Showing posts with label narnia. Show all posts
Showing posts with label narnia. Show all posts

Tuesday, March 31, 2026

Early Thoughts on Personalising The Twilight Sword Setting

As a youngling I had this Pauline Baynes map of Narnia on my bedroom wall

With the impending release of the beta PDF of Twilight Sword, I have begun to noodle around ideas for "personalising" the lands of Radia - the game's default setting. 

World building from scratch is one of my weaknesses as a gamesmaster: all my worlds created whole cloth tend to end up as simply reskinned versions of real lands from Medieval(ish) Earth... and not in a clever, Robert E Howard Age of Hyboria way.

I also have a tendency to "Game of Thrones" things up before the first die is slung, by which I mean I overcomplicate and hyperdetail the setting way beyond anything the players will probably ever have any interaction with.

This is because I tend to fall in love with my settings and then mistakenly believe I'm the next JRR Tolkien, CS Lewis or George RR Martin! When all I'm really doing is creating a backdrop for some wonderfully silly elfgames.

Aware of this fault in my planning process, I'm approaching Radia - which we know is inspired by video games and anime - with broader strokes.

At the moment, clearly, I know almost nothing about the actual, 'official' setting, so am just scraping together notes and bullet points of ideas, locations, names (for places and people) etc that - hopefully - veer away from the usual Western/Tolkien norm of fantasy settings.

For the anime influences for Radia, I shall be looking to pick up cues from my beloved Frieren: Beyond Journey's End, Record of Lodoss War, and Delicious in Dungeon.

My knowledge of anime is limited (although greater than my knowledge of video games), but I remain firm in my belief that these three serials have the best resources in the pure fantasy (Dungeons & Dragons-inspired) genre.

Beyond anime, I'm looking at established settings such as Narnia, Wonderland, Oz, Neverland, Eternia, and Arduin, and films like Labyrinth, The NeverEnding Story, The Dark Crystal, and so on, rather than my usual inspirations, for example Hawk The Slayer and Lord of The Rings

Don't get me wrong Hawk The Slayer remains the definitive old school Dungeons & Dragons movie in my book and Peter Jackson's Lord of The Rings trilogy is simply the greatest movie of all time, which I ensure I watch at least once a year from start to finish.

But, in my experience, the thing I find about such intricate settings as Middle-Earth and Westeros is that they are 'fragile'. If you mess around with them too much they break and are no longer the setting you fell in love with in the first place.

Now, I know you can say: but it's your game, you can do what you like with the setting, who's going to know?

But, besides the fact that I would know, it's my belief that these settings are so intricately interwoven that if you mess with, or change, one bit it will have a cascade effect further down the line so that something else isn't going to make sense (just look at George RR Martin's anger with The House of The Dragon tv show because characters were cut out who actually have an important role to play in the story at a later date).

Hence, why I'm shifting my focus to loosey-goosey, weird and surreal settings that are governed by more fairy tale aesthetics. I believe these will gel more with my vision - and understanding - of how Radia (and Twilight Sword) is supposed to operate.

Of course, I could be completely wrong. But I hope not.

I'd really like to run a setting that was, at once, familiar to the Tuesday Knights but also fresh and original, and not just another Middle-Earth/Forgotten Realms/Medieval Europe retread. 

And has talking animals.

Monday, February 23, 2026

The Chronicles Of Narnia: The Voyage Of The Dawn Treader (2010)


When Prince Caspian breathed new life into The Chronicles Of Narnia franchise (after the pretty bland Lion, The Witch And The Wardrobe), I had high expectations for the next adaptation from the cycle: The Voyage Of The Dawn Treader.

And I wasn't disappointed.

Lucy (Georgie Henley) and Edmund Pevensie (Skandar Keynes) find themselves transported once again from war-torn England to the fantastical land of Narnia.

This time the method of transport is a magical painting and they are joined by their obnoxious and cowardly cousin Eustice (the great Will Poulter in an early role).

Plucked from the sea by King (formerly Prince) Caspian (Ben Barnes) on board the sailing ship Dawn Treader, the children soon find themselves swept up in an epic voyage to track the location of seven lost friends of Caspian's father who held seven magic swords that are required to defeat a growing evil in the East.

The evil manifests itself as a green mist that has the ability to project itself as one's fears and doubts.

There is a moment, towards the end, when Edmund realises that the green mist has latched onto his own fears and with the look he gives, and the way he says "oh no", you just know 90 per cent of the adults watching are thinking: "Stay Puft Marshmallow Man".

Voyage Of The Dawn Treader is a classic sea-borne, island-hopping tale, in the style of The Odyssey and Sinbad stories, with every island being a different - increasingly dark - encounter for our party of adventurers as they make their way towards their final destination.

A true family action adventure film, this expands the fantasy world of Narnia beautifully, with some truly amazing visuals - to rival those of Peter Jackson's Lord Of The Rings movies - and high quality special effects that are so slick they never threaten to shatter your suspension of disbelief.

Director Michael Apted ensures there's never a dull moment here and, even though our heroes never actually set foot on the final island, the story wraps up in a suitably magical and convincing fashion that shouldn't leave anyone dissatisfied.

Although there is physical conflict in Voyage Of The Dawn Treader, most of the story revolves around dealing with intellectual and emotional problems - but in ways far more exciting than I've just made it sound!

A clever story, unsurprisingly there are "messages" in the text, but they are reasonably subtle and good natured, working on a fairy tale moral level rather than a sledgehammer approach.

The returning young performers, Henley and Keynes, have grown into their roles.

For completists there are some nice cameos by Tilda Swinton as The White Witch, Anna Popplewell as Susan Pevensie and William Moseley as Peter Pevensie.

Liam Neeson once more lends his vocal skills to Aslan and geek-favourite Simon Pegg replaces Eddie Izzard as the voice of warrior mouse Reepicheep.

The source material's Christian allegory gets a bit heavy-handed at the end when Aslan is talking to Lucy about "being known by another name" in our world (I'm presuming it's not Leo), but given then one of the characters willingly volunteers to travel on to "Aslan's country" (Heaven?) is this also advocating suicide as the character wasn't dead, just satisfied that he had had enough adventures in Narnia?

And, of course, the big difference between believing in Aslan, in Narnia, and believing in God, in the real world, is that Aslan is a walking, talking, breathing lion - not so much a test of faith as a test of eyesight.

Sometimes, I guess, it doesn't pay to think too much about these things!

Sunday, February 22, 2026

The Chronicles Of Narnia - Prince Caspian (2008)


It's a year after the events in The Lion, The Witch And The Wardrobe and the four Pevensies are summoned back to the magical kingdom of Narnia from wartime London for further adventures in Prince Caspian.

While it may only be 12 months since they left, hundreds of years have passed in Narnia and a human kingdom, Telmarine, has risen to prominence and driven the supernatural natives to near extinction.

The "old kings and queens of Narnia" were summoned by Prince Caspian (Ben Barnes), rightful heir to Telmarine, who is escaping his usurping uncle's assassins.

Peter (William Moseley), Edmund (Skandar Keynes), Lucy (Georgie Henley) and Susan (Anna Popplewell) join with Caspian to bring the Narnians out of hiding and restore peace and harmony to the land.

From the outset this is darker film than its predecessor and more violent, as its central focus is the war between Narnia and the colonising Telmarines.

Although the running time is nearly two-and-three-quarter hours, the story races along with superb pacing and almost non-stop action scenes, with each battle or duel somehow managing to top the one that came before.

As with the first Chronicles of Narnia film, the weakest element of this generally superb film is the younger leading actors - all of whom (with the exception of Edmund, who has a hint of the 'dark side' about him after he was tempted by the White Witch) have yet to develop the chops to make their characters' feel more rounded - and only really shine in the fight sequences.

Thankfully there are enough supporting characters - many of whom brought to life by incredible CGI - who are more than capable of carrying the film (particular praise has to go to the mouse Reepicheep, who I only realised towards the end was voiced by Eddie Izzard).

As fantasy war films go, Prince Caspian is an amazing display of unearthly fighting (just look for the Telmarine's adopting a Testudo formation and the centaur jumping into the middle of them) that should entertain its target audience and provide great inspiration to role-players looking to add a splash of colour to their combat sequences.

Saturday, February 21, 2026

The Chronicles of Narnia: The Lion, The Witch and The Wardrobe (2005)

Let's get one thing straight - this is not the next Lord Of The Rings. That trilogy set the bar so high for fantasy films that it would take something pretty amazing to even equal it. The Chronicles of Narnia: The Lion, The Witch and The Wardrobe is not that film.

Amazing (but sometimes a bit wonky) effects sequences, wonderfully animated talking creatures, beautiful sweeping New Zealand scenery and odd flashes of humour can't stop this being very clearly an old school children's' film with a simplistic story, cheesy - yet key, from the source material - bits (like the appearance of Father Christmas to hand out the 'magic weapons') and occasional two-dimensional characters.

While we're obviously supposed to root for our young protagonists - the Pevensie siblings: Georgie Henley as Lucy; Skandar Keynes as Edmund; William Moseley as Peter; and Anna Popplewell as Susan - they are rather overwhelmed by the supernatural elements of the story, particularly the pitch perfect casting of the iconic Tilda Swinton as Jadis The White Witch.

Thankfully the Christian subtext of C.S. Lewis's novel is presented here subtly and Liam Neeson turns in a warm vocal performance as Aslan, but it's the CGI Beavers and wolves that will really stick in the mind.

A mild distraction, The Lion, The Witch and The Wardrobe is a pleasant piece of gore-free fluff that would have become (in the olden days of limited TV channels) a Saturday afternoon television staple to distract the wee kiddies from their consoles and social media once ITV's copy of the Railway Children had worn out.

Saturday, February 14, 2026

A New Excalibur Is Being Forged

Before Tolkien.

Before Narnia.

Before fantasy became English.

From the mist-shrouded mountains of Wales comes a forgotten origin — a myth born in the land itself.

Excalibur returns to the earliest roots of the Arthurian legend — mysterious, magical, ancient, and forged in Welsh myth.

Featuring Sylvester McCoy (Doctor Who, The Hobbit) in the official teaser. Bringing Fantasy Home to Wales. Follow the journey at www.excaliburfilm.com
Multi award-winning writer, director and producer, Dan Freeman's Excalibur, a £13 million fantasy feature drawing directly from Welsh mythological sources, has officially entered pre-production.

Written and directed by Dan Freeman (The Minister of Chance, Death Comes to Time), Excalibur tells the story behind the Arthurian legend as it appears in early Welsh tradition, including material associated with The Mabinogion, rather than later Anglo-French medieval romance.

The film aims to reclaim Arthur as a Welsh hero and place Wales at the centre of the fantasy tradition it helped inspire.

Dan said:
"We're not remaking the English version of Arthur. John Boorman did that in 1981 and it was perfect. We're going back to the source – the Welsh myths that inspired Tolkien, C.S. Lewis, and every fantasy epic that followed. This time though we’re making it in Wales, about Wales, for Wales."
You can learn more about Dan's plans, the movie, and the creators involved at the website, and even get involved and support it through a monthly subscription.

Friday, February 6, 2026

Isekai? It's Narnia Business!

Isekai (Japanese: 異世界; transl. 'different world', 'another world', or 'other world') is a sub-genre of fiction. It includes novels, light novels, films, manga, webtoons, anime, and video games that revolve around a person or people who are transported to and have to survive in another world, such as a fantasy world, game world, or parallel universe, with or without the possibility of returning to their original world.
Portal fantasy, also called portal-quest fantasy, gateway fantasy or crossworld fantasy, is a plot device in speculative fiction, particularly fantasy fiction and science fiction, in which characters enter a self-contained fantasy world through a portal, typically within a quest-based narrative that focuses on exploring and navigating that world. Portal fantasy works typically feature protagonists who enter alternate realities, explore unfamiliar landscapes, and encounter distinctive characters. Overall, portals in speculative fiction act as catalysts for narrative movement, worldbuilding, and thematic exploration.
With a new vision of C.S. Lewis's Narnia coming to Netflix at the end of the year and the fact that I am listening to the BBC radio play adaptations of The Complete Chronicles of Narnia, I'm entertaining different approaches to hooking players into any future fantasy roleplaying setting I conjure up.

Given that the current hot contender for "game du jour" is the upcoming video game and anime-inspired Twilight Sword, I can't help but be drawn to the concept of isekai (see the definition above if you're not au fait with the term) - although I don't know if it would be appropriate for that particular game (on the other hand it is baked into Break!! as a core character concept).

But, more specifically, my current travels in Narnia have got me wondering about the idea of "child adventurers".

I know these days this is a much more common concept - thanks to the ubiquity of Stranger Things, a whole heap of anime, and RPGs like Tales From The Loop and Kids on Bikes -  but it's an idea that takes me back to the early days of Steve's Villains & Vigilantes campaign in the 1980's, where a core concept was you play "yourself with superpowers".

You didn't roll random numbers to generate your statistics, but rather you and your fellow players 'graded' each other on a scale of three to 18 for the the primary stats of your characters, then you generated random superpowers and bingo! That was how the Acrobatic Flea was born.

But, of course, the big difference between superhero roleplaying games and Dungeons & Dragons-style fantasy adventures is that supers games are generally skewed towards keeping the player characters alive, where as dungeon delvers tend to be fragile, little snowflakes when they are just starting out.

There is a long literary tradition of "child adventurers" - in fact many of my favourite books have juvenile or young adult protagonists (e.g. Philip Reeves Mortal Engines saga, The Wizard of Oz and, of course, Alice's Adventures In Wonderland) - but literary tropes don't necessary work as written in a roleplaying format.

I like the idea of "Earth" men and women traveling to an alien world (e.g Edgar Rice Burrough's John Carter books), as it means you don't need to explain everything to the players beforehand and they can explore the world as they go along, and I have no qualms about tooling up imaginary child characters with swords and bows, but what are the logistics of such a starting point?

How would I go about generating statistics for the player-characters? Would the players play younger versions of themselves (as per Villains & Vigilantes) or roll new characters? How would players, particularly those who were parents, feel about putting (fictional) young characters in harm's way?

Monday, January 26, 2026

Why Would Your Character Want To Be Resurrected?

Buffy tells Spike about where she went when she died
I'm far too cynical/sceptical and logical to be a religious person, but I'd like to be able to believe that if there was some kind of life after death it would be along the lines described by Buffy in the early sixth season episode After Life:
"Wherever I... was... I was happy. At peace. I knew that everyone I cared about was all right. I knew it. Time didn't mean anything, nothing had form... but I was still me, you know? And I was warm and I was loved... and I was finished. Complete. I don't understand about dimensions or theology or any of... but I think I was in heaven."
Of course, Buffy had just been yanked out of there by her well-meaning friends resurrecting her after she sacrificed her life to save the world (at the end of Buffy The Vampire Slayer's Season Five), but that doesn't stop it from sounding wonderful.

Before things get too maudlin or I start waxing philosophically, let's drag this round to gaming. A lot of games fixate on their universe/world's answer to Hell (because that's a good battleground/rescue zone/artefact retrieval site), but how would you go about depicting your world's equivalent to Heaven?

In Peter Jackson's The Return of The King movie we have the famous Gandalf quote:
"No, the journey doesn't end here. Death is just another path, one that we all must take. The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it... White shores, and beyond, a far green country under a swift sunrise."
Meanwhile in The Chronicles of Narnia novels there is an enormous, standing wave at the edge of the world, beyond which are the "impossibly tall" mountains of Aslan's Country (i.e. Heaven).

The final Narnia book, The Last Battle, concludes thus:
"All their life in this world and all their adventures in Narnia had only been the cover and the title page; now at last they were beginning Chapter One of the Great Story, which no one on earth has read; which goes on forever; in which every chapter is better than the one before."
So let's imagine your character dies in a hard-fought conflict, and wakes up in a place like those described above (or Valhalla, if that's more their speed).

But then - back in the "real world" - they get resurrected by, or on behalf of, their companions, dragged out of this idyllic afterlife... don't you think there's a chance they'd be as pissed off as Buffy was?
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc