Showing posts with label wargame. Show all posts
Showing posts with label wargame. Show all posts

Friday, May 15, 2026

Okay, So Chat GPT Definitely Helped Me Here


I'm currently on a bit of a Greek myth kick when it comes to roleplayng games - inspired way more by Stephen Fry's quadrilogy of classy rewrites (Mythos, Heroes, Troy, and Odyssey) than Christopher Nolan's forthcoming movie.

For years, I've had this little itch at the back of my brain about a game that Gublin and I played a few times waaaaaay back in the 1980's, geared specifically towards roleplaying in the Greek myths.

But, for the life of me, I just could never remember anything else important about it. It was definitely Gublin's book, which explains why it wasn't so rooted in my memory, but I was sure it used cards and had an orange cover.

I know I cast some shade in the direction of AI the other day, but, eventually, I bit the bullet and fed what little I could recall into Chat GPT.

After about a half-a-dozen additional questions and clarifications (no, not a board game, video game etc) and wading through a lot of wild inaccuracies from my AI "assistant|", it finally directed me to Odysseus: Role Play For The Homeric Age.

Light bulb moment!


Written by Marshall T Rose, the game was published as a 32-page book, with cardstock inserts, in 1980 by Fantasy Games Unlimited (who, of course, also originally published Villains & Vigilantes which I would go on to play much, much more).

As soon as I saw the cover (pictured above), I knew I had found another - very small - part of my childhood.

I was also then able to find pictures of combat cards and ship deck plans that came with the game.

I've set-up an eBay search alert for the game, despite reading reviews that generally range from scathing to lukewarm. From what I've seen and read now, Odysseus appears to be an uncomfortable hybrid of clunky wargames rules (that that period was known for) and roleplaying aspirations, without much in the way of support.

No doubt this contributed to our games back in the day never finding their sea legs and becoming any sort of long-running campaign. At that time very little could compete with Advanced Dungeons & Dragons in our eyes.

I suspect that even if I can get my hands on a reasonably priced copy of Odysseus: Role Play For The Homeric Age it would be more for the nostalgia than as a potential game for the Tuesday Knights.

One of the deck plans - printed on cardstock - included in the game

Tuesday, April 28, 2026

Where's All The Roleplaying Stuff Then?

Photo by Nika Benedictova
When I launched this blog last November (with a hefty backlog of material preloaded) it came with the implicit suggestion - if not an outright statement - that Cowboys, Capes, and Claws would be largely a roleplaying game blog.

Well, that was the idea in my head anyway.

There have been general roleplaying posts, but primarily the blog has been - to date - film reviews and trailers, comic book news, wargames bits and bobs, and some coverage of TV shows and my meandering health issues thrown in for good measure.

Those who read my old blogs will know that sometimes I'd tack gaming material on the end of my film reviews (e.g. monsters and magic items that had appeared in the movie, translated into my own old school mechanics), but there has been none of that so far here.

And I'm very conscious of that absence of "added value".

The big thing - and this has been alluded to in most of the gaming-related posts I have published here - is that I simply don't know what system I want to focus all my attention on these days, what game I want to run for the Tuesday Knights (my gaming group).

The strongest contender is Twilight Sword, the anime and video game-inspired fantasy roleplaying system coming soon from Two Little Mice.

The full game is due to be released to backers of the crowdfunder (such as I) in the next few months.

However, a beta PDF of the core rules - largely absent the setting material, which will be in a second book (all part of the crowdfunding campaign) - has been delivered. And I like what I've seen. It's simple, and seemingly elegant, but I'm still not sure if it offers everything I'm looking for in a game.

But then again, does any rules set?

I tried kludging together my own RPG system a few years ago, to cover everything I wanted in a game mechanically, and it turned out to be a Frankengame with an ease of accessibility somewhere in the region of Phoenix Command or Advanced Squad Leader.

While I knew how it all worked and how each subsystem meshed with the others, it would have been a nightmare to explain to our group - especially as we generally lean towards the more "rules casual" approach to gaming.

The rules and themes of Twilight Sword are quite different from my usual offering, but that just needs a mental adjustment upon my behalf, as I'm sure the players will adapt without thinking or complaint - as long it's clear what they need to do.

Therefore, I don't want to start "tinkering" - coming with scenario-specific houserules, new magical items or monsters - until I have the full game in hand (the actual books, rather than the PDFs) and have probably played more than a handful of sessions with "rules as written".

That said, I'm also lining up at a small number of back-up offerings, in case I decide Twilight Sword isn't actually what I'm looking for. The last couple of times I tried to run games at our table (
Shadowdark and Villains & Vigilantes
) both crashed-and-burned because I wasn't happy with the way things were shaping up.

Therefore, I really, really want to be certain that the game I choose is the right one before I present my next campaign to the Tuesday Knights.

I have a great deal of lost trust to regain. We only meet up 10 or 12 times a year, so each session is precious and can't (in my mind) be wasted on something that isn't going anywhere.

And this, gentle reader, is why I haven't written anything system-specific on the blog yet. Because I don't have a system to write to.

So, bear with with me, please keep reading the silliness I post (and commenting when you feel so inclined) and one day... hopefully in the not-too-distant future... there will be useful gaming material on the blog.

Along with film reviews and trailers, comic book news, wargames bits and bobs, and some coverage of TV shows and my meandering health issues thrown in for good measure.

Sunday, March 1, 2026

"We Are Gathered Here Today To Geek Out!"

Me with The Real Kent Ghostbusters at Geek Mania in Tonbridge
Today Rachel and I attended the first Geek Mania show (convention? gathering?) at the Angel Centre, Tonbridge, and it was magnificent.

There were stalls selling books, games, artwork, badges, dice, LARPing gear, and trading cards (so many cards), as well as participation tables for 5e Dungeons & Dragons, various shades of Warhammer, card games (so many cards), Beyblades, figure painting, a lightsaber training academy, and probably other things I missed.

A selection of the amazing props brought along by The Real Kent Ghostbusters
Rachel and I posing with Slimer
I'd really hoped to get Rachel into an "introduction to Dungeons & Dragons" session, but we were there around 11.30 and the tables had proved so popular that the first available slot was 2.30pm... and it was unlikely we'd still be around then (as I have limited reserves of stamina).

The participation tables were packed from the moment we arrived, and just got busier
These were the lightsaber tutors, but they mainly ran classes for younglings through the day
The vibe of the whole show was very welcoming and everyone we spoke to was incredibly friendly, delighted we were there, and happy to talk about whatever geeky niche was their forte.

There were cosplayers - always happy to pose for pictures - and LARPers, with a vast selection of costumes, masks, and boffer weapons for sale. 

I achieved a lifelong ambition and purchased my first pair of elf ears! 

Incredible array of costuming and weaponry from Gem's Trading Company 
"You've made an old man very happy," I told the lady who sold me these ears!!!
I strongly suspect I was one of - if not the - oldest people there (knocking on the door to sixty this year), but it didn't matter. There was a youthful, positive atmosphere that I hope translated into cash in the pockets of the organisers so that this will become a regular event.

Geek Mania was the brainchild of Planet JJs Geekery, which, in very real terms, is close to being at the bottom of our road (although too far for me to walk there and back, sadly).

I really must try and get signed up for regular RPG events at the store, which I have to confess we've only actually been in once. Rachel is supportively offering to be my taxi to and from the store if I join their "club".

I also believe that Geek Mania being organised locally is a massive plus for the future of the show, as there's an automatic community investment here.

Either side of the Pandemic, there were several attempts to make "comic-cons" a thing at the Angel Centre, but they never really took off.

Run by travelling groups who organise such events around the country, there was no great incentive to come back if they didn't rake in the cash they had been hoping for at the first attempt.

That said, Geek Mania was definitely busier than any of the "comic-cons" I've attended at the Angel Centre over the years.

Overall, Rachel and I stayed for about an hour-and-a-half, which wasn't too bad by my usual variable health standards, only having to have a single sit down and cookie break.

Even though Pokémon is an alien language to me and seemed to dominate every other stall, I still managed to pick up some mighty treasures (as well as my ears) from the traders:

My Geek Mania haul
My first purchase of the day was a He-Man Funko Pop (because, like dice, you can never have too many Pops). Sadly, they were all out of Frieren-related Pops.

I was excited to find a couple of boxes of old 60s/70s pulp sci-fi anthology magazines on the floor of a bookseller's stall.

She very kindly picked them up and put them on the table so I could sort through them properly.

My main guiding principle here was looking for authors that Michael K Vaughan had mentioned on his Booktube channel, so that it appeared as though I knew what I was doing.

And finally I bought a cute little pocket zine from local artist Katherine Burgess, whose style and obvious talent made me wish I was producing a game - or a supplement - so I could hire her to illustrate it.

"Tonbridge. You will never find a more wretched hive of scum and villainy."

Monday, February 23, 2026

I AM THE WARLORD OF MARS!!!

Great White Ape of Barsoom (picture by Nick)
This weekend found Nick and I back at our local wargames' show, Cavalier, at the Angel Centre in Tonbridge.

It was my first time in a couple of years and while I wasn't feeling one hundred percent, I was determined that my excitement would see me through. And, thanks to Nick stepping in as my ad hoc 'carer' (in the absence of Rachel, who was at home with Alice), I managed an impressive (for me) three hours at the show.

The highlight of the day came early, when Nick and I had barely seen a quarter of the displays and traders, as a gentleman from the Maidstone Wargames Society invited us to join in their Labyrinths of Mars participation game.

This was one I'd mentally flagged ahead of time, looking at the list of games on the show's website, because - as I suspected - it was John Carter themed.

The game was a reskinning of the classic family board game Labyrinth, which I'd played with Nick and his son, Alec, several years ago. However, this iteration included fighting and treasure hunting, and was scaled up to feature 28mm miniatures.

My dynamic duo of Barsoomian warriors before battle commenced
The ever-moving Labyrinth of Mars
Nick's team (top) make a strategic withdrawal from my gang (bottom)
As with the boardgame, you always start your turn by sliding a spare tile into the layout - pushing all the other tiles in that row on one space, thus constantly reconfiguring the Martian (Barsoomian) maze, and making planning ahead quite challenging.

There were four of playing and we each had four objectives to find before we could escape the labyrinth, be they treasures, allies, or boosts, and you could earn special cards as well that gave you extra abilities or bonuses.

I'd got three of my objectives (a couple of artifacts and a Barsoomian prince), without making too much of a scene about it, but the last thing I needed for my 'collection' was The Great White Ape (pictured above).

The only problem was The Ape had just joined Nick's team, as Nick had played a "brain transfer" card on it, giving it a Barsoomian brain... rather than a raging great ape's brain!

So, I had to attack Nick's party! Aided by the prince, we overpowered Nick's characters (and with some lucky die rolls) and the ape opted to join my "stronger" team.

Then on my next turn (again more by luck than judgement), I was able to slide the walls of the maze to open a straight avenue to the exit... where I was declared not just the winner, but WARLORD OF MARS.

I suspect Nick is never going to forget how I robbed him of potential victory!


After this, we resumed our patrol of the main hall, and the first person we bumped into - who was demonstrating his grid-based Vietnam War game - was Paul of Pazoot, a wargaming YouTube channel I have recently discovered (thanks to his work with Big Lee of Miniature Adventures).

This was my first - in-person - encounter with an actual YouTuber.

Paul's 'Nam game, which he was putting on with the East Kent Wargames Society, will be the second of his Battle Chronicle range of narrow-focused rules sets across different historical periods. The first is 1812: Retreat from Moscow, which Big Lee is working on.

Here follows a brief selection of some of the other games being played at Cavalier:

Shepway Gamers' The Englishman's Castle: a 28mm Wars of the Roses conflict
The Kent & Sussex Dungeons & Dragons and RPG Club had a glorious set-up...
... their gorgeous 28mm scale ship reminded me that no one was selling Blood & Plunder
Milton Hundred Wargames Club's The Mog '93: Task Force Ranger in Somalia
You can never go wrong with an enormous Star Wars space battle (Friday Night Firefight Club)
Of course, as well as gaming, these events are also for shopping. Both Nick and I, in our own way, were surprisingly restrained this year. While Nick didn't buy anything, I managed to restrict myself to items for my Dead Man's Hand (Wild West) game.

I found myself mainly being drawn towards terrain, as I have enough unpainted gunfighters etc already, waiting to sent off for painting.

Me admiring Beowulf Miniatures Printing 3D printing range of Western buildings
(picture by Nick)
Amazing fantasy terrain at surprisingly affordable prices - I'm impressed I resisted
Pumpernickle Games do some lovely stuff - I hope to get some desert bits from
them at a later date, but, in the meantime, who doesn't want their own Stonehenge?
At the end of the day, I only purchased a Western bank, from Beowulf, with interior fixtures and fittings; a pair of metal cacti and a pair of resin outhouses from Debris of War; and a log cabin.

My haul from Cavalier 2026
It was a great time and I'm glad I persevered. I'd wanted to play at least one participation game, but wasn't sure if I was up to it. So I'm delighted it happened to me one I was looking forward to checking out.

I did have one "funny turn" - after squatting down to look at some items that were being displayed on the floor, then bobbing up again. But Nick kindly offered me his arm and helped me to a chair, where I could rest a while.

Once I got home (Rachel came and picked me up), I was totally zonked out for the rest of the day, then had a rough night of near-continuous coughing. But, you know what, it was so worth it.

I had a fantastic time with one of my oldest friends, we got to play an awesome wargame... which I won, we chatted with a ton of people, and I got myself some more bits for my PROJECT 60 wargame of choice.

And I've already have made a shopping list of future bits and bobs I can order from these traders online.

Below, you will see a 17-minute video by Model Paint Whatever of the sights and sounds of the day, which shows off way more of the games on display than I have:


And here's a piece from Big Lee himself about Cavalier:

Friday, February 13, 2026

"Get Off Your Horse and Paint Your Miniatures!"

To celebrate its 20th anniversary, wargame producer Great Escape Games has released three special collections of miniatures for its bestselling Western skirmish system Dead Man's Hand over the past few months.

The most recent, Put Up Yer Dukes, came out just the other day - offering five figures that encapsulate the iconic stature of John Wayne in the Western mythos.

To be honest, I'd have snatched this up just for The Shootist miniature, it being one of my all-time favourite Westerns, but I was buying up the sets as they were released anyway.

Prior to this we had The Quick and The Lead, which gave us miniatures for eight of the main characters in Sam Raimi's excellent Western The Quick and The Dead, as well as self-contained rules for running movie-style duels.

And the first of these bonus sets was A Fistful of Clints, five miniatures depicting classic characters portrayed by Clint Eastwood.

All the sets, of course, come with the requisite cards so you can use the miniature characters as "Legends of The West" (special characters) on your table.

While I may have picked up each one of these sets when they were released, so far I have only gotten my Clints painted by Matt:

My Fistful of Clints
I'm a long way from getting an actual game of Dead Man's Hand up and running, but I'm already entertaining ideas of battles just involving the characters from these three sets.

I really like what Great Escape Games has been doing with these sets and really hope they continue with this line: I'd pay good money for a Kevin Costner-inspired set, for instance.

Tuesday, February 10, 2026

I Blame Nominative Determinism

Showing off my new purchase... which means a new wargames project
Remember the other day when I said I would only be focusing on a single wargame project going forward?

Well, that pledge lasted about a week.

I shall be supplementing my investment in Dead Man's Hand with Hairfoot Jousting, a comical, fantasy jousting game that pitches halflings/hobbits/hairfoots against each other, while mounted upon pigs, sheep, giant turkeys, dogs, ferrets etc 

The rules seem simple and brief, so much so that the delightful book, published by Osprey, is actually split in two. The back half, which you flip the book to read, contains a variant of the game, Wartnose Jousting, allowing you to play despicable goblin jousters riding rats, roaches, frogs etc

Honestly, I couldn't help myself.

I've always been fascinated by knights (the clue's in the name) and, by extension, jousting.

The wallpaper of my childhood bedroom was resplendent with pictures of knights on horseback, and one of my early introductions to the concept of wargames was Andrew McNeil's 1975 tome, Knights At War (part of the Battlegame Book series).

One of the treasured books I have held onto since my childhood
As well as text pieces on the history of knights, arms and armour, heraldry etc, the oversized hardback contained four games. Each game's board was a double spread of pages, and the rules and counters you cut out from the card insert pages. It was a brilliantly simple idea that I can't believe hasn't been revived.

My favourite, and most played, game in the book was, unsurprisingly, Tournament, where you took control of teams of jousting combatants.

The other games were Arsouf, refighting the 12th Century clash between Saladin and Richard the Lionheart; Siege, which did exactly what it says on the tin; and Border Raiders, a snatch-and-grab scenario involving feuding 13th Century German lords.

To be honest, they were all great games, but it was Tournament I returned to most often.

In recent years, these passions have seen me visiting living history and re-enactment shows to get a more visceral taste of Medieval life.

For a while, there was even coverage of genuine, full contact jousting (rather than the scripted, wrestling-style jousting you see in the grounds of various castles and stately homes around the UK in the summer) on television.

I became quite a fan of world champion Charlie Andrews and his Knights of Mayhem. Sadly, those television shows - like the equally-enthralling Knight Fight about the Armoured Combat League - failed to attract the attention of audiences who'd rather watch yet more "documentaries" about Ancient Aliens and the Second World War.

Of course, now we have the magnificent A Knight of The Seven Kingdoms, the latest Game of Thrones spin-off, whose story unfolds amidst the grime and graphic violence of a jousting tournament. 


Anyway, I already ordered myself a set of miniatures for my new jousting wargame - a team of hairfoot jousters on their assorted mounts - from North Star, the game's manufacturer, using my monthly discount code from my Wargames Illustrated subscription. The figures arrived today.

Expect more updates on this new project in the future.

Hairfoot jousters from North Star Military Figures

Thursday, February 5, 2026

Miniature Haul At A Miniature Price!

Money Well Spent: £7.38's worth of tiny terrain for the tabletop

Because I can't help but be spinning multiple plates at once, even though I'm trying to streamline and focus all my hobbies, I decide to pick up some bits online that could make scatter terrain for either roleplaying games or my Dead Man's Hand skirmish wargame.

I can't recall if it was an Amazon advert or I was searching for something and found myself on the site, but this was the first time I'd explored Amazon Haul, its low-price Aladdin's Cave of affordable odds-and-ends.

Obviously, I knew of its existence, but had always assumed it was for household goods and fashion items... i.e. no interest to me.

But it turns out there's quite a bit of miniature modelling items on there.

The prices are so low that I thought why not chance a tenner (the minimum purchase to get free shipping)?

I got a pack of 10 transparent blue d12s (for £4.49), which shipped from within the UK and were with me a couple of days later, but the balance of my order turned out to be coming from China.

Yet, it only took a week to arrive and Amazon provided tracking details for every stage of the journey.

For £7.38, I picked up a collection of resin rocks and tree stumps, two packs of miniature trees, an ancient Roman column, and a tiny well (painted and ready for use). 

None of this stuff was produced with wargames' tables in mind, they're advertised as being for "fairy gardens", ornamental plant displays, bonsai decoration etc but they all look as though they will work perfectly for what I have in mind.

I need to base the trees, find a 'statue' to fit on the column (and probably drybrush the whole thing to make it look more aged), and possibly paint up the resin rocks but that part of the hobby is well within my limited skill set, so I'm looking forward to that.

As I said, I've never used Haul before - and won't be a regular customer - but I reckon I got good value for money on my first purchase.

A gamer can NEVER have too many dice!

Friday, January 30, 2026

ASPIRATIONS FOR 2026

Don't Want To Rush These Things: After 19 years, work shall begin on my castle
As we reach the end of January (which seems to have dragged on for about 30 weeks) I thought it was about time to lock in some aspirations for 2026.

HEALTH

Obviously after last year's health debacle (losing about seven months of the year because my legs stopped working properly and being in a great deal of discomfort), I want to get better this year.

More exercise and a healthier (urrgghhh!) diet are key. Hopefully, at the very least, I can bring my blood sugar levels down so I can get the steroid injections in my spine that will allow me the freedom to do more beneficial exercises.

READING

I've already stated that I want to get back into reading more this year (eyes willing), both novels and comic books, as both have slipped in the last seven or eight months.

I'm hoping to dig into my collection of recent Conan the Barbarian pastiche hardbacks, as well as the upcoming new Philip Reeve novel, and a random assortment of other books that either I've purchased for myself or were gifts.

I also have a massive backlog of comics to get through. Even though my pull-list continues to shrink, fresh issues keep arriving every month and I keep getting further and further behind.

My Read Judge Dredd Every Day is going... okay. I read either a story from volume one of the Complete Case Files or fresh material from current issues of the weekly 2000AD or the monthly Megazine pretty much every day. Pretty much.

CASTLE

For my 40th birthday (god, I can't believe it's been that long), Rachel's dad built me a tower that I could then decorate - along the line's of Rachel's dolls house hobby - and while I've collected a lot of "bits" to go inside it, two decades on and I still haven't started proper work on it. 

I keep flip-flopping on the theme of the tower in my mind (sometimes it's a superhero HQ, sometimes it's a U.N.I.T. base from Doctor Who, and sometimes it's even a Dungeons & Dragons-inspired fantasy castle!). This year I really must get on with it.

I'D RATHER BE KILLING MONSTERS

The tabletop roleplaying Facebook group I started over six years ago, I'd Rather Be Killing Monsters, is ticking over nicely, with almost 460 members but I'd really like to kick it up a gear.

I want to make the group more interactive, get more conversations flowing.

At the moment it feels as though there's about a dozen of us doing all the heavy-lifting. I'd like to get more members of the group engaged and talking about their own games, the campaigns they're running or playing in, monster/treasure/trap ideas etc

And, of course, I'd always like to increase the membership.

PROJECT 60

This is the big one for me, my core focus for the geeky projects I want to have in place before I turn 60 at the end of this year. Yes, it includes everything I've set in stone above but the two major things I'm channelling my energies into are establishing a singular roleplaying campaign for me to run - that will have legs - and a (skirmish) wargame with painted miniatures and terrain that I can play solo or invite friends over to play.

The current top contender for a roleplaying game is the anime fantasy Twilight Sword.

When it comes to skirmish games, for a while I was spreading myself a bit thin by embracing several genres and settings, but I've finally decided that I need to concentrate on just the Western game Dead Man's Hand.

I'd hoped to get started on terrain building and painting last year, but my osteoarthritis put the kibosh on that. This year I will make up for that.

Monday, November 17, 2025

THE RANCH GATES ARE OPEN, COME ON IN!

Photo by Gonzalo Acuña
Welcome to The Triple C Ranch*, for the official opening of the Cowboys, Capes, and Claws blog - my personal odyssey through the realms of horror movies, Westerns, and superheroes (not necessarily in that order).

Mosey on in and make yourself comfortable. There's plenty to read - and watch - from the get-go as I have postings dating back to January 1. Many of these are what I term "retro reviews" (it's in the tags under the post), which are reviews I've written over the years but were originally to be found on other sites (different blogs, Facebook etc).

However, you'll also find plenty of fresh material, encompassing my real life "adventures" and the various areas of geekdom that tickle my fancy (and hopefully yours).

I'm aiming for a laid-back, easy-going, approach here and welcome comments, opinions, and constructive criticism (even after almost two decades of blogging and a career in local and trade journalism, I'm still learning and honing my craft).

The blog was deliberately designed to be bright and cheerful and - as with all the blogs I create - is best viewed in "web format" (that is, on a laptop or PC) rather than in "mobile format". While it will, of course, be accessible in the latter format, I just feel you miss out on a lot of the bells and whistles that have come with the 'carefully crafted' appearance and features of the site.

Stetsons - and capes - are cool!

Yes, there will still be typos - even in the older material. My brain often zigs while my fingers zag - especially when I'm writing enthusiastically - and things go unnoticed because I inevitability proofread my posts "as I intended them to be" rather than "what is actually on the page".

There'll be some Doctor Who and roleplaying chatter along the way, between the comic book stuff and movie reviews.

Hopefully you'll also see a lot of wargaming-orientated material as I slowly pull together my Dead Man's Hand game and possibly a Judge Dredd one as well... before I turn 60 next year (aka PROJECT 60).

However, my recent (since July) health issues - with a diagnosis of osteoarthritis in my lumbar facet joints, and the attendant problems of major mobility issues and general weakness - have rather derailed my plans for both PROJECT 60 and my 20/20 Vision.

This has also contributed to a surprising loss of interest in roleplaying games (particularly the effort involved in running them), which I hope to dissect and analyse in due course. However, I am looking forward to playing in Pete's upcoming Outgunned game.

Contrarily - and unexpectedly at this late age - my interest in watching sports has increased dramatically, particularly Lucy Bronze and her colleagues in Chelsea Women's team.


But don't worry: this isn't going to become a sports blog - unless you count musings on Red Dwarf's Zero Gravity Football, 2000AD's Aeroball, or the awesome 1990 post-apocalyptic sports movie Salute of The Jugger.

If you've got this far, I'd be mighty pleased if you clicked on the "follow" tab down in the right-hand column (marked "posse"), to allow this humble offering to slide into your reading list - and give me some idea of how may of you fine folks are actually still interested in my twaddle.

Crack a cold one, pull up a chair, and sit a while... you've got 321 days of reading to catch up on.

* Please note, I will probably never refer to this site - or my home - as The Triple C Ranch ever again, but it worked for this welcome post.

Image by Xoán Carballo from Pixabay

Friday, November 7, 2025

PROJECT 60: Back To The West


Good news for PROJECT 60 and the land of Dead Man's Hand. My latest couple of painted posses are galloping back to me from professional painter, Matt of Glenbrook Games Painting Service.

As shown above, the two sets - produced by Great Escape Games - are The Family (a group of well-armed, militant religious zealots) and A Fistful of Clints (five different Western characters played by Clint Eastwood).

Next up will probably be The Quick and The Lead, a collection of eight gunfighters, based on the excellent Sam Raimi Western, The Quick and The Dead.


While these are sitting, patiently, in my gamesroom, I'm not yet sure if I'll send them to Matt before Christmas or not.

As to the Judge Dredd miniatures mentioned last time, I continue to snatch up sets I don't already own that I see on eBay for a reasonable price. However, given that Warlord has killed the line off, the prices are already starting to rocket upwards on the secondary market.

I'm looking at this as a more long-term project now, as I really ought to concentrate on one thing at a time. And that one thing is Great Escape Games' excellent Western skirmish game.

Dead Man's Hand remains my primary PROJECT 60 objective on the wargaming front, even though my plans to put together all the buildings I've purchased for the setting have been temporarily scuppered by my misbehaving spine.

I still have just over a year to 'complete' PROJECT 60, and - health-willing - I aim to devote more time to it in 2026. Particularly, the time I'd planned to spend on it THIS year!
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc