of Strange Stories podcast several weeks ago that lured me in to the writings of Jean Ray.

As long as my sanity holds up, I hope to finish it this weekend. 

As well as the rulebook for Dragonbane, I also have some comics and magazines that 'need' reading, but I'm so delighted with this current spell of actually reading novels and anthologies that I want to keep it up. It feels like so long since I've had such a burst of reading.

And that makes me feel very positive (for a change).

TBR: My immediate "to be read" selection

Thursday, July 9, 2026

THROWBACK THURSDAY: The Whole World Is A Sourcebook!


As a creative, gaming-obsessed, pre-teen I sat in my corduroy shorts in prep school assembly seeking inspiration from the hymns we sang... just what was the to hit/damage bonus of a "bow of burning gold", what effect did "arrows of desire" have and just how fast was a "chariot of fire"?

In 1977, as well as discovering Star Wars, I had been introduced to Dungeons & Dragons and the whole world was suddenly "research material".

Everywhere I looked there were potential magic items or monsters for characters to contend with in dungeons drawn from every imaginable source.

My prep school co-dungeoneer, Tom, even ran me through a D&D adventure based on the first season of The Hitchhikers' Guide To The Galaxy (a radio serial he had introduced me to and also had a major impact on my life).

Television and books (particularly the sword and sorcery tales of Fritz Leiber, and a little later Harry Turtledove's first Elabon stories - Wereblood and Werenight) shaped many adventures and characters in those early years; then later comic books became a major source of inspiration as our games moved away from straight fantasy into the four-colour world of superheroes.

From these I still have three comic book standards that I would one day love to weave into a single, long-running roleplaying game: time travel, alternate dimensions, and cosmic entities.

Yet somehow, even in the games I've run for the Tuesday Knights in the past couple of decades, I have yet to squeeze all three of them in successfully; feeling that a campaign needs to progress at a steady pace for a considerable length of time before such contrasting, incredible elements can have their full, desired impact when introduced.

That said, all three feature heavily in The Sailor on The Seas of Fate, the second of Michael Moorcock's Elric books.

Even dreamier, more surreal and more psychedelic than Elric of Melniboné, this 190-page delight had me joining Elric on a ship sailing a strange ocean that linked not just islands, but worlds and planes of existence in time and space.

In a series of three adventures, Elric discovers he is but one face of The Eternal Champion, travelling to the Earth's future with three other incarnations of the Champion (Hawkmoon, Corum and Erekose) to battle two universe-threatening alien magicians; then he finds himself being chased by a Melnibonean sorcerer from history and swept up in a mythical love story; before finally taking a Heart of Darkness-style river journey to the legendary, lost birth place of his people.

These stories continue to leave me breathless, blown away by the absorbing text, the clever imagery and mental stimuli they spark in my enfeebled brain.

It also made me appreciate, perhaps, why I have never successfully tackled such cosmic themes as I desire to in my roleplaying games - they are best left to the master storytellers!

POSSE POWER!!!

Photo by Reda Bluo
Since this blog celebrated its first six months of active service back in May, another brave soul has joined our Posse of Followers: Tom D.

This pushes membership to a very lucky 13, but we could always do better! We're very welcoming around these 'ere parts.

Look to the right and you will see in the side column (below the current 'featured article') a widget entitled Join The Posse. Under avatars for my current followers is a button marked Follow.

Simply press that and - all being well - your avatar will join the ranks of this group of brave heroes.

I do think you'll need a Google account for this to work (Blogger, after all, is a Google thing).

Not only does this mean, my expertly crafted prose will appear in your Google "Reading List" but it demonstrates to me that you're interested in my waffle and support what I'm doing (without having to part with a single red cent, sign up to a Patreon, or back my Kickstarter).

For those of you new around here, my blog is kind of a broad church at present with a mix of film (and TV) reviews, trailers, books, comic books (particularly Titan's Conan and other Howardverse titles), and underpinning it all a life-long love of tabletop roleplaying games.

I also love swords-and-sorcery, monster horror, westerns, Star Wars, B-movies, select superheroes (primarily Superman and Fantastic Four these days), curry, pizzas, my long-suffering wife, Rachel, and our cute little doggo, Alice.

And probably other things that have slipped out of my Swiss Cheesed brain.

I also write, occasionally, about my health: the idea being that, as a stroke survivor, I can share both the highs and lows of my ongoing physical and mental battles. I try to limit this, at most, to once a week (although, where pertinent, it can slip into posts about other things).

Anyway, you're here now, reading this, so why wouldn't you want to join the Posse?

  • Of course, honestly, the best way to follow the action on Cowboys, Capes, and Claws is to add this blog to your Feedly aggregator or similar RSS feed reader application (it almost sounds as though I know what I'm talking about!)
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc