Showing posts with label nick l. Show all posts
Showing posts with label nick l. Show all posts

Wednesday, July 15, 2026

PROJECT 60: Off The Rails!!!

Photo by Pixabay
Some of you may recall in the past I've talked about my PROJECT 60, an ambitious desire to get both a skirmish wargame and a roleplaying campaign all set up and ready to run by the time I turn 60 towards the end of this year.

You might also have noticed that I haven't actually mentioned it since February - when Nick and I went to our local wargames show and I picked up some suitable 3D printed buildings.

I'd like to blame the hot weather and my general ill-health, but honestly it's my fickle nature and life-long inability to stay focused on any one particular aspect my hobbies for long.

PROJECT 60 was, therefore, rather ambitious - but that was the point.

On the skirmish wargame side, I'm still sticking firmly to my plans to build a tabletop Wild West town for games of Dead Man's Hand.

I just haven't sent off any Western figures for painting this year and have actually done nothing concrete towards assembling and painting the buildings, which was always a goal for this Summer.

Everything has simply remained in a clutter in the gamesroom.

I really need to get sorting that before things go missing as I move books, Blu Rays, and bits & bobs around looking for other things.

And this isn't to say my wargaming thoughts haven't gone round the houses from Bronze Age Greece to Fantasy Medieval and 17th/18th Century pirates and highwaymen!

They've just circled back (for the moment) to the American West.

On the roleplaying game front, my initial passion for Twilight Sword has rather dampened (even before the printed materials show up), and been replaced by flickering flames of interest in Dragonbane.

I haven't found the time to read the rules properly yet, so my confidence still swings all over the place and my mind darts off in other directions every now and then (even, most recently, considering a Wild West roleplaying campaign... but with a twist).

However, as well as 40-year history in Sweden, Dragonbane (aka Drakar och Demoner) has a solid core of fans who really, really love the system, which gives me a lot of encouragement. 

I have actually noticed some mechanical similarities between Twilight Sword and Dragonbane, which has led to my brain classifying Twilight Sword as modern Basic/Expert Dungeons & Dragons whereas Dragonbane is modern Advanced Dungeons & Dragons!

Of course, I'm essentially starting from scratch with Dragonbane, and you know how slow I am at reading and absorbing things... especially new things.

So, I'm still hoping to get these games back on track for PROJECT 60, but I know my birthday isn't that far away and I have way fewer years ahead of me than behind.

Even if I can one or both of these games up and running, just how long will these "forever campaigns" actually last now?

Thursday, May 28, 2026

THROWBACK THURSDAY: Patience Is A Virtue

My Brilliant eBay Purchases!
It will come as no shock to many - especially my dear wife - when I say I am not a patient person.

I'm generally not good at waiting and want everything NOW!

But there are times - rare times, I'll admit - when I can be quite zen and chilled.

One such occasion, that paid off splendidly a couple of years ago, was my eBay search for issues of the top gaming magazine Different Worlds.

Waaaaaaaay back in the day, I had a near complete run of the whole magazine (thanks, in part, to my trip to Canada with Nick in the late '80s, where I came home with a suitcase stuffed full of back issues I'd found in a gaming store for around a $1 a pop).

Then, during my many moves and downsizing of collections, I foolishly sold off a large selection, keeping only, maybe, a dozen of my favourite issues.

Of course, I regretted it almost immediately, and over the last couple of decades I have been slowly piecing the collection back together, one issue at a time, courtesy of eBay.

Only these days there are fewer and fewer issues cropping up on the secondary market and this paucity is generally driving prices  up. 

I've pretty much got all the issues I wanted back now, but one has eluded me for decades... and it's the "special superhero issue", featuring a slick Bill Willingham illustration of The X-Men on the cover.

The issue has articles for Villains & Vigilantes, Superhero 2044 (no, really), Supergame, Champions, and Superworld; several - sadly not the V&V segment - featuring adaptations of well-known comic book characters (from Batman and Wonder Woman to The X-Men).

There was a single copy that cycled through the eBay system multiple times in that year or so, without selling, because the trader was asking over £50 (on a 'buy it now') for it.

And there was no way I would ever spend that much on a single issue of a magazine... unless I suddenly won the lottery.

Well, I didn't win the lottery (don't get excited), but the next best thing happened in late 2023: another copy of Different Worlds #23 (The Superhero Special) came up for sale on the site.

As an auction, with a starting price of £1.

I immediately made my bid, well above the starting price, but nowhere near the sum being asked by the other trader... and kept my fingers crossed.

And waited... and waited for the inevitable last minute sniper...

And no one else bid on it!

I got it for a quid!

From the same seller I also bid on an old copy of Autoduel Champions. Not a game I ever pictured us playing, but I wanted it for the pure nostalgia factor.

Back in the '80s (again), Steve - a big fan of Champions, even though V&V was our main superhero system - had the game and we played out several memorably violent scenarios before moving onto the next shiny thing.

The auction copy came with a pouch of counters stapled inside its front cover, which was a nice touch.  

Unlike the Different Worlds auction, I wasn't expecting anyone else to bid on this, as it's a fairly obscure game, but someone did - driving the price up to £2.20!

Both auctions finished at the same time, and the seller gave me a great deal on combined shipping, so my patience had been rewarded.

I have kept my eBay search for copies of Different Worlds active, but I can't think of any missing issues now that I have such a craving for as I did "the superhero special".

Thursday, May 14, 2026

THROWBACK THURSDAY: Faking Family History

The brave solider poses with his gorgeous wife before heading off to war
Short of the amazing props made by people like the HP Lovecraft Historical Society and the contributors to the fabulous Propnomicon blog, old photographs are among the best tools to add an air of verisimilitude to role-playing games set sometime during the last century or so.

However, not everyone has a family history full of explorers, gunfighters and soldiers and this is where those rare photographic studios that offer 'olde time' pictures come in handy.

With a range of period props and costumes, you can create a slice of history - in sepia - that your family never knew it had... and then use the pictures as the basis for role-playing characters!

Timmy The Flea
Whenever I come across one of these studios, I like to take the opportunity to get dressed up and pose for an old time picture. Not only do these make for interesting 'conversation' pieces when displayed around the home (I'm beginning to sound like an advert!), but they are unique role-playing props.

It's not cheap (the last one Rachel and I had done cost £32 at the National History Museum of Wales around 20 years ago), but then again you don't find these specialist studios in every High Street or on street corners.

We're not talking about those online apps where your head gets badly Photoshopped into a fake film poster; this is the full works, as you can see from my examples above, and each one conjures up a string of stories and possible scenarios.

And I know these days you can do this via AI, but that can be very hit and miss - as well as being ethically dubious.

There used to be a photographic studio in the Trocadero Centre in London, which was stocked with Wild West and gangster costumes (Pete has a picture of him and some friends as 1920's Chicago gangsters in his stairwell), but that closed many years ago.

If you happen to stumble upon one of these places, and are looking for that special prop for your role-playing game, an 'old time' picture is a worthy investment of cash (obviously it doubles as an actual souvenir as well!)... and who doesn't like dressing up every now and again?

Timmy The Flea's Hole-In-The-Head gang portrait

Thursday, April 30, 2026

THROWBACK THURSDAY: #TimFest 2025


A year ago (late April, 2025) we threw a party to mark the 20th anniversary of my life-changing aortic aneurysm, or more accurately to celebrate the extra 20 years (so far) that I have had since the National Health Service (NHS) saved my life.

Here's the pictures - and text - I used to mark the occasion on the blog: 
Much to Rachel's surprise, it was actually my idea to host this event (I am, if you didn't already know, notoriously anti-social). I'd seen that 'new' Doctor Who was 20 years old this year and I realised that my brush with death had come several episodes into the regenerated show's first season.

Up until this year, I have been very nervous - almost superstitious - about even knowing we'd reached another anniversary and I never wanted to know the exact date or too many details of the circumstances (beyond the obvious facts that I had suffered a dissecting aortic aneurysm and then a stroke on the operating table).

But, this year, I finally accepted that two decades was far enough removed from the original, awful, event that maybe it was time to invite friends and family round to share a few drinks, have some nice food, and - at Rachel's suggestion - even raise a bit of money for the Aortic Dissection Awareness charity.

While Rachel - who actually organised the whole shindig, invited the guests, prepared the food, decorated the house etc - called the event "20 Years of Tim", others were calling it "Tim Day" and even "TimFest". 

I'll confess while it was immensely flattering to have all these people turn up to celebrate "me", it was also incredibly overwhelming and every so often I had to find a few calming minutes of quiet solitude with Alice and Obi (my two favouritest dogs in the whole, wide world).

Poor Alice, who is dealing with her own medical issues, seemed rather out of sorts as well, with so many people in "her space", that she didn't even engage in her usual rough and tumble with Obi (she's renowned for bullying him mercilessly, despite being a fraction of his size!).

I was quite gobsmacked by how much Acrobatic Flea (my signature character from our old games of Villains & Vigilantes) branding there was for the day - from the lovely T-shirt that Rachel's parents had made for me to the cup cakes created by the wonderful baker over the road from us.

Just before the group photograph was taken, Rachel gave a short, tearful, speech about how brilliant everyone had been in the wake of my sudden hospitalisation - from the amazing doctors and nurses of the NHS to all our friends who had pitched in to help us get through this. It even got to me, despite having already heard a dry run the night before, and a good number of other attendees. 

On the food table was a small framed poster with a QR code that people could scan, if they wished to, to make a charitable donation to Aortic Dissection Awareness.  

There was light-hearted talk about making Tim Day an annual event, which I did relay to Rachel, but I think one social event in 20 years is probably quite enough.
Top Dogs: Obi, the visitor (front), and our beloved Alice.
FAMILY PORTRAIT: Me, Rachel (holding Alice) and Rachel's parents
There were even garden games available for the young - and young-at-heart
EX-CUPCAKE! We're lucky to have a gifted cake maker live across the road from us
Excuse me, there's a Flea on my cupcake!
A mere fraction of the food and drink Rachel provided on the day
While the event was never intended as a "gift giving" day I was stunned
by the unexpected gifts I did receive.

Thursday, April 23, 2026

THROWBACK THURSDAY: I Never Met David Bowie, But...

Nick and Andorian cosplayer at the premiere 'after-party'
I didn't want to get off on the wrong foot with this David Bowie-themed Throwback Thursday by suggesting I had met the great man.

The closest I ever came (via the laws of Six Degrees of Kevin Bacon) was when Nick and I, 24 year ago, blagged ourselves tickets to the gala celebrity premiere of Star Trek VI - The Undiscovered Country (probably my favourite of the original Star Trek movies). I can't remember if this was through work or through my old Trekkie friend John Carrigan.

The only celebrities there actually connected with the movie were director Nicholas Meyer and Iman  - model-turned-actress and wife of David Bowie - who played Martia the shapeshifter.

So I was in the same room as Bowie's wife, which is the next best thing to having been in the same room as him!


As is often the case when someone famous dies you discover all the fascinating facts about their life that you wish you'd known while they were alive.

For instance, thanks to the Times of Tunbridge Wells news website back in 2016, I learned of Bowie's connection to the town of my birth.

His mum came from Southborough (a 'suburb' of Tunbridge Wells that bridges the gap between that town and Tonbridge, where I now live) and she met her future husband (and David's father-to-be) at the old cinema in Tunbridge Wells.

Like the rest of the right-thinking world I've always been a fan of Bowie's music, but in recent years it took on an added poignancy, as his song Where Are We Now? was the only track I remember the radio playing as Rachel and I sat by my mum's bed in her final days.

After years of silence, he had surprised the world by announcing a new album seemingly out of the blue, and here I was hearing the first release from it (repeatedly), sitting in a night-shrouded room, swathed in grief, saying 'good bye' to my ailing mother.

When I think back to those days, and I often do, the image in my head is almost like a Nativity scene, with Rachel and I sitting in the halo of light from a bedside lamp, holding mum's hand, in an otherwise dark room, with Where Are We Now? providing the soundtrack for the vignette.

Wednesday, April 1, 2026

CAMPAIGN AUTOPSIES: Will I Ever Learn?

Photo by Giancarlo Revolledo on Unsplash
When the Tuesday Knights came into being I was the de facto gamesmaster, running a deliciously vanilla fantasy campaign in my homebrew setting of Tekralh.

However, I don't feel my gamesmastering chops really began to take form until May 2014 when Pete handed me the reins of his nascent Chronicles of Cidri campaign.

Pete had been running this, for a few months, using the old The Fantasy Trip rules, but I updated that to a retroclone of the system, Heroes & Other Worlds.

I have to confess that the mechanics were rather too "dice pooly" for my liking, but they really worked well in the context of our campaign.

I ran Cidri for the better part of three years, building up to a delightfully OTT apocalyptic climax.

This campaign remains my personal gold standard, a target I now wish to aim for again - and hopefully excel - when I'm finally allowed to return to the head of the table.

The Tuesday Knights' membership has changed a lot since those days, we've lost some people and gained more members, which means tastes have changed as well, but I still feel these "revelations" hold water and I really should adhere to them.

I wish I'd had the foresight to conduct an autopsy on our Cidri campaign when it wrapped, dissecting my thoughts on why it worked, but I think I was just basking in the adulation of my players... and so it never crossed my mind to attempt the kind of surprisingly perceptive analysis that I had with these earlier efforts that hadn't worked out.

As will be clear by now I've started work on my latest attempt to run an "open-ended" campaign for the Tuesday Knights, but this time with a new rules set (Twilight Sword) and a superficially-familiar fantasy setting.

This will actually be my fifth or sixth attempted campaign since the Tuesday Knights first started gaming back in August 2008.

So, what went wrong with my previous games?

TEKRALH I: The first game I ran for the Tuesday Knights started as heavily houseruled version of Castles & Crusades (with a large dose of Hackmaster and Arduin) and it worked really well to start with...

Until, for no readily apparent reason, I decided to switch horses mid-stream and changed the rules system to a by-the-book version of Labyrinth Lord. The characters were severely de-powered and the game turned into a meatgrinder of TPK after TPK.

Within a few sessions all the fun that we'd had at the start of the campaign was sucked from the campaign. Eventually, I had to pull the plug on the game as it wasn't getting anywhere.

When we started the players were giving me nice backstories for their characters, with plot hooks etc, but by the end I was lucky if they'd give their characters names as they knew their life expectancy had become so limited.

MORAL: If it ain't broke don't fix it.

KNIGHT CITY I: Next up was my Villains & Vigilantes campaign, set in Knight City. This was driven almost entirely by the naïve dream of trying to recapture the magic that Steve, Pete, Nick and I enjoyed with our original V&V games back in the '80s.

Almost from the start things went wrong with this campaign due to the simple fact that we weren't all singing from the same hymn sheet. It wasn't anyone's fault in particular, but when we were teenagers we were all (except for Nick) avid comic book readers and had reasonably similar tastes in comics and superheroes.

Thirty years later, tastes had changed and the sort of scenarios I wanted to run (e.g. dimension hopping, cosmic stuff) didn't sit comfortably with some of the players, who were expecting more straight-forward supervillain bashing.

There were also problems with the rules (from the clunky combat table at the game's heart to the peculiar diversity of character's random power sets), but ultimately these were just the straws that broke a very unhealthy camel's back. I think we could have overcome these if everyone had had contiguous ideas of where the game should be going.

MORAL: Make sure everyone is on the same page.

TEKRALH II: I thought I'd found a winner when I came across D101's Crypts & Things (a sword & sorcery variant of Swords & Wizardry) as I thought this kind of human-centric adventure game was the way to go.

The simple problem with this very short-lived campaign - and it had nothing to do with the rules - was I had just discovered A Song Of Ice & Fire!

I was in the grip of Westeros-fever and spent all my time thinking about developing the wider world, quickly losing sight of the intimate adventure I should have been running for the players. 

This would have been fine if the player-characters were all high-up members of House Stark or House Lannister, but they were actually 1st Level D&D proto-adventurers and tunnel grubbers.

Instead of developing scenarios or stocking dungeons I was researching medieval legal systems, clothing, cuisine, bartering etc My eyes were fixed on the horizon rather than the gamestable in front of me.

MORAL: Intimate, not epic.

SHADOWDARK:
I only ran this for one session. The players told me afterwards that they loved it, but something about it just didn't click with me.

At the time I was working on my overcomplicated Frankengame monstrosity of assorted houserules all stapled together with my own ideas from decades of gaming.

As it happened, "my" system and Shadowdark shared some similar ideas. It's just Shadowdark did them more elegantly, more streamlined. So I should have been happy!

To this day, I have no idea why I bounced off of Shadowdark so hard, when - upon initially reading the rules - it felt like such a perfect fit for my style of gamesmastering. 

However, I'm glad I didn't drag this game out and euthanised it before people got too invested in the campaign.

MORAL: If you're going to kill off a game, kill it quickly.

KNIGHT CITY II: Last year - before the osteoarthritis in my back knocked me off my feet for more than six months - I started a new V&V campaign (this time with some houserules to avoid some of the issues we'd encountered mechanically last time).

I provided the players with pamphlets before hand introducing the setting and - hopefully - suggesting the style of game I was hoping for.

But, once again, it didn't take long to realise that we had four players all pulling in different directions. This meant, for instance, that the opening scenario - which should have taken one or two sessions to wrap up - was heading into its fourth month when I had to retire from the field.

At its core, the problems with this iteration of Knight City were exactly the same as before, even though the make-up of the group at the table was different.

Superheroes are such a broad genre that they can mean diametrically different things to different players, no matter how well you think you've spelled out your personal vision.

And a central element of that clash of ideologies lies at my own feet. Over the decades (I've been reading comics since I was a wee nipper, and a collector since I was a teenager), my personal beliefs about what makes a good costumed crimefighter have become so embedded in my psyche that I'm not only unable to clearly explain my "vision" (surely everyone else sees superheroes the same way, right?) but I get frustrated when my players don't automatically share the same "vision"!

Just because it's a beloved reading and viewing genre for me doesn't mean I can run it as an open-ended, forever campaign. In fact, I'm probably too emotionally invested in the genre for me to brook any deviation from my perceived "one true way".

To top that off - again ignoring my mistakes from previous failed campaigns - I'd gone full "Game of Thrones" on Knight City and obsessively detailed every borough, with hundreds and hundreds of locations. Most of which, the players bypassed when creating their character backstories. 

It's almost as if I'd totally ignored every single misstep I'd made previously as a gamesmaster and was trying to crash on regardless.

MORAL: Learn from your past mistakes. Pick a game genre that everyone understands.

Monday, February 23, 2026

I AM THE WARLORD OF MARS!!!

Great White Ape of Barsoom (picture by Nick)
This weekend found Nick and I back at our local wargames' show, Cavalier, at the Angel Centre in Tonbridge.

It was my first time in a couple of years and while I wasn't feeling one hundred percent, I was determined that my excitement would see me through. And, thanks to Nick stepping in as my ad hoc 'carer' (in the absence of Rachel, who was at home with Alice), I managed an impressive (for me) three hours at the show.

The highlight of the day came early, when Nick and I had barely seen a quarter of the displays and traders, as a gentleman from the Maidstone Wargames Society invited us to join in their Labyrinths of Mars participation game.

This was one I'd mentally flagged ahead of time, looking at the list of games on the show's website, because - as I suspected - it was John Carter themed.

The game was a reskinning of the classic family board game Labyrinth, which I'd played with Nick and his son, Alec, several years ago. However, this iteration included fighting and treasure hunting, and was scaled up to feature 28mm miniatures.

My dynamic duo of Barsoomian warriors before battle commenced
The ever-moving Labyrinth of Mars
Nick's team (top) make a strategic withdrawal from my gang (bottom)
As with the boardgame, you always start your turn by sliding a spare tile into the layout - pushing all the other tiles in that row on one space, thus constantly reconfiguring the Martian (Barsoomian) maze, and making planning ahead quite challenging.

There were four of playing and we each had four objectives to find before we could escape the labyrinth, be they treasures, allies, or boosts, and you could earn special cards as well that gave you extra abilities or bonuses.

I'd got three of my objectives (a couple of artifacts and a Barsoomian prince), without making too much of a scene about it, but the last thing I needed for my 'collection' was The Great White Ape (pictured above).

The only problem was The Ape had just joined Nick's team, as Nick had played a "brain transfer" card on it, giving it a Barsoomian brain... rather than a raging great ape's brain!

So, I had to attack Nick's party! Aided by the prince, we overpowered Nick's characters (and with some lucky die rolls) and the ape opted to join my "stronger" team.

Then on my next turn (again more by luck than judgement), I was able to slide the walls of the maze to open a straight avenue to the exit... where I was declared not just the winner, but WARLORD OF MARS.

I suspect Nick is never going to forget how I robbed him of potential victory!


After this, we resumed our patrol of the main hall, and the first person we bumped into - who was demonstrating his grid-based Vietnam War game - was Paul of Pazoot, a wargaming YouTube channel I have recently discovered (thanks to his work with Big Lee of Miniature Adventures).

This was my first - in-person - encounter with an actual YouTuber.

Paul's 'Nam game, which he was putting on with the East Kent Wargames Society, will be the second of his Battle Chronicle range of narrow-focused rules sets across different historical periods. The first is 1812: Retreat from Moscow, which Big Lee is working on.

Here follows a brief selection of some of the other games being played at Cavalier:

Shepway Gamers' The Englishman's Castle: a 28mm Wars of the Roses conflict
The Kent & Sussex Dungeons & Dragons and RPG Club had a glorious set-up...
... their gorgeous 28mm scale ship reminded me that no one was selling Blood & Plunder
Milton Hundred Wargames Club's The Mog '93: Task Force Ranger in Somalia
You can never go wrong with an enormous Star Wars space battle (Friday Night Firefight Club)
Of course, as well as gaming, these events are also for shopping. Both Nick and I, in our own way, were surprisingly restrained this year. While Nick didn't buy anything, I managed to restrict myself to items for my Dead Man's Hand (Wild West) game.

I found myself mainly being drawn towards terrain, as I have enough unpainted gunfighters etc already, waiting to sent off for painting.

Me admiring Beowulf Miniatures Printing 3D printing range of Western buildings
(picture by Nick)
Amazing fantasy terrain at surprisingly affordable prices - I'm impressed I resisted
Pumpernickle Games do some lovely stuff - I hope to get some desert bits from
them at a later date, but, in the meantime, who doesn't want their own Stonehenge?
At the end of the day, I only purchased a Western bank, from Beowulf, with interior fixtures and fittings; a pair of metal cacti and a pair of resin outhouses from Debris of War; and a log cabin.

My haul from Cavalier 2026
It was a great time and I'm glad I persevered. I'd wanted to play at least one participation game, but wasn't sure if I was up to it. So I'm delighted it happened to me one I was looking forward to checking out.

I did have one "funny turn" - after squatting down to look at some items that were being displayed on the floor, then bobbing up again. But Nick kindly offered me his arm and helped me to a chair, where I could rest a while.

Once I got home (Rachel came and picked me up), I was totally zonked out for the rest of the day, then had a rough night of near-continuous coughing. But, you know what, it was so worth it.

I had a fantastic time with one of my oldest friends, we got to play an awesome wargame... which I won, we chatted with a ton of people, and I got myself some more bits for my PROJECT 60 wargame of choice.

And I've already have made a shopping list of future bits and bobs I can order from these traders online.

Below, you will see a 17-minute video by Model Paint Whatever of the sights and sounds of the day, which shows off way more of the games on display than I have:


And here's a piece from Big Lee himself about Cavalier:

Thursday, January 29, 2026

THROWBACK THURSDAY: Before The Tuesday Knights


After my aneurysm and stroke, I was looking for ways to keep myself entertained and so Nick, Pete and I started our Formula Dé League, playing monthly motor races and eating a lot of very hot curry.

As the Tunbridge Wells Formula De League we would race little plastic cars around boards representing a variety of Grand Prix circuits from across the globe.

The game uses the very clever mechanic of having the vehicle's different gears represented by different polyhedral dice. 

A moment of high drama during the Chinese Grand Prix
As with our current gaming we didn't always stick to the monthly schedule that we had drawn up in advance, but we still managed to rack up enough races for a couple of years (2006/2007) to give our league a sense of verisimilitude.

We each controlled a stable of two racers, competing for both individual and team glory.

Pete was Team Clover (Paddy O'Doors & Muhat Mecoate), I was Team Zerro (Damien Dash & Brian 'Whitey' Whitehouse) and Nick was Team Flamer (Antonio Wasp & Nick Nastily). Nick's Nick Nastily retired during the '06 season and was replaced by Jock Saway.

Press coverage of Nastily's retirement
During 2007, Steve joined us as Team Classic Rock for one race.

As well as creating newspaper clippings of key race-related stories, we even held "prize giving" ceremonies at the end of each year in local restaurants, handing out trophies and wooden spoons to the winners and losers.

A third year's racing was scheduled for 2008, but a resurgence of interest in roleplaying games led to the creation of the Tuesday Knights and that overtook our toy car racing exploits.

The TWFDL: Pete, Nick & I
The release of the Hollow Earth Expedition pulp adventure system had reignited Nick's enthusiasm for roleplaying games and he ran a short and sadly unfinished Edwardian campaign for Clare and I.

But it was the publicity around the publication of the Fourth Edition of Dungeons & Dragons that got me thinking about starting our own broader gaming group, replacing our board game nights (we also played the collaborative Lord Of The Rings games) with regular roleplaying sessions.

And so was born The Tuesday Knights. In the end we didn't play Fourth Edition, opting for the more old school Castles & Crusades, which was then replaced by Labyrinth Lord, and the rest, as they say, is history.

Regular board game meet-ups resumed in 2023, with the launch of Monopoly Club, where Pete gets to show off his ever-expanding collection of themed Monopoly boards for Clare, Rachel, and I.

Thursday, January 22, 2026

THROWBACK THURSDAY: And So It Began (Again)


The first meeting of the Tuesday Knights (our gaming group) took place on August 19, 2008, when I ran the debut session of a new Castles & Crusades campaign for Nick, Pete, and Clare.

This was the first role-playing game I'd actually run for over a decade. I'd bottled out of running games several times since I'd come out of hospital in 2005 and was still very anxious about whether my health (both physically and mentally) would be up to the challenge.

In retrospect, one of the biggest mistakes I made in those early days was getting distracted by the "new shiny", switching systems to Labyrinth Lord and then grinding the game into the ground, so someone else had to run something instead.

If I could travel back to 2008, I'd tell my younger self to have faith and stick with Castles & Crusades. Who knows, if that had been the case, we could still be playing that campaign now? How incredible would that be?

In the 17 years since that fateful day in the dining room of our old house, our pool of potential players has blossomed, while Pete, Clare and I remain the consistent core. We were joined by Kevin, who has become another constant around the table, Steve, Simon, Meredith, Erica, Mark and, most recently, Mark's daughter, Rebecca.

While other demands on their time have seen Nick, Steve, Simon, Meredith, and Erica step away from the group, we still manage to corral a solid four or five people for our monthly sessions.

Despite the collapse of that original campaign, I did manage to run a three year fantasy campaign using Heroes and Other Worlds (a modern reworking of the classic GURPS-adjacent Fantasy Trip system), which ended with the destruction of the world.

Pete ran a number of Top Secret espionage games, Meredith presented us with a wholly homemade World of Warcraft adventure, Simon saw us right up to the gates of Castle Ravenloft in his 5e D&D Curse of Strahd campaign (which went 'online' during the COVID pandemic), Clare's run some memorable indie one-shots, and the other year Mark scared the bejeebers out of us with his self-penned Call of Cthulhu rural horror adventure.

In between these I've tried to run some other games, but they've invariably crashed-and-burned because of my insecurities, self-doubt, and limited attention span.

I'm hoping that, after my two recent debacles (with Shadowdark and Villains & Vigilantes) I've finally learned enough that when I'm next allowed to sit behind the gamesmaster's screen I'll be able to keep the train on the tracks.

However, our most enduring game has been Pete's "weird science" pulp adventure campaign that started as a 1950's "Atomic Horror" campaign using GURPS, then time-slipped to the 1930s for an epic Hollow Earth Expedition run, before, at the end of last year, switching systems again to Outgunned Adventures for more Indiana Jones-style shenanigans.


And through all this, my rock and number one cheerleader has been my wonderful non-geeky wife, Rachel, who may not get the delights of roleplaying games, but understands how important they are to me.

Every month she cooks our group pizza, serves up drinks, and joins in the pre-game banter as we all catch-up on whatever is going on in our lives.

Last year's gaming plans were largely scuppered by my back problems (osteoarthritis), but hopefully that's behind me now (see what I did there?) and 2026 will be a return to regular gaming for the foreseeable future.

Thursday, January 15, 2026

THROWBACK THURSDAY: Nick's Traveller Campaign

Until the formation of the Tuesday Knights in 2008, our longest running campaign was Nick's Traveller game, which began when we were still in school.

It followed the intergalactic adventures of Jamus Dirkson (a suave, big game hunter, Roger Moore-wannabe and ladies' man, played by Steve), and his stunted, ne'er-do-well comrade, Marcus DeChambre (a psychotic, trigger-happy, bargain basement-Wolverine, mercenary/scout, played by me).

As much as I enjoyed the gun-fu, hack'n'slash of Marcus at the time, in retrospect I realised I role-played the character very poorly and Nick was extremely tolerant of my juvenile violence obsession - no matter how much it must have screwed with his carefully plotted adventures.

Pete made guest appearances every now and again - but always playing different characters as was his M.O. during that period.

This campaign ran for years and years and only came to an end because 'real life' got in the way and meant regular gaming meets were exiled to the waste bin of history.

After Dungeons & Dragons, Traveller was the first game system of any substance that I played regularly, thanks to Nick. I would hazard a guess that, with substantial breaks, this particular campaign ran for about a decade.

As a side-project Nick also invented the Grav-Ball boardgame (kinda American football in zero-G), which in later years of school became a mainstay of the after-school games club, when we created a league. I'm not sure if we ever finished a season of that, though!

Years before Eden Studios suggested framing games of their Buffy The Vampire Slayer RPG as a television show, Nick was presenting us with Traveller adventures as on-going seasons of futuristic vid-casts.

Back in 2007, Nick kindly unearthed his log of our various adventures over the years, with annotations where appropriate.

Season 1

  • 1. Loggerheads (an old Journal of The Travellers Aid Society adventure)
  • 2. Rumpus on Ranther
  • 3. Yo-ho-ho (river pirates in Apocalypse Now-style boats)
  • 4. Wheel of Fortune (the first appearance of the Corsair Casino, a popular haunt, and Grav-Ball)
  • 5. Hot Spot (archaeology in Vargr space...)
  • 6. March or Die (... results in 'volunteering' for the Vargr Alien Legion)
  • 7. Night-time on the Khanate (... from which I believe you ended up deserting!)

Season 2

  • 1. The Mission (captured by Claw, the Ho Chi Minh of Vargrdom)
  • 2. The Shooting Party (hob-nobbing with the local nobility)
  • 3. We're Leaving on a Jet Plane (making their getaway...)
  • 4. The Night After the Morning Before (... back to the casino)
  • 5. Age Concern (a spot of big-game hunting)
Season 3
  • 1. Unlucky for Some (fighting the Vargr invasion on an iceworld)
  • 2. Dirkson's Dogfight Demise
  • 3. Royal Dirk (in which Jamus becomes King of Andrex...)
  • 4. King Kang: The TV Movie (a diplomatic mission to a mad Vargr ruler, which also involved rescuing the Marquessa, Jamus' recurring romantic partner [although he had to keep dodging the Marquess] from the harem)
The Mini-Series
  • 1. Adventures in Baby-Sitting (a luxury liner - Pete was B'zarr, the head of security - escorting the Archduke's young niece and nephew home)
  • 2. Day of the Knight (a hijack attempt - well, there had to be really)
  • 3. Farewell to Arms, Hello New Order (the all-time quote of the game from Marcus de Chambre: 'I grab a beermat and rush into the toilet..' Dirkson is knighted on Deneb, Marcus deChambre gets proper bionic arms, aahhhh!)
  • 4. Dirkson's Dirk (into the desert; velociraptors are mentioned)
  • 5. Bungle in the Jungle (possibly some big game hunting to finish off?)
What I always loved about Traveller - besides the character generation system where you could kill off your creation before he'd even got to adventure - was the simplicity of the whole system, something sadly lacking in many of the modern inspired systems.

You had a handful of skills, rolled 2d6 for task resolution and your physical attributes were also your "hit points"... it really couldn't have been any easier.

Thursday, December 25, 2025

THROWBACK THURSDAY: When Jeff Dee Drew The Acrobatic Flea


Dreams do come true.

Over the years many, many amazing artist friends (and DC artist Des Taylor) have kindly turned my signature Villains & Vigilantes character into works of art.

However, I never could have imagined - when I was sketching out the character back in the early '80s for Steve's original campaign - that one day I'd be able to see him drawn by the definitive V&V artist (and the game's co-creator): Jeff Dee.

This came about as one of the rewards for backing the Villains & Vigilantes Third Edition (aka The Mighty Protectors) Kickstarter back in late 2016.

This incredible work of art arrived at my front door in August 2020 and I was as ridiculously pumped then as I still am today by it.

My favourite RPG character... drawn by Jeff Dee... world-renowned Dungeons & Dragons artist from the golden age of TSR modules, comic book artist, and co-creator of the game that Steve, Pete, Nick, and I played endlessly in our youth.

I still can't quite believe it.

Thursday, November 20, 2025

THROWBACK THURSDAY: How Many 50-Year-Olds Have Superhero-Themed Birthday Parties? Not Enough

The 'Must-Eat League': from left - Richard, Erica, Paul, Jeni, Pete, Me, Nick, and Clare...
The month of celebrations for my half-century (in 2016) came to an end with a superhero-themed meal at the Oriental Buffet in Tonbridge, with a loose comic book-inspired dress code.

You can't really go wrong with an all-you-can-eat dining experience, accentuated by a selection of T-shirts and outfits that ran the gamut from Richard's Batman shirt (he wore the plastic Bat-mask for 90 per cent of the evening as well, which was true dedication to the theme) to Jeni's She-ra costume (complete with gauntlets and headgear) and Rachel's bespoke Marvel comic book dress.

As well as having decorated our table ahead of time with appropriate balloons (several of which also survived the journey home afterwards), my wonderful wife still had one gobsmacking surprise up her sleeve: the best birthday cake ever!

Based on Des Taylor's design from my main birthday present, it was the scumptious, double-decker cake you can see below (created by a local cake aficionado), complete with Acrobatic Flea, Flash, and Supergirl decorations:

BEST. CAKE. EVER!
BEST. WIFE. EVER!
Special mention has to be made of how Paul turned up at our door, before we went to the restaurant. The doorbell rang, and I opened the door to be greeted by The Black Power Ranger!

Apparently he'd changed into his superhero alter ego outside our house (although I still suspect he'd travelled down from London on the train like this, only he'd used super-ninja skills to blend in with the crowd).

Sadly, the costume was too uncomfortable - and totally impractical - for going to a restaurant in. But major kudos for borrowing this outfit and throwing himself into the spirit of the evening!

What Is Seen Cannot Be Unseen: Alice has no clue as to what is happening at this point!

Wednesday, November 5, 2025

"Oh, He’s Football Crazy! He's Football Mad!"


"This is turning into an obsession now, isn't it?" joked my old pal Nick when I shared my purchase of the (controversial) new autobiography of former Lioness goalkeeper Mary Earps, signed by the legend herself.

Nick was referring to the recent surge in my fandom for women's football (which has resulted in Rachel telling her friends - with tongue-in-cheek - that she has become a "football widow").

The thing is, I'm never really been a football guy. I'm not even a sport guy. I'll watch baseball when I can (I'm British though, so it's a rare treat when a game comes on that's available for me) and, for some reason, I absolutely love international football, especially when England are playing.

I guess it's like my passion for the Olympics, I enjoy seeing athletes at the peak of their game - competing on a broader arena than just the weekly slog of domestic league tournaments.

I simply had no interest in the sport at club level.

It’s not as if I haven't tried.

As a youngster I read football magazines and comics (I was a big Roy of The Rovers fan and even converted one of my Subbuteo teams to his Melchester Rovers).

When I was working Matt and Nick would take me to the occasional Plymouth Argyle (their team) match and once I went to uni I even attended a couple of Bournemouth matches on my own, as my first residence was just round the corner from their ground.

I even used to watch Fantasy Football League with David Baddiel and Frank Skinner, but I suspect this was more for the fact that the hosts were two of my all-time favourite comedians than the subject matter.

But none of this actual football made any lasting impact on me.

That is, except when it comes to the national squad playing in a major tournament - the men's or the women's teams - and I find myself invariably glued to the TV.

For those couple of hours I'm a veritable football pundit.

This was taken in Rachel's old flat
about 20 years ago!
I'm not even sure how (or why) I acquired an official England Umbro top in the first place, but I now dutifully wear it whenever it feels appropriate to throw my weight behind our country. 

However, one of the 'problems' I've always had generating any enthusiasm for watching team sports is, even pre-brain damage, I have no capacity for retaining the details of what I've just watched.

Give me a superhero movie and I can tell you the minutiae of the plot a year later, but the moment I step away from a sport's match, either on TV or at a sports ground, I couldn't even tell you what the final score was... let alone who scored, or any fancy passing combinations.

That was always Matt and Nick's ability: they could regale you with trivia from football matches several decades or more earlier, with encyclopaedic accuracy.

I have to say I always envied them that. Not the specific facts that they were recounting, but simply their ability to know with such confidence the details of an event from such a long time ago.

However, now, in the wake of the women's second, back-to-back, victory at the Euros, and the increasing coverage of women's football my interest has skyrocketed.

My treasured Euros prize!
Strangely coinciding with my recent decline in physical health (which has also contributed to a rapid decline in interest for one of my oldest passions, roleplaying games) and my adoration for key stalwarts in England's line-up, such as goalkeeper Mary Earps, and, most particularly, the amazing Lucy Bronze (who played through our recent, triumphant Euros campaign with a broken leg), I now find myself actually drawn to weekly, club football as well.

I don't know if it felt like discovering a whole new sport to me or that I was getting in on the ground floor (neither of which, of course, are actually true), but I can now be found watching regular games, reading match reports, catching up on YouTube clips of thrilling game moments etc.

Because of my massive fanboying over Lucy Bronze - and knowing nothing about the state of the teams in the Women's Super League - I elected to follow Chelsea (Lucy's team) and see how that went.

It turns out Chelsea are, probably, the strongest team in the league (which was a bonus for me, I guess), with a squad that features a large number of Lionesses.

So, now, I watch - when accessible through our Sky TV package - weekly Chelsea league games and the occasional UEFA Women's Champions League match (when Chelsea are playing, that is) on Disney Plus.

I've been pestering my family for an official Lucy Bronze England jersey for my birthday or Christmas - but they are ridiculously expensive (£99 plus shipping), so I'll be sticking to my increasingly tight Umbro shirt for the moment.

Meanwhile, there’s definite irony in the fact that, given my current state of disability, I won an “official Adidas match ball” in a Women’s Euros sweepstakes, via Amazon, back in late July (see picture above).

I had been entering a ton of competitions in the hope of winning myself the Lucy Bronze England football shirt (so I didn't have to employ puppy dog eyes and quivering lip on Rachel).
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc