Showing posts with label dark tower. Show all posts
Showing posts with label dark tower. Show all posts

Wednesday, December 10, 2025

PROJECT 60: What's To Be Read?


Inspired, in large part, by Booktube - and Michael K Vaughan, in particular - I'm setting myself some personal "book reading challenges" for 2026.

In recent years my reading has gotten a bit slack, for various reasons (a combination of health, the easy ubiquity of television, and general laziness), and so I have been inspired to inject a bit of discipline into this important pastime.

The first challenge (seeking to emulate Michael's "reading Superman every day") is to Read Judge Dredd Every Day.

The plan is to start at the first page of the first Complete Case Files (which reprint every Dredd yarn in chronological order) and read on from there. Over the years I have accumulated (as shown above) the Complete Case Files 1 - 20, with some waifs and strays from the later volumes.

So, that should keep me going for a good while. 

The other challenge I'm setting myself is to read the new Conan The Barbarian hardback novels (see below), published by Titan, as well as the Red Sonja novel written by the peerless Gail Simone.

I think this is a solid basis for getting some organised reading going in the New Year.


Hopefully, by then, I will have made significant headway into my backlog of monthly comics (I'm pretty sure I'm six or so months behind on most titles), as well as trimming my pull-list to prevent such scenarios arising again (and for financial and space reasons).

There's also a new Philip Reeve book, Bridge of Storms, due in February, which will obviously jump to the top of my TBR pile the moment it drops on my doormat.

Audiobook-wise, I'm working my way steadily through Stephen King's Dark Tower saga - with diversions to other worlds between each volume - and hope to start book four, Wizard and Glass, in late January/early February.

This will be new territory for me, as I'd originally read the first three books pretty soon after they were published (not that I could remember much past the first, so the audios felt like new stories anyway).

This is an exciting prospect - even if Wizard and Glass is over 27 hours long - as I've oft wondered how the tale of Roland the Gunslinger concludes... and have been very diligent in avoiding spoilers for all these years.

I have a shelf of King books, outside of The Dark Tower they're mainly collections of short stories but I also have The Shining, which may get a look-in next year, depending on how the Conan reading goes.

Stephen King shelf - with my original Dark Tower cassettes (left), with King reading the story

Tuesday, August 19, 2025

The Tuesday Knights May Be On An Extended Hiatus, But The Gaming Wheels Are Still Turning

Today is the 17th anniversary of the first gathering of our gaming group, The Tuesday Knights.

However, we are currently on an extended hiatus - for various reasons we haven't gamed since May and now, of course, I'm rather entangled in a medical "mystery" as science tries to figure out why my legs aren't working properly!

I've thus pulled the plug on my supers' game, as Pete has stepped up with a new system he has invested in, to continue his long-running time travel/alternate reality campaign, which has so far bounced from GURPS Atomic Horror to Hollow Earth Expedition.

Next up will be Outgunned, which I'm very excited about as it's a game I was seriously considering picking up when it was launched through some crowdfunding programme or another. It's "cinematic action" vibe really appeals to me, so I'm looking forward to playing this.

I think we might still be playing in the same Indiana Jones-inspired inter-war setting in which our HEX game was set, presumably using the Outgunned Adventure supplement, although, to be honest, I wouldn't mind our characters sliding into contemporary bodies for a bit of John Wick/James Bond action.

In the meantime, I've superficially been kicking around some alternate systems for me to try out on the gang once I'm feeling better and Pete takes his next break from his long-running game (currently 32 sessions over 36 months).

Top contenders for further investigation on my behalf are:

GO FER YER GUN! But rather than a straight Western, I'd be looking to "Dark Tower it up" by easily blending some magic and monsters into the mix. This would be very easy to do with the simple d20 rules of Go Fer Yer Gun! 

ALIEN RPG (EVOLVED): I haven't read enough of the original edition to really get my head round the system, but there's a new edition out later this year (I didn't back the Kickstarter) and I really love the setting.

STAR TREK ADVENTURES (2nd Edition): I've never really grokked the 2d20 system that Modiphius uses to power most of its RPGs, but I know a lot of online buddies talk of playing in ongoing, long-running campaigns with this game. And who doesn't love Star Trek, right? I have the starter set for the new edition, just need to get round to reading the books.

PLANET OF THE APES: Another setting I adore. I can't help imagining the team as crashed astronauts on a post-apocalyptic Earth being pursued by trumpet-blowing gorillas.

The rules are variation on the old West End Games d6 system, which many, many people speak highly of although I've never played it. I didn't back the Planet of The Apes Kickstarter in the end, but the rule books are due out early next year.

BEYOND THE VEIL: While my previous possibilities are essentially variations on a theme, just with different settings, Beyond The Veil is nothing like any of those.

It's a roleplaying game about ghost-hunters in contemporary times. Not superheroes or trained astronauts, but members of the public - both believers and non-believers - brought together to scientifically investigate claims of the supernatural. It's The X-Files, Uncanny podcast and Stephen King horror, mingled with UFOs, cryptids and ghost stories, as read about through the pages of The Fortean Times.

Beyond The Veil
is due to hit Kickstarter in a couple of months, but I already have the introductory Prologue booklet, which I'm halfway through reading.

Sunday, June 22, 2025

PROJECT 60: Okay, I Might Have A Problem 😱

 

Despite having already named Go Fer Yer Gun! as my favourite roleplaying game set in the Old West, and having an ever-expanding collection of Deadlands material from across the ages, I still managed to purchase two more distinctly different games in the last seven days: Tales of The Old West and Shooting Iron.

While I admire Go Fer Yer Gun! for its elegant simplicity, Shooting Iron is another d20-based system (class, level, hit points et al), with a heap of background material (although nothing on Native Americans; they were supposed to be covered in a supplement, which has yet to see print seven years after the core rules were published).

I could see this nicely written and laid out, 200-plus page, tome being a source of "houserules" and additions to a possible GFTG! campaign, with little need for much tinkering with the stats and mechanics. 

On the other end of the spectrum, Tales Of The Old West employs the Year Zero Engine, the award-winning d6 dice pool mechanics that power such Free League roleplaying games as ALIEN, Tales From The Loop, The Walking Dead etc

I'll admit the book is quite intimidating. Tales of The Old West may be too complicated for my little noggin, although one of our group mentioned to me in the past of her experience playing ALIEN, so that could help persuade me (always helps to have someone else at the table who knows the rules of the game you are playing).

Although a licenced product (it is produced by Effekt) the book has the high production and art standards consumers of Free League games have come to expect.

Of course, these "straight" West books are just the latest addition to my RPG library.

The other week I picked up a couple of "Weird West" games: Down Darker Trails (a Call of Cthulhu supplement) and We Deal In Lead (based heavily on Stephen King's Dark Tower saga).

So, now, I have six Western-themed roleplaying games: three with ghosts and monsters and three for playing pseudohistorical reality!

What does this all mean for my current superhero campaign that I'm running for the Tuesday Knights?

Maybe nothing, but maybe something. 

I guess it depends if the current game has legs (we've only managed three sessions in five months, for various reasons). 

Sunday, June 8, 2025

Things Are Getting A Mite Weird Round These Parts!


This week's mail call had a very "weird west" flavour to it, with the arrival of Down Darker Trails (Chaosium's official Old West supplement for Call of Cthulhu) and We Deal In Lead (an indie game HEAVILY inspired by Stephen King's Dark Tower saga).

From an initial perusal I reckon both of these will remain in the "research and inspiration" pile, rather than actually hitting the table. 

At the moment I cannot see either replacing Go Fer Yer Gun! or Deadlands as my 'go-to' system, should I ever have a chance to gamesmaster a western campaign (weird or otherwise) for the Tuesday Knights.

Down Darker Trails, like all good Call of Cthulhu supplements and adventures is highly detailed (I love having stats for a selection of Old West 'celebrities', from Billy The Kid to Wyatt Earp), but probably too intricate for my current style of gamesmastering.

I'm sure Call of Cthulhu would have a better chance if I could keep my brain focussed on the single objective of a running a great Weird West horror campaign, but I'm too easily distracted and/or overwhelmed by thick, dense rules books.

Conversely, We Deal In Lead is ultra-streamlined, meaning that - despite the game's magnificent setting - I already feel as though the rules remove too much of the potential excitement of the combat elements of the game.

Also, I fear the prospect of a "freeform" magic system would go down like a lead balloon. My players have made it clear they like a list of spells to pick and choose from.

But, as I say, these are just first impressions, I haven't given either book a fair shake yet and so am not writing them off.

Although, getting way ahead of myself, I am rolling around the idea of a Dark Tower-inspired campaign using Go Fer Yer Gun! as the engine, with some fuel borrowed from We Deal In Lead.

Sunday, May 25, 2025

IT'S OUR EIGHTEENTH WEDDING ANNIVERSAY!!!

The ritual exchange of gifts and cards

Eighteen years ago today Rachel and I got married.

Yesterday, we marked the occasion with a lovely meal at The North Pole in Waterinbury, with Rachel's parents (who very kindly paid) and later presented us with a magnificent array of lights for our garden.

Lunch at The North Pole

This morning Rachel and I exchanged our own gifts (none - thankfully - matching the official "porcelain" theme of an 18th wedding anniversary, it must be noted): I got her a dinosaur dress and another cheery book about the horrors of Auschwitz, while she gave me a box set of Stephen King's Dark Tower saga and a large bar of chocolate.

The plan had been to visit Raystede animal sanctuary later, but we both fell asleep and when we woke there wasn't enough time to get to the rescue centre.

Instead, we opted to take Alice on a walk around our nearby lake, where we met a lot of other dog walkers, so that was lovely.

Haysden Country Park
There's always time for ice cream on a healthy country walk

Of course, not only is May 25 our wedding anniversary, but also (the original) Star Wars Day Towel Day (in recognition of Douglas Adams and Hitchhiker's Guide To The Galaxy).

Rachel and I were married in a Star Wars-themed wedding... on the anniversary of the day the original film made its debut in 1977.

The hubbub around May The 4th as Star Wars Day grows every year, especially since the arrival of Disney+, and I'm not adverse to any excuse to celebrate all things Star Wars, but, ultimately, I'm an old school, orthodox, Jedi who will always mark May 25 as his Star Wars Day.

Rachel and I tied the knot at Salomons in Southborough (between Tunbridge Wells and Tonbridge),where I made sure all the guests' tables were named after planets from the Star Wars Universe.

Rachel's arrival music was the Imperial March (still her personalised ringtone on my phone... which always makes me giggle when she calls), and Darth Vader was our ring-bearer.

It was such an amazing day.

And the adventure continues... thanks to the love of my incredibly tolerant and understanding wife.

The Force is strong in Rachel, she supports most of my geeky whims and copes incredibly with the dramatic swings of my unpredictably variable physical and mental health.

One of our great wedding pictures: The only sensible way to settle domestic discussions

Thursday, February 13, 2025

The Dark Tower (2017)


I've only read the first three of Stephen King's Dark Tower books - and that was many, many years ago (pre-stroke), so don't have particularly enduring memories of any of them beyond the first, The Gunslinger, which I have returned to a few times.

But I thought that lack of investment in the source material might be a benefit when coming to the cinematic adaptation, as I understood this was to be a 'different take' on the story, possibly a sequel or an alternate world view of the epic events of the multi-book mythology.

While I really liked the occasional Easter Egg nods to other works of Stephen King, what I wasn't expecting was a very generic, stereotypical teen adventure (with shades of The Mortal Instruments, The Neverending Story, Maze Runner, Hunger Games, and even the Star Wars Prequels with their demystifying of The Force through the introduction of midi-chlorians).

Jake Chambers (Tom Taylor) is a troubled New York kid, living with his mum (Viking's Katheryn Winnick) and douche-bag step-dad (Nicholas Pauling), but plagued with dreams of an otherworldly Dark Tower and an ongoing battle between the Man In Black (True Detective's Matthew McConaughey) and the last of the gunslingers, Roland (The Wire's Idris Elba).

Jake runs away from home, to find a house he dreamed of, which contains a portal to Mid-World - a post-apocalyptic world-between-worlds.

There he discovers that not only were his dreams real and that he is gifted with something called The Shine (the same psychic power as evidence by little Danny in The Shining), but also that the magic-using Man In Black aka Walter O'Dim believes Jake's powers are strong enough to topple The Dark Tower.

Teaming up with Roland, Jake also learns that the Dark Tower is keeping the Multiverse safe from the demonic hordes that live on the outside, and Walter wants to bring the tower down and welcome in these murderous creatures.

The story jumps from Mid-World to our world, place to place, with the brevity of a CW hour-long drama, and even as it stands, The Dark Tower clocks in at less than an hour and a half duration - a fine length for a trashy, direct-to-DVD movie, but way short for a modern Hollywood blockbuster.

Going from zero to hero in no time at all, Jake manages to master The Shine (quicker than Luke Skywalker masters The Force in the Original Trilogy), and then is handed one of Roland's hefty pistols and appears to be a crack shot with that as well (again, with no background in firearms and, you know, being a kid and all).

It's as though all The Dark Tower's character development moments were trimmed down, or cut out completely, leaving just a framework of action-driven set pieces featuring people we know (or care) little about.

Although incidental characters are killed off (with no lasting emotional impact on the main characters), Roland is frequently injured (but seems to shake it off within a scene or two), and Jake does get captured by Walter, there's no real sense of jeopardy and grand scale in the goings-on.

There are moments where the action is quite thrilling, and Roland's various bullet tricks are neat, but the story never really engages beyond a superficial level, even with such talented and charismatic leads as Elba and McConaughey.

This is not the opening salvo of an epic to rival Lord Of The Rings or Star Wars that we were promised.

I understand that Mike Flanagan is currently pushing on with plans to develop an (unrelatedThe Dark Tower series for Amazon Prime Video, but there's generally been tumbleweed on the news front as far as that's concerned lately.

At least, horror maven Flanagan has opted for a reboot, presumably learning from the mistakes of this movie, and returning to the source material that's held in such high esteem by legions of Stephen King fans.
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc