

![]() |
| As a youngling I had this Pauline Baynes map of Narnia on my bedroom wall |
With the impending release of the beta PDF of Twilight Sword, I have begun to noodle around ideas for "personalising" the lands of Radia - the game's default setting.
World building from scratch is one of my weaknesses as a gamesmaster: all my worlds created whole cloth tend to end up as simply reskinned versions of real lands from Medieval(ish) Earth... and not in a clever, Robert E Howard Age of Hyboria way.
I also have a tendency to "Game of Thrones" things up before the first die is slung, by which I mean I overcomplicate and hyperdetail the setting way beyond anything the players will probably ever have any interaction with.
This is because I tend to fall in love with my settings and then mistakenly believe I'm the next JRR Tolkien, CS Lewis or George RR Martin! When all I'm really doing is creating a backdrop for some wonderfully silly elfgames.
Aware of this fault in my planning process, I'm approaching Radia - which we know is inspired by video games and anime - with broader strokes.
At the moment, clearly, I know almost nothing about the actual, 'official' setting, so am just scraping together notes and bullet points of ideas, locations, names (for places and people) etc that - hopefully - veer away from the usual Western/Tolkien norm of fantasy settings.
Beyond anime, I'm looking at established settings such as Narnia, Wonderland, Oz, Neverland, Eternia, and Arduin, and films like Labyrinth, The NeverEnding Story, The Dark Crystal, and so on, rather than my usual inspirations, for example Hawk The Slayer and Lord of The Rings.
Don't get me wrong Hawk The Slayer remains the definitive old school Dungeons & Dragons movie in my book and Peter Jackson's Lord of The Rings trilogy is simply the greatest movie of all time, which I ensure I watch at least once a year from start to finish.
But, in my experience, the thing I find about such intricate settings as Middle-Earth and Westeros is that they are 'fragile'. If you mess around with them too much they break and are no longer the setting you fell in love with in the first place.
Now, I know you can say: but it's your game, you can do what you like with the setting, who's going to know?
But, besides the fact that I would know, it's my belief that these settings are so intricately interwoven that if you mess with, or change, one bit it will have a cascade effect further down the line so that something else isn't going to make sense (just look at George RR Martin's anger with The House of The Dragon tv show because characters were cut out who actually have an important role to play in the story at a later date).
Hence, why I'm shifting my focus to loosey-goosey, weird and surreal settings that are governed by more fairy tale aesthetics. I believe these will gel more with my vision - and understanding - of how Radia (and Twilight Sword) is supposed to operate.
Of course, I could be completely wrong. But I hope not.
I'd really like to run a setting that was, at once, familiar to the Tuesday Knights but also fresh and original, and not just another Middle-Earth/Forgotten Realms/Medieval Europe retread.
And has talking animals.
"During the childhood of mankind, while some colonies have only just discovered fire, others are already using technology, Inventor Akron discovers the 'radiating matter' which can be used to make earth a paradise or a hell. Soran, a strayed former pupil of Akron, steals his invention. Akron sends out his daughter to fetch the invincible Ator to fight Soran..."-- so reads the descriptive blurb on the back of my DVD of Ator The Fighting Eagle. Only that's not the plot of Ator at all! But then the poster shown above is also rather misleading as Ator never uses a three-headed flail and his animal companion is a cute bear cub - not a sabretooth tiger!

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| Cherry blossom avenue at Chiddingstone Castle |
The first thing I have to say was, despite now being Spring and the start of British Summer Time, it was blooming cold. And that's from someone who usually isn't bothered by the cold. The wind chill factor was really getting into my aged bones and I was not a particularly happy camper for much of the walk.
The main treason Rachel chose Chiddingstone for today's walk was the avenue of Japanese cherry blossoms that were in full bloom. Rachel knows I love cherry blossom (which is why we have a young cherry tree planted outside our house, although it will be decades before it can rival the beauties here... or in Japan).
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| Freaky bridge - not for me! |
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| The "fairy tree" |
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| I am totally smitten by this rock formation at the end of the lake |
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| This little rivulet that runs through the rocks helps fill the lake |

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| Mmmmmm, tasty jam! |


"Predjama Castle, considered to be the most haunted in all of Slovenia. Here you'll learn about the last stand of Erasmus of Lueg, the 'Robin Hood of Slovenia', as well as the spooky tales of the supernatural associated with this site."

Remember back in February when I implied that I wasn't going to buy any new roleplaying games?
Well, much to no one's surprise, that pledge didn't exactly last. Although I would argue that my recent purchases may have some degree of utility in my proposed 'anime-influenced' fantasy campaign that I'm hoping to run with Twilight Sword.
In the past week, I have acquired the Pirate Borg Starter Set and the core rulebook (and some add-ons) for the new Conan: The Hyborian Age roleplaying game.
Both are peak examples of modern production standards, although I know already my chances of actually running either are next to next to zero.
These are reference works, first and foremost, because I am fascinated by pirates and I am fascinated by Conan, and always imagine slipping elements of both into my fantasy games.







Two decades after her brother mysteriously disappeared on Vancouver Island, a documentary filmmaker sets out to solve his missing person's case. When a disturbing piece of evidence is revealed, she comes to believe he might still be alive.As a fan of folk horror, I like the look of this, but the trailer gives me the impression that the filmmakers have either never seen or heard of The Blair Witch Project or have watched it way too much.
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| At last, my chance to go full Eddie! |

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| Presto the magician blasts the demon, as the evil gnome sorcerer cackles |

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| Eddie does it much better than me, but you get what I was going for! |
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| Gamesmaster Pete goes high-tech, flipping his tablet screen over the wooden GM screen attachment to present us with a slideshow introduction to the adventure |
"I am so astonished by Tim's new gaming table -- which he has been keeping a secret since it was ordered in the summer -- that I gasp at each new revelation. First the top lifts off; next there's a green baize playing surface... that could be lifted off to reveal a map table... and then there are extra little tables to attach for your drink and your notebook; and a special desk for the GM, too. The whole smells pleasantly of new wood and polish."

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| Me using the "player's side table attachment" feature for my dice and notebook |
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| Pete, at the head of the table, liked having a wooden screen and his own tray for dice, notes etc |
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| An impromptu shoot-out in the back streets of 1930's Rio puts Oynx (Mark's character) and Freya (Clare's character) in the firing line. |
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| Here's me making full use of the "cup holder" feature |


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| The morning after and the table had transformed back into a dining table |

After the daughter of Wang Wei (Xie Miao) is kidnapped by a criminal network and he receives no help from the corrupt police, Wei sets out on a rampage to find her himself.
His only ally is Navin (Joe Taslim) – a relentless journalist whose wife has mysteriously disappeared.
Fuelled by a furious vengeance, the unlikely duo ruthlessly fights against the kidnappers in this explosive martial arts showdown.

Saddled with a mundane plot, Barbarian Queen is really one for Lana Clarkson fans only.
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| Image by Elle from Pixabay |
"... a new series of posts looking at role-playing game monsters/threats from across all games (probably with a preference for vintage games), but not an entirely serious look."The first entry casts an eye over that stalwart of the Dungeons & Dragons 'verse: the beholder.


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| Rainer (Elina Löwensohn) |
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| Issue Five marks the start of Masters of The Universe's ongoing status |
"The Power Sword, a weapon able to access the power and wisdom of Grayskull, was forged by the most powerful sorcerer in the Universe — He-Ro. It was ordained that the sword would be given to a great champion to protect the Realm in times of need.
"But He-Ro grew concerned that all the power and knowledge in the universe might be too much for one man. So, he created another blade — one which could be used only if a champion became a tyrant. But an accident corrupted the alternate blade, transforming it into something evil, tainting its metal violet. He-Ro had unintentionally created The Sword of Flaws. Realizing the horror of his creation, He-Ro left Grayskull and spent years of his life crossing Eternia to find a place to hide the sword. And there, the Sword of Flaws remained safely hidden. Until now...
"After the great battle at Heaven Piercer, the Sword of Flaws has fallen into Skeletor’s hands. And with this mystic power, Skeletor is a greater threat than ever before. Can He-Man and the Heroic Warriors stop him before he becomes Master of The Universe?"
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| Issue five variant cover art by Ciro Nieli |
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| Cover art by Reilly Brown |
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| Cover art by Daniel Hdr |
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| Cover art by Reilly Brown |
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| Cover art by Eric Powell |