Showing posts with label zulu. Show all posts
Showing posts with label zulu. Show all posts

Tuesday, January 13, 2026

Lights! Camera! Die Roll! Set-Piece Ideas For Gaming

By Elizabeth Thompson - Royal Collection , Public Domain, Link
Great memories - that is "magic moments" in roleplaying games - often come from the unplanned and unexpected, but that's not to say some gentle nudging and downright scheming from the Gamesmaster is inappropriate.

Browsing the deep back catalogue of Craig Oxbrow's excellent inspirational resource The Watch House (if you're into sci-fi and/or Doctor Who gaming then you need to read his Door In Time blog as well) I came across an article he'd written on Six Staples Of SF/F Series, by way of Den Of Geek.

These standards are:
  • The Bodyswap
  • The Time Loop
  • Ascension To A Higher Plane Of Existence
  • Alternate Dimensions
  • The Doppelganger/Double/Duplicate
  • The Dream Episode
And all are immediately applicable to the anime-inspired fantasy campaign I'm kicking around at the moment while the Tuesday Knights get all pulpy in Pete's new Outgunned Adventures game (season two of his epic weird science campaign).

Tie these "standards" into my own "wish list" of cool moments and there's plenty of meat for potentially memorable adventures, if I'm GM enough to script plots that can do these tropes justice.

I guess, in part, all this comes from my passion for visual media (films, TV, and comics in particular) and thus my desire to emulate moments I see in these at our table.

The main bullet points from my "wish list" were:
  • Have the players running the defence of a "hopeless situation", ridiculously outnumbered by an implacable foe, as seen at Rorke's Drift in Zulu, Dros Delnoch in David Gemmel's Legend, and Helm's Deep in The Lord of The Rings. To name but three.

  • A "Horatio Holds The Bridge" moment - I'd just discovered D&D when this poem was read to us at school and the two just clicked.

  • An interesting time travel story (cf. Doctor Who et al)

  • The party encounters cosmic entities that threaten the world and only the heroes can stop them - every Marvel/DC comic book that features this sort of stuff inspires me to greater madness, combined with a lifelong love of the works of HP Lovecraft.

  • Rescuing a trapped companion from incarceration in the pit of Hell - this came from reading the dedication pages in my original (and treasured) Arduin Grimoire Trilogy, by Dave Hargrave, where he mentions an epic campaign to free his own character.

  • Having the players caught up in a war between angels and demons.
Originally my list was drawn up for a legacy D&D campaign, but the ideas are so broad, universal, and potentially over-the-top that they work just as well for anime fantasy game in the same vein as Delicious in Dungeon, Frieren, and Record of Lodoss War.
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc