Showing posts with label traveller. Show all posts
Showing posts with label traveller. Show all posts

Wednesday, April 8, 2026

FUNKY DICE FOR THE WIN!!!

My Sicherman dice
Today I acquired - courtesy of eBay - a pair of Sicherman dice.

At first glance you might think these are just ordinary six-siders... but notice the "8" on the left die and the two "2"s on different faces of the right hand die.

These are true math rocks. And, almost, totally pointless in a gaming situation. 

They only work as a pair (so I must be careful not to mix them up with my many, many other six-siders).

One die has faces numbered 1, 3, 4, 5, 6, 8 and the other is numbered 1, 2, 2, 3, 3, 4.

Invented by Colonel George Sicherman of Buffalo, New York, in 1978, these dice have exactly the same probability of generating each number between 2 and 12 as a normal pair of six-sided dice (e.g. one in 36 for a total of two; two in 36 for a total of three etc).

Sicherman dice are the only other design of a pair of six-sided dice that replicate the probabilities of 'normal dice' (while using positive numbers).

Except for doubles - you're screwed there as the probabilities are clearly not the same. 

So, what's the point of these dice? Who knows? It's just playing craps with probabilities, a mental exercise.

But they're funky dice I didn't have, so I had to add them to my ever-expanding dice pool.

I guess you could use them for Traveller (or any other 2d6 system where it's the total that counts, and doubles don't give you any bonuses).

I'm pretty sure it was the prodigious Simon Miles, of Dunromin University Press, who first introduced me to these special dice at some point last year, during a commentary on - surprisingly - RPG dice. But from the moment I saw the Sicherman dice, I knew I had to own a pair.

However, I fear this may have opened a fiery portal to the world of other obscure math rocks...

Thursday, January 15, 2026

THROWBACK THURSDAY: Nick's Traveller Campaign

Until the formation of the Tuesday Knights in 2008, our longest running campaign was Nick's Traveller game, which began when we were still in school.

It followed the intergalactic adventures of Jamus Dirkson (a suave, big game hunter, Roger Moore-wannabe and ladies' man, played by Steve), and his stunted, ne'er-do-well comrade, Marcus DeChambre (a psychotic, trigger-happy, bargain basement-Wolverine, mercenary/scout, played by me).

As much as I enjoyed the gun-fu, hack'n'slash of Marcus at the time, in retrospect I realised I role-played the character very poorly and Nick was extremely tolerant of my juvenile violence obsession - no matter how much it must have screwed with his carefully plotted adventures.

Pete made guest appearances every now and again - but always playing different characters as was his M.O. during that period.

This campaign ran for years and years and only came to an end because 'real life' got in the way and meant regular gaming meets were exiled to the waste bin of history.

After Dungeons & Dragons, Traveller was the first game system of any substance that I played regularly, thanks to Nick. I would hazard a guess that, with substantial breaks, this particular campaign ran for about a decade.

As a side-project Nick also invented the Grav-Ball boardgame (kinda American football in zero-G), which in later years of school became a mainstay of the after-school games club, when we created a league. I'm not sure if we ever finished a season of that, though!

Years before Eden Studios suggested framing games of their Buffy The Vampire Slayer RPG as a television show, Nick was presenting us with Traveller adventures as on-going seasons of futuristic vid-casts.

Back in 2007, Nick kindly unearthed his log of our various adventures over the years, with annotations where appropriate.

Season 1

  • 1. Loggerheads (an old Journal of The Travellers Aid Society adventure)
  • 2. Rumpus on Ranther
  • 3. Yo-ho-ho (river pirates in Apocalypse Now-style boats)
  • 4. Wheel of Fortune (the first appearance of the Corsair Casino, a popular haunt, and Grav-Ball)
  • 5. Hot Spot (archaeology in Vargr space...)
  • 6. March or Die (... results in 'volunteering' for the Vargr Alien Legion)
  • 7. Night-time on the Khanate (... from which I believe you ended up deserting!)

Season 2

  • 1. The Mission (captured by Claw, the Ho Chi Minh of Vargrdom)
  • 2. The Shooting Party (hob-nobbing with the local nobility)
  • 3. We're Leaving on a Jet Plane (making their getaway...)
  • 4. The Night After the Morning Before (... back to the casino)
  • 5. Age Concern (a spot of big-game hunting)
Season 3
  • 1. Unlucky for Some (fighting the Vargr invasion on an iceworld)
  • 2. Dirkson's Dogfight Demise
  • 3. Royal Dirk (in which Jamus becomes King of Andrex...)
  • 4. King Kang: The TV Movie (a diplomatic mission to a mad Vargr ruler, which also involved rescuing the Marquessa, Jamus' recurring romantic partner [although he had to keep dodging the Marquess] from the harem)
The Mini-Series
  • 1. Adventures in Baby-Sitting (a luxury liner - Pete was B'zarr, the head of security - escorting the Archduke's young niece and nephew home)
  • 2. Day of the Knight (a hijack attempt - well, there had to be really)
  • 3. Farewell to Arms, Hello New Order (the all-time quote of the game from Marcus de Chambre: 'I grab a beermat and rush into the toilet..' Dirkson is knighted on Deneb, Marcus deChambre gets proper bionic arms, aahhhh!)
  • 4. Dirkson's Dirk (into the desert; velociraptors are mentioned)
  • 5. Bungle in the Jungle (possibly some big game hunting to finish off?)
What I always loved about Traveller - besides the character generation system where you could kill off your creation before he'd even got to adventure - was the simplicity of the whole system, something sadly lacking in many of the modern inspired systems.

You had a handful of skills, rolled 2d6 for task resolution and your physical attributes were also your "hit points"... it really couldn't have been any easier.

My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc