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| My parents' copy of A Pictorial History of The Wild West, which I treasure to this day |
Honestly, it should come as no great surprise to anyone that in the last few weeks I've dramatically pivoted on
my choices for my PROJECT 60 (
geeky things I want to have up and running by the time I turn 60 in late 2026).
If you've been paying attention you'll already be aware that my much-talked fantasy heartbreaker/Frankengame is dead and my RPG focus is wholly upon my recently launched
Villains & Vigilantes campaign for the Tuesday Knights:
Knight City.
While superhero RPGs - primarily
V&V - weren't the first I played as a youngling, they were the first where I felt we had the makings of a long-running campaign, thanks to the sterling work of my old chum, Steve (
elder brother of fellow Tuesday Knight founding member, Pete).
I've ensured that there are traces of those original games evident in our current setting,
Knight City, and some of the rules tweaks I've employed are based upon changes that Steve created four decades ago.
However, it's not just the roleplaying side of
PROJECT 60 that has been flipped. While I'm still intrigued by the 16th Century Border Reivers of Scotland and am very happy with the painted figures I have, and large library of reference material, there was always something niggling at the back of my mind.
One of things that had drawn me to gaming the lawless shenanigans of the Border Reivers had been my perception that this was the closest we had gotten to the American Wild West on our island.
But then, if I was so inspired by the Wild West...
why wasn't I gaming the Wild West?One of my techniques for corralling my spiralling thoughts has always been the principle of returning to square one, remembering what first caught my attention.
And this reminded me that, when I was about six or seven, armed with a bag of plastic cowboy and Indian 'army men' figures, and some cool, clip-together Old West buildings and fences, the very first "wargame" I wrote for myself centred on lawless, Frontier gunfighters.
Years before I even heard of roleplaying games, this was a skirmish game where each figure represented a single gunfighter, and they all had access to certain skills, with "tests" being resolved with a combination of normal six-sided dice and "
average" dice (
my first exposure to 'non-standard' dice... I was hooked from an early age, thanks to the vintage wargames shop on The Pantiles in Tunbridge Wells).
My interest in the Old West can be traced to my parents' copy of
The Pictorial History of the Wild West, a battered, well-read, hypnotically-illustrated, "
true account of the bad men, desperadoes, rustlers and outlaws of the Old West - and the men who fought them to establish law and order."
Young me could frequently be found pawing through this tome, marvelling at the period photographs and losing myself in the stories of Billy The Kid, Wyatt Earp, Doc Holliday et al.
Since then, I've always had a penchant for Westerns, and - at the climax of my three-year Scriptwriting for Film and TV course at Bournemouth University - I even wrote a Western film script, inspired by true events, for my final assignment.
During my great roleplaying interregnum - the extensive period of reading, but never playing, RPGs between the end of our old superhero play-by-post game and then the launch of the Tuesday Knights - one of the games that I was really hooked on was
Shane Hensley's first stab at
Deadlands, the pre-
Savage Worlds iteration of his Weird West setting.
I didn't fully grok the overly-complex rules system but I absolutely loved the backstory and the writing of the atmospheric 'fluff' of the setting.
While, I guess, these might appear quite 'old school' to modern sensibilities, the rules books, supplements and box sets of that original
Deadlands remain, in my eyes, some of the greatest RPG material ever produced.
What all this reminiscing has led to - after doing my due diligence and watching a lot of YouTube reviews and 'actual play' videos - is my investment in
Great Escape Games' highly lauded
Dead Man's Hand Redux.

This is a well-supported game, from a popular company, that most definitely has legs and scratches my itch for a skirmish game even better than the Border Reivers.
Like I said, the Border Reivers project remains ongoing, but it's on the backburner for the moment, while I dig into
Dead Man's Hand Redux, turn my hand to painting the plastic buildings (
boy, this takes me back to my childhood), and get the miniatures professionally painted.
With the plastic miniatures you get in the starter box, you're able to design your own gang and I already have ideas to base mine on
Timmy The Flea and The Hole-In-The-Head gang, if my primitive modelling skills are up the task!