In homage to Pete's recent OUTGUNNED Adventures campaign, in which our characters found - then sank - Atlantis, I thought I'd share these two videos from geek architect Dami Lee.
Here she uses mathematics and physics to investigate Plato's description of the fictious city, and, unsurprisingly, the numbers don't add up.
But remember, gentle reader, to never let facts get in the way of a good story...
And that's when the shooting started. We were on one side of the amphitheatre, the soldiers and Wieloch - dressed in some strange (Atlantean?) robes and chanting in a language we didn't recognise - on the other.
Rising out of the water in the basin of the amphitheatre was an altar bearing a clearly supernatural trident.
Our heroes (at the bottom) face off against a unit of Nazis and a wannabe wizard
As bullets zipped to and fro, and we were able to pick the Nazis off one-by-one, Wieloch strode forward and grabbed the trident. Much to his obvious shock, he found himself bathed in a crackling electrical field that was clearly causing him incredible pain.
Freya (Clare's photojournalist) took a pot shot at him, but the field encasing the professor also acted as some kind of shield, deflecting Freya's attack.
Buck (my explorer) and Dick (Kevin's ex G-man) continued to pepper the soldiers with well-aimed shots, but then Wieloch suddenly underwent some otherworldly transformation as his eyes turned white and his facial expression contorted into something demonic.
Hollering in an alien tongue, he appeared to command the monstrous tentacles to destroy the structure we were all in - oblivious of his former allies.
As the ceiling began to fall, the soldiers scattered... heading our way (the only exit now).
Using my keen, hunter's observation [and a Luck point], Buck quickly studied Wieloch and the "force field" around him, and realised that the electrical screen didn't extend to the trident itself.
Taking a deep breath, Buck remembered the killer shot he had taken in Antarctica many months ago [during Pete's previous Hollow Earth Expedition iteration of this game, back in February 2024] to blow up an Elder God, exhaled and pulled the trigger.
The trident exploded into many splinters, the tines fell apart and the shaft cracked, and almost simultaneously - as Wieloch's power waned and disappeared - the tentacles wrapped themselves around the possessed professor and, with sickening rending, popping and crunching sounds rent his body into a million pieces.
My colleagues traded a few more shots with the soldiers, then I barked over the sounds of gunfight and falling masonry that we might as well make a break for it as there was nothing more we could do here.
The Nazis, of course, weren't aware of the animated statue trap on the bridge and we heard their screams as they discovered its lethality.
Further on and almost out, we tried to jump the open pit trap that was blocking our escape, but we were all tired by then and only Freya got out of the six foot hole with her dignity intact. Both Dick and I managed to hurt ourselves in the fall, but mainly it was our pride that took the most damage.
As we pulled ourselves out, the remaining two Nazis came barrelling into the room. One went straight into the pit and so Dick shot the other.
As the violent shaking of Atlantis - probably caused by the monster that had eaten Wieloch - increased, the sea levels rose, and tremendous cracks appeared in the roads and buildings.
We raced to our waiting sea plane, where Oynx (our NPC pilot) was struggling a bit to get the engines started.
Climbing into the plane, we said: "Oynx, take us home." And with assistance from Dick and Freya, she was able to fire up the twin engines and get the plane into the air.
Behind us, the ruins of Atlantis sank beneath the waves. Leaving no evidence that it had ever been there!
No evidence... except the plain, wooden cup Freya had picked up during our initial exploration of the island.
We had otherwise escaped largely unscathed, but Dick had taken a bullet in the shoulder during that final gunbattle that would leave a nasty scar.
Little did I realise, at the time, that that last Nazi had somehow survived and, of all our group, he had sworn a blood oath against Buck Hannigan to seek revenge for his fallen comrades.
As Onyx (our currently NPC pilot) banked the seaplane towards the island, we heard, aft, a loud cracking sound in the air. Looking back we realised the zeppelin had been struck by lightning, but - even more terrifying - it was now in the grasp of indescribably large tentacles that had arisen from the water and were squeezing the life out of the German craft.
Piercing the 'energy shield' over the island, we inspected the ruined and abandoned Greco-Roman city as we came in to land in the calming sea on the far side of Atlantis, parking the plane up on the beach so we could go exploring.
Onyx stayed with the plane - just in case we needed to make a hasty exit.
It soon became clear that the city had been abandoned by its populace - suddenly - a long time ago. The houses were falling down, furniture turning to dust, nature slowly reclaiming it all with encroaching vines.
Freya (Clare's photojournalist) was absorbed by the archaeology, while Buck (my explorer) and Dick (Kevin's former G-man) listened out for German survivors and any remaining natives.
Eventually we made our way up a main thoroughfare to the giant bronze gate barring the sturdy entrance to the central temple.
The door of four faces
As we approached, a poem was seen, carved into a wall, which Freya was able to translate:
"To face the sea, you must catch the rising wind follow the lesser stars fear the darkened depths"
This sparked much discussion as to its meaning. We suspected it was a series of clues to solving any challenges we would have to face, But even the first four words took us a while to get our heads round - until Dick suggested it was "face" as in "confront" rather than "look at".
"Catch the rising wind" was clearly connected to the brass door, which was cast with four identical faces, their lips pursed in a blowing fashion (see picture above).
Using my lighter I detected a breeze from the left mouth and the bottom one, then Dick accidentally set off a pit trap when he probed one of the orifices with a rolled-up leaf. Thankfully, the only thing bruised was his dignity.
After a lot of mental gymnastics, together with our vast selection of skills and feats, we eventually cracked the code and Freya had to suffer the minor embarrassment of putting her lips to one of the mouths and inhaling until there was an audible click and the door dropped down into the ground.
Beyond the vast bronze door was a flight of stairs heading down under the temple. As it was the only way we could go, we descended.
We quickly realised that the wall-mounted crystals were emitting light, some even set in small brass cages that we could lift off the wall and use as torches.
The further we went, we noticed a panorama of bas-reliefs on one side were telling a story: a boy finds a trident in the sea that grants him magical powers; he attracts a following, but as he older he gets corrupted by the enormous power; his followers rebel against him; the rebels kill the prophet and take the glowing trident to the temple; unfortunately calamity strikes and the temple is attacked by giant tentacles.
If this was a true record of the fate of Atlantis, we were very impressed that someone was so dedicated to their work that they stayed on to record the destruction of the city in stone as it fell down around them!
Reaching the bottom of the stairs, so that we were now at sea level, we found ourselves in an enormous cavern, bisected by a bottomless chasm, and crossed by a single stone bridge - that was adorned by three pairs of armed mermen statues.
The pathway across bridge itself (pictured right) was decorated with a panoply of star-shaped crystals, small, medium and large.
Buck thought he'd understood the "follow the lesser stars" clue, but treading on one of the small stars just woke the nearest merman statue. It swivelled round on its plinth to face Buck and tried to jab him.
Eventually, after another lengthy discussion, Buck and Freya were able to figure out what the patterns were (again drawing on their particular fields of knowledge).
Buck was then tasked with guiding his two companions across the cunning trap.
This was very tense [a LOT of dice rolling for me, with my colleagues' lives in my hands], but eventually everyone made it across - although I did stumble at the last moment and had to be pulled to safety by Dick and Freya.
On the far side of the bridge we realised there were no more crystals, but as we continued down the slope it actually began to get lighter.
Soon we entered a partially-flooded amphitheatre. We were just admiring the clear sparkling water when a massive explosion filled the room with dust and debris.
Emerging from the haze came a unit of Nazi soldiers (about 10 at a quick estimate), just as an altar rose up in the middle of the flooded stage - bearing on it a strangely familiar trident.
However, things escalated rapidly, for behind the soldiers came our nemesis, Professor Kasper Wieloch, no longer dressed in his military uniform but wearing arcane robes instead.
Framing our vision of this vile man, the horrific tentacles from earlier were flailing around... presumably under his control!!!
It's not looking good for our heroes!
TO BE CONTINUED...
CAST:
Buck Hannigan - Me
Freya Larson - Clare
Dick Tate - Kevin
Onyx Jones - NPC*
DIRECTOR:
Pete
*Unfortunately it appears that Mark will be unable to join us for the foreseeable future. We all wish him the best and look forward to his return to our table as soon as possible.
Conan of Cimmeria believed that Thulsa Doom’s evil had been banished forever, but the Atlantean necromancer’s dark power stirs once more and, if it cannot be stopped, the dead shall overtake the living! The Tyrant-King of Atlantis returns and all shall suffer, unless Conan and his brave allies can turn back the tide!
Did you miss out on the Conan The Barbarian offering on May 2's Free Comic Book Day?
Written by legendary Conan scribe Jim Zub, with art by Jesus Merino, the comic is a prelude to the next big Howardverse comic book crossover event, Tides of the Tyrant King, starting in the Autumn.
This year's event ties into the classic 1929 Robert E Howard pulp story Skull-Face, his take on the Sax Rohmer's popular Fu Manchu adventures that began in 1912.
Tides of the Tyrant King also features, from the original Skull-Face yarn, Soldier Stephen Costigan, cousin of my favourite Howard creation Sailor Steve Costigan.
Map of Robert E Howard's Hyborian Age, from Titan Comics' Conan The Barbarian
In 1932, Robert E. Howard wrote an essay describing an advanced civilization at the end of the last Ice Age, destroyed by catastrophe and flooding, followed by a final period of glaciation. He called it the Hyborian Age. Today, Graham Hancock argues for essentially the same sequence of events using modern geological evidence. But Howard got there first, drawing on sources that go back over a century.
In this video, I trace the intellectual roots of Howard's fictional prehistory through Ignatius Donnelly, the Theosophical tradition, Charles Hapgood, Jack London, Yogi Ramacharaka and B.G. Tilak, who argued that Vedic myths preserved memories of an Arctic civilization destroyed by glaciation.
Featuring rare first editions from my personal collection including the 1938 LANY first publication of The Hyborian Age, one of fewer than ten known copies.
A fascinating half-hour presentation by Howard scholar and essayist Jeffrey Shanks (his erudite writings appear in every issue of Titan Comics' bestselling Howardverse books).
In this feature, he looks into the early 20th Century (and prior) archaeological, historical and pseudohistorical, mythological, and occult ideas on prehistory and the Atlantis myth that fed into Robert E Howard's fictional setting of the Hyborian Age.
[Unfortunately, Mark was unable to attend last night's game; his one request was that his character, our pilot Onyx, stay with our plane. However, what we couldn't have known was that almost the entire episode took place within the seaplane... and Onyx - run by committee - turned out to be our MVP!]
Picking up from the end of the previous episode, our heroes - Buck (my explorer), Freya (Clare's photojournalist), Dick (Kevin's ex-G-man), and Onyx (Mark's pilot) - launched our seaplane in pursuit of the giant Nazi zeppelin.
The Hindenburg-sized airship was heading towards the co-ordinates we had discovered that we believed revealed the location of the mythical island-state of Atlantis!
Our foes didn't know that we had the location as well - thanks to some clever thinking by Freya - and so I advised veering off to refuel at an airbase of Oynx's choosing, then beating the enemy to the secret location.
However, that option was quickly taken off the board when two Luftwaffe planes (launched from under the airship) came diving towards us, intent on shooting us down.
As our plane was unarmed, Buck leaned out of one of the rear doors - secured by a seat belt and with Dick helping him steady his aim - and started to open fire with his hunting rifle.
Our plane took some hits in the attack, but I managed to take out one of the pilots so that he crashed his plane into the ground.
The zeppelin
Evading the other, Oynx - assisted by eagle-eyed Freya - then spectacularly flew our plane up and into the aircraft hanger underneath the zeppelin... surprising the two mechanics working in there.
Still secured at the back door of our plane, Buck shot one of the technicians in the knee, taking him out of action, while Dick and Freya rushed out and assaulted the other. Dick delivered an impressive uppercut, K.O.ing the man instantly.
Pete's hasty map of the hangar underneath the zeppelin
Convinced the Nazis were unaware of our presence, we secured the hangar, tying up the two unconscious men and hiding them behind some crates. Dick barricaded the portals at either end of the large room, so no one could get in, then we set to work manoeuvring our plane so that it was ready to eject when the moment was right.
Several hours passed and we saw that the zeppelin was now sailing over the Mediterranean at night, heading towards a mysterious bank of clouds.
At this point, we could hear people banging on the doors - trying to get in - and so it was clearly time, as the airship entered the fog bank, to drop out of the hanger and see where we were.
I'm not sure we really expected to see the ancient city of Atlantis floating on the stormy sea in front of us!
Pete modelling this year's bold shirt choice for turning the tables on our player-characters
After their successful treasure hunt last time, our heroes - Buck (my explorer), Freya (Clare's photojournalist), Dick (Kevin's former G-man), and Onyx (Mark's aviatrix) - are gathered in the ornate office of their paymaster, Professor Kasper Wieloch.
We are in Austria, in a very stately home on the banks of Lake Wolfgang (which is a real lake).
The professor was delighted that we'd found the cypher and shares with us a copy of the document he believes is the necessary element to crack it and find the co-ordinates of the lost island of Atlantis.
It's a word puzzle that eventually Onyx and Freya solve, allowing Kasper to correctly jiggle the dials on the ancient cypher we'd brought back from Greenland, revealing to him just what he wanted to know.
[Of course, we - as players - had seen massive red flags, since the start of this session, about this gathering, This started with Pete setting up miniatures on the table to show where we all were for what should have been a simple debriefing. Secondly, he dropped in that we'd all been made to surrender our weapons - by the professor's staff - on the way in, much to Mark/Onyx's chagrin].
Wieloch's lakeside mansion
Wieloch's understated office
With a manic grin on his face, Wieloch shrugged off his lab coat to reveal a Nazi uniform underneath as he spoke into a microphone on the desk - dictating the co-ordinates.
Behind us, his butler, Hans (who Onyx had failed to seduce to persuade him to fetch her weapon back) drew a pistol, as doors on both sides of the room swung open and eight Nazi thugs burst into the room, pointing guns at us.
Buck charged the nearest thug to him, barrelling him over and subsequently hoisting him up and using his body as a shield to absorb the bullets fired in his direction. He then threw the corpse at two of the others, bringing them down and dived at the final minion on his side of the room and engaged him in a drawn-out slugfest.
Professor Kasper Wieloch (left) and Hans The Butler
Onyx dived over Wieloch's desk and proceeded to stick her fingers in his eyes, in an attempt to blind him and bring him to heel. Unfortunately their bloody tussle ended with the Nazi scientist staggering blindly out of one of the doors and clattering down stairs to find the rest of his men.
Freya and Dick took on the other four Nazis - as well as Hans the nefarious butler - in a surprisingly one-sided fight, as the thugs seemed as accurate in their shooting as Star Wars stormtroopers.
Once we were victorious, we saw out the window that the wounded Wieloch was being helped into a small zeppelin that had docked in his garden; his escape being covered by a number of rifle-bearing soldiers who kept us pinned down as they got away.
Freya was able to get an impression of the co-ordinates off of Wieloch's desktop notepad, then we bolted down to our seaplane... only to discover it had (unsurprisingly) been sabotaged by the villains.
Onyx was quite confident her aircraft would be quicker than that of the bad guys, but we had to trust that her legendary repair skills were up to the task of undoing whatever damage the Nazis had done.
TO BE CONTINUED...
CAST:
Buck Hannigan - Me
Freya Larson - Clare
Dick Tate - Kevin
Onyx Jones - Mark
DIRECTOR:
Pete
Buck & Dick (top) and Onyx & Freya (bottom)
MY NOTES: While it was great to have Mark back at the table again, the first time we'd all been together for the better part of nine months, Outgunned Adventures is currently reinforcing my long-held dislike of dice pool systems.
I know we're still getting to grips with a new system, and trying to grasp all its nuances, but for what - at first glance - appears to be a simple system (much like Hollow Earth Expedition's Ubiquity mechanicsbefore it), seems almost randomly fiddly.
Dice pools also make everything slow - as was demonstrated by the fact that almost the entirety of this session was our fight against the bad guys.
Conversely, I would point out that I appreciated the fact that the thugs we were fighting were incredibly lousy shots. It's not exactly cinematic (and that's the style the game is seeking to emulate) for a larger-than-life pulp hero to be offed by a random goon!
Precariously suspended between a pillar of rock and one of ice, Erik The Red's Drakkar
Picking up from the end of the last episode, our heroes were confronted by the sight of Erik The Red's two-masted longship, The Drakkar, suspended precariously between a pillar of rock and a pillar of ice.
An enormous chasm split the subterranean cavern in which we found ourselves, dropping away hundreds of feet to freezing water below and opening to the sky far above us, causing the ice to glitter with ambient light.
Buck (my world-weary explorer), Dick (Kevin's former G-man), and Freya (Clare's photojournalist) stood at the foot of the rocky pillar, the words of our benefactor Professor Casper Wieloch ringing in our ears about his quest for a mysterious artefact from this site.
Clearly this dangerously balanced Viking longboat was the ideal place to hide such an item.
It was quickly decided that Buck would climb up to the ship, as climbing was one of his areas of expertise, and then Freya would follow to lend support.
Dick would stay on the rocky ledge to keep an eye on things outside of the longboat.
[Unfortunately, this did mean that Kevin was rather side-lined for a vast portion of this session, which I felt rather bad about as Buck took the spotlight].
Carefully, we made our way onto the ship... but not carefully enough. We had barely taken a step onto its deck when it shifted and dropped dramatically at one end.
We could see a trapdoor hatch near the prow and so, roped together, Freya and Buck cautiously made their way along the central aisle, between the oarsmen's seats, as the boat groaned and shifted beneath us.
Buck made it through the hatch, and Freya followed. We found a cargo hold full of crates, rotting barrels, and frozen fish, but the beady-eyed Freya couldn't see any indication of treasure down here.
She did draw attention to the cracked and loose floorboards though, which gave Buck the idea of prying one up to see if anything was hidden underneath them.
This the two adventurers did. And the first thing they saw was the glint of gold coins!
They needed to lift up a second floorboard so Buck could get down there, but the ship lurched dangerously to one side, not only sending crates and barrels sliding about, but also dislodging a small collection of gold coins.
Once the ship had settled, Buck lowered himself down and, ignoring the few gold coins scattered around, immediately saw the skeleton of a Viking warrior laid to rest in the crawlspace under the hold. The long-dead Norseman was clutching a scrap of paper and a large metal disc.
Buck delicately removed both items, but that movement was the final straw for the ship. It started to noisily crack in half and was obviously going to plummet the great distance into the icy water below.
Witnessing this from outside, Dick took hold of the rope that was attached to his comrades, who were racing out of the crumbling relic.
In a storm of rotting wood, Buck and Freya leapt to safety, secured by Dick.
Taking a breath on the ledge, Freya read the scrap of parchment:
She translated the Greek text as "Island of Atlantis".
Dick, on the other hand, examined the disc - which was actually three discs, joined together, with Latin letters on, and realised it was some form of ancient cypher.
Clearly this is what their paymaster had been seeking.
The ancient cypher
EPILOGUE:
After the bold trio made their way to Nuuk, and met up with aviatrix Oynx (Mark's character), they flew on to Austria where they met Professor Casper Wieloch at his home overlooking Lake Wolfgang.
He was delighted with what our heroes had achieved and admitted that he already had a lead on how he could crack the Norse code.
For numerous reasons, it's been a rough year for the Tuesday Knights.
Until this week, we haven't gathered for gaming purposes since about May, but given the improvement in my mobility and stability I was determined that we get in, at least, one game before the end of the year.
Sadly, Mark wasn't able to make it due to a prior commitment, but Clare, Pete, and Kevin showed up this week for the resumption of Pete's pulpy "weird science" campaign.
We finished that campaign's first "season" in February 2024, after three years and 32 sessions of gaming.
The idea of this week's gathering was to "generate" our characters and gain an overview of Pete's new system of choice: Outgunned Adventures from Two Little Mice.
Festive bao buns, courtesy of Rachel
But, first, we had a massive Christmas feast of pizza and festive nibbles to tuck into, prepared for us by Rachel, and a lot of catching-up to do. Sure, we chat in our WhatsApp group, but it's not the same as face-to-face banter.
Once we reached the stage where we couldn't eat any more, the table was cleared and the gaming began.
Following the get-together Pete and I had the other day about transferring the group's characters from Hollow Earth Expedition to Outgunned, Pete handed out character sheets to us all and talked us through character creation.
I liked this because, at the end of the process, the characters felt like our own creations rather than just "pregens".
The game's simple dice mechanic was explained and then we were thrown into Frozen Legacy, the first episode of the Saturday morning serial (ie. campaign) called The Fate of Atlantis.
It's still the pre-war 1930's and our characters - explorer Buck Hannigan (me), photojournalist Freya Larson (Clare), and former G-man, Richard Tate (Kevin) - are now freelance adventurers.
We've been hired by Professor Casper Wieloch to find the lost tomb of Erik The Red in Greenland, and retrieve a mysterious (and unknown) artifact. To aid us, the professor loaned our group Odin's Key, an iron medallion engraved with runes and with a translucent crystal lens at its centre.
Prof Casper Wieloch (left) and sketch of Odin's Key (right)
We soon found ourselves scaling a massive ice wall in Greenland. Buck put his mountaineering experience to good use, keeping his friends safe on the tricky ascent as the wind howled and the sea crashed violently below.
At the top of the climb we found a plateau with a single, ancient, Christian memorial with the words "sicut vixi ego relinquo" carved up on it.
Freya translated this ("as I lived, so I depart"), but raised concerns as to why someone who had rejected Christianity (ie. Erik The Red) would have a Christian memorial.
Patterned floor tiles
Spotting a groove in the side of the stone, Buck blundered on, inserting Odin's Key (while still clenching it firmly). This - unfortunately - set off the first booby trap. The ground opened up beneath us and we were all propelled down a rough slide into the freezing ocean water.
Luckily, we spotted a nearby cave and swam into it for safety. Inside we found a passageway leading deeper into the rock, which led us into a big cavern containing some Viking skeletons.
As we progressed, it became clear that the room was man-made, with Freya identifying the Viking architecture and the large statue of Odin, holding a golden spear, at the far end.
Between us and the statue, which wore an eyepatch featuring the same designs as our medallion, was a floor of finished stone, featuring tiles of different colours.
It was clear this was some kind of puzzle trap, but when Freya looked across the floor through the lens of Odin's Key she saw "safe" routes illuminated - unfortunately a different route depending on which eye she used to peer through the Key.
With Dick and Freya staying back to guide him, Buck began to cross the floor - following their instructions.
Unfortunately, he picked the wrong path to start with, causing the statue to lower its spear at him and a tidal wave of sea water to surge through the cavern, accompanied by a strong rush of wind.
Second time lucky (now in near pitch darkness), Buck reached the statue and found a partially opened panel behind it, which he and Dick managed to force open.
They passed through a narrow corridor into a blinding light, emanating from an enormous ice cavern where a Viking longboat was suspended from the ceiling, wedged between two pillars of ice.
As has now become a tradition, Titan Comics will be using next year's Free Comic Book Day event to launch a pivotal new event story arc for its flagship Conan The Barbarian series.
Written, as ever, by the inimitable "Grim" Jim Zub, the free, 24-page Conan The Barbarian: Tides of The Tyrant-King #0 will be released on May 2, 2026, ahead of the Tides of The Tyrant-King miniseries in September.
Conan of Cimmeria believed that Thulsa Doom's evil had been banished forever, but the Atlantean necromancer’s dark power stirs once more and, if it cannot be stopped, the dead shall overtake the living! The Tyrant-King of Atlantis returns and all shall suffer, unless Conan and his brave allies can turn back the tide!
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc