Showing posts with label arrow. Show all posts
Showing posts with label arrow. Show all posts

Tuesday, April 28, 2026

Demons On A Train? Cult Status Guaranteed!

Aboard a high-speed train, a Nun who lost her faith must perform her first Exorcism on a possessed passenger hellbent on crashing the runaway train.
Not a weird Asylum mockbuster of Snakes On A Plane (or Speed), Speed Demon - starring the Arrowverse's wonderful Katie Cassidy and the always great William H Macy - is real movie with the potential to be a genuinely unexpected cult classic or a "so bad it's good" cult classic.

And it's barrelling into American cinemas, and digital, on May 31.

Friday, April 3, 2026

RPG REVIEW: Amazing Heroes by Martin Lloyd

To give you a quick summation of my feelings about Amazing Heroes (from 2021), consider the fact that I'm on record (probably many times) moaning about my inability to cope with reading large PDF files, being an old geezer who thinks books should be printed on paper.

Then consider the fact that I made the effort to read - and make notes about - the 131-page PDF file of Martin Lloyd's new Amazing Heroes superhero roleplaying game; quite possibly the largest PDF file I have read from cover-to-cover.

Recently Kickstarted into existence, this is Martin's reimagining of his original kid-friendly, introductory, roleplaying system, Amazing Tales, but targeting a slightly older demographic.

Geared towards playing superhero characters (although the freeform nature of the game allows for a great deal of flexibility), the style of play encouraged takes its inspiration from superhero TV shows (particularly The CW ones), such as Flash, Arrow, Supergirl etc, while still drawing on the lore and tropes of comic books, of course.

Expanding on the very simple rules at the heart of Amazing Tales, Amazing Heroes is - in a nutshell - the perfect distillation of the core elements you need for a rules-lite, narrative-led superhero campaign.

Rather than explaining, and cataloguing, every possible superpower, such aspects of the game are left to a combination of player creativity and gamesmaster fiat.

Characters have a handful of attributes, and powers, each allocated a die type.

All checks in the game are player-facing, however if a player fluffs his roll in, say, a combat situation, he doesn't automatically get hurt, rather the situation "escalates", meaning it gets worse for the hero and his colleagues.

Straight off I will say that while I absolutely love this approach, as it addresses a lot of the problems I've had, personally, with overly mechanical superhero roleplaying systems in the past, it's not going to appeal to everyone.

Power gamers, people who talk about "optimum builds", and those who welcome characters that need spreadsheets to keep track of, will be scratching their heads at the bare bones nature of Amazing Heroes.

It's about as far from my own traditional, old school, comfort zone as you can imagine, and yet the primary function of the simple mechanics is to encourage interesting story creation at a fast-pace, without the necessity of constant rules-referencing.

To me, this seems perfect for a game seeking to emulate the biff-bam-pow of superhero comics, TV shows, and movies.

The freeform, storygame, approach of Amazing Heroes means the gamesmaster will often be flying by the seat of their pants, but with creative players the story is also very unlikely to run afoul of a crunchy ruling.

It does require the players to buy in to the superheroic world that they and the gamesmaster are creating, but with the right ensemble, of any age, I believe great things are possible.

The whole book is gorgeously illustrated in full-colour, with the player's section of the rules taking up the first 23 pages, followed by about 22 pages of GM advice (ranging from pacing and villain creation to guidelines on awarding experience so that player-characters can grow through the campaign).

The rest of the book covers the default setting of Storm City, on America's west coast, a plentiful array of example villains, a collection of story hooks (tied to different areas of Storm City), and then two adventures.

When you read through Martin's sample setting and the fully-fleshed out adventures, you can immediately grok the fact that you don't need pages and pages of stats and description to run an exciting and inspirational scenario.

Amazing Heroes is available to buy in POD or PDF from Drivethru.

Friday, February 13, 2026

Spend Friday The 13th With The Mortuary Assistant

During her first overnight shift at the morgue, newly hired mortician Rebecca Owens (Arrow's Willa Holland) falls victim to possession from a demonic entity.
Based on a three-year-old video game of the same name, The Mortuary Assistant trailer is giving off serious Autopsy of Jane Doe vibes.

Appropriately enough, The Mortuary Assistant is released in cinemas Stateside today (Friday 13)

Thursday, November 6, 2025

THROWBACK THURSDAY: BEST. PRESENT. EVER!


Back in 2016, I turned 50.  It would be quite gauche to list all the amazing presents I got from friends and family for successfully reaching my half-century, but I have to share with you this incredible gift that Rachel gave me.

She commissioned a one-of-a-kind piece of art from DC Comics artist Des Taylor (also one of the co-hosts of Sky Television's DC Fancast), featuring not only a race between television's Flash and Supergirl, but also a cameo by my very own Acrobatic Flea!!!

Does this make the Flea part of the DCU? Probably not, but I can dream.

The picture now hangs in pride of place at the top of our main staircase.

In pride of place

At the time, Des presented Sky One's sadly short-lived "Arrowverse" companion show, DC Fancast, along with Bec Hill and Rick Edwards, recapping and discussing episodes of The Flash, Arrow, Legends of Tomorrow and Supergirl.

This was where I came to appreciate his art and mentioned this to Rachel, as my "special" birthday was approaching.

Currently Des is probably best known as the creator of Titan Comics' Scarlett Couture, as well as being a frequent contributor to one of the best online comic book resources, 13th Dimension.

With the picture, Des included some of his initial sketches as well, so I also have wonderful black and white illustrations of the Flea, Flash, and Supergirl, which I still need to get framed at some stage.

Tuesday, October 14, 2025

HALLOWEEN HORROR: Gretel & Hansel (2020)


In an unsettling, timeless, fairy tale reality, during a period of pestilence, young Gretel (Sophia Lillis) and Hansel (Samuel Leakey) are driven out of their home by their deranged, widowed, mother (Fiona O'Shaughnessy), and told to fend for themselves.

Wandering through the neverending forest, they meet a helpful huntsman, (Charles Babalola), who directs them towards a community of wood workers who will take them in.

However, before they get there, they are distracted by the sweet smell of cake coming from a lovely, isolated, house, where they encounter a kindly old woman (Alice Krige), who offers them food and board.

Soon, they have fallen under the spell of the woman's generosity, even though Gretel - who is gifted with 'second sight' - is initially quite cynical and paranoid.

Gretel's mood seems to change, though, when the woman reveals herself to be a witch and starts teaching Gretel how to master her craft.

Unfortunately for Gretel, Hansel has started to get itchy feet by this point and wants to move on.

Then he disappears.

We all know the fairy tale of Hansel and Gretel, and Rob Hayes's script captures the mood of this old story perfectly, building on it and tying in Gretel's journey into womanhood and the 'burden' of being a surrogate mother to Hansel.

Tapping into similar vibes as both Hagazussa and, to a lesser degree, The WitchGretel & Hansel is a languid, lyrical, art house rural horror yarn that most definitely won't appeal to everyone.

The primary emphasis is on mood and atmosphere, focussing largely, as it does, on just the main three characters (the lovely Jessica De Gouw, from Pennyworth, Arrow, and Underground, does pop up as a different face of the witch on occasion).

Beautifully directed by Oz Perkins, rather than an epic action film, Gretel & Hansel is a small coming-of-age narrative told through the slightly disorientating lens of magic realism.

There's no particular depth, beyond what is obvious, but that's no bad thing when retelling a well-known fairy story in this grounded style.

Wednesday, March 26, 2025

Scream VI (2023)


It's a year after the last Ghostface rampage in Woodsboro and the "Core Four" - Sam (Melissa Barrera) and Tara Carpenter (Jenna Ortega) and the twins, Mindy (Jasmin Savoy Brown) and Chad Meeks-Martin (Mason Gooding) - now find themselves in New York.

While the latter three are in college, at Blackmore University, Sam is doing menial jobs to cover the rent while she keeps an eye on her sister.

The film kicks off with an extended cold open, featuring cameos from Ready or Not's Samara Weaving and Tony Revolori, from the recent Spider-Man movies, again subverting the classic Scream opening with what is just the beginning of a trail of obfuscation and misdirection.

Ghostface has come to New York and states - on the phone - upfront that he's targeting Sam "for what she did" and anyone, such as her sister and friends, who gets in the way.

Sam is already persona non grata because of internet conspiracy theories that she in fact orchestrated the attacks in Woodsboro - because of her heritage - and then framed the actual killers.

This is all part of Scream VI's evolution of the central theme that it's now no longer 'enough' to 'simply' kill a person, you also have to kill their reputation as well.

As bodies start to inevitably mount up, Mindy declares to the group that they are not in a sequel, they're now part of a franchise and thus the rules have changed again, meaning everyone is fair game. 

As with the previous film, Scream VI presents us with a broad collection of potential murderers and victims, including legacy characters such as Hayden Panettiere's Kirby Reed, from Scream 4 (now an FBI agent) and fresh meat, including Sam's "secret" boyfriend, Danny Brackett (Josh Segarra, who you might recognise from playing the excellent Pug in She-Hulk, Attorney at Law, or Adrian Chase in Arrow).

Gale Weathers (Courteney Cox) returns, of course, and even the ghost of Billy Loomis (Skeet Ulrich) pops up a couple of times.

Thankfully, Matt Bettinelli-Olpin and Tyler Gillett are back as directors, working with a script, again, by James Vanderbilt and Guy Busick, which really helps ensure that Scream VI feels like an organic continuation of the previous instalment in the horrific murder-mystery franchise.

Whereas I posited the idea that 2022's Scream would have provided a satisfying conclusion to the overarching story, Scream VI now leaves the door well and truly open for a continuation of the saga of the Ghostface killings.

I would hope though that should another entry be made it would be under the auspices of the same team responsible for these last two Scream movies.

But now it's officially a franchise, who knows what direction the story will go in? 

And I must add the point that Marvel movies have broken me: I now scroll through the credits of every film I watch to see if there's a post-credit scene, and I have to say the one snuck on the end of Scream VI is perfect.

Wednesday, February 26, 2025

Apollo 18 (2011)

As we all know 1972's Apollo 17 was NASA's last manned mission to the Moon (to date).

Or so we were led to believe.

My latest bargain Blu-Ray purchase, Apollo 18, posits a top secret mission in December 1973 to plant Cold War listening devices on The Moon, but something went wrong and that's why the Americans have never been back.

Then apparently in 2011, a whistleblower dumped 80 hours of video footage from the mission online, from which this 'found footage' style, faux documentary, was assembled.

Now, I thought I was over the 'found footage' craze shortly after the market was saturated with ill-conceived Blair Witch Project knock-offs, but recently I've stumbled upon a couple (this and the superb As Above, So Below) that have made me reconsider my prejudices.

One thing Apollo 18 gets right straight off the bat is that it doesn't hang around. Within minutes of introducing the three astronauts we're going to be following they're in space and then on The Moon.

And the speeding train doesn't slow down. It's not long after they've landed that the weird shit starts happening and, given the speed with which events unfold, you find yourself wondering how director Gonzalo López-Gallego is going to keep Brian Miller's script running for the film's 75-minute duration (it's listed as 86-minutes, but the balance is just the closing credits).

But fear not. The pacing is superb throughout, and, barring a couple of lukewarm jump scares (one's played for laughs anyway), the story is somewhere between a modern Doctor Who and Event Horizon in its atmosphere.

In fact, I would make an argument for Apollo 18's possible inclusion in an unofficial headcanon of the Alien film franchise timeline.

After all, it manages to keep the incident (except for the 2011 'leak') under wraps, with only the Department of Defence being in the know, and takes a very measured approach to the possibility of an extraterrestrial lifeform.

Already plagued by communications interference, the astronauts of Apollo 18 discover evidence of a heretofore unknown Soviet mission to The Moon, but then begin to suspect that there's also something 'inhuman' up there with them as well.

The film's footage looks, for the most part, as though it's aged, period stock, encapsulating López-Gallego's eye for authenticity that - to an untrained, unscientific eye like my own - feels as though the 'found footage' could have been genuine.

Except for the unfortunate fact that - and this is no reflection at all on the actors, who are all wholly convincing - I recognised the men playing the three lead characters: Capt. Ben Anderson (Warren Christie, from Alphas, Batwoman etc), Lt Col John Grey (Ryan Robbins, from Riverdale, Arrow etc) and Commander Nathan Walker (Lloyd Owen, from The Adventures of Young Indiana Jones).

But, let's be honest, the story is ultimately so far into tinfoil hat conspiracy theory land that no one is really going to believe it's real.

That said, it appears to have been convincing enough that NASA felt the need to put out a disclaimer.

Apollo 18 does a smashing job of maintaining its verisimilitude, right up to the denouement where we get the "official" explanation of what happened to the three men.

Within the context of the story, I bought the reason for NASA never returning to The Moon one hundred percent.

If you can accept the movie's premise, of being 'lost footage' from a classified American space mission, then you should love this.

My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc