
Hi. This vid product examines two very early, transformative stories in the Judge Dredd canon. It’s time to travel to the future setting of Mega-City One and have some fun poking tyranny in its stupid eye.


Hi. This vid product examines two very early, transformative stories in the Judge Dredd canon. It’s time to travel to the future setting of Mega-City One and have some fun poking tyranny in its stupid eye.

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| The latest issue of the ever-brilliant Judge Dredd Megazine |
I can't recall if I purchased the first issue of the Megazine when it was launched in 1990 (I suspect not), but I certainly remember picking up the very first issue (prog) of 2000AD, back in 1977, when I was 10.
One of my few remaining vivid memories from that age is of sitting in the back of my parents' car, eagerly reading this comic that was unlike anything I had seen before.
I suspect mum and dad were taking me somewhere "fun", but I was more interested in my copy of 2000AD.
| Judge Dredd's debut in prog #2 |
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| This week's 2000AD "prog" |
| 2000AD, prog one, cover date: February 26,1977 |

Meet The Shrivelwoods is a 40-page Gothic horror-comedy written by fan-favourite 2000AD scribe, musician and artist Kek-W, available through his Bandcamp merchandise page.
The publication contains two text stories about the creepy Shrivelwood family, wealthy and decadent maple syrup magnates who bear a superficial similarity to The Addams Family but with the darkness dial turned up to thirteen.
Chapbooks are somewhere between a novel and a fanzine, an easily digestible booklet with an affordably low page count; a format with a rich and fascinating history.
The Old Dank Manse, the first story in Meet The Shrivelwoods, tells of a contemporary, failed romance writer seeking solace in the bosom of her rich Vermont extended family, at their "crumbling Gothic mansion", but finding something much stranger than she expects.
The second, Christmas With The Shrivelwoods, takes the form of a late 19th Century letter from Minnie Shrivelwood to her uncle, Heinie, who is currently restrained in the Hartford Retreat For The Insane. It's a bonkers - matter-of-fact - recounting of the family's preparations for the Christmas holidays.
Both tales blend surreality and slapstick with leftfield black humour, shock revelations and general absurdity, as should be expected by those who have read Kek-W's Dark Judges: Fall of Deadworld work in the universe of Judge Dredd.
I was also reminded of the Wojciech Has's very weird The Hourglass Sanitorium for the short stories' occasionally unsettling, nightmarish narrative logic and potentially disturbing imagery.
Rambling - by design - the chapbook's two stories are delightful, amusing, and quick reads that most definitely leave you wanting to hear more about the different generations of this peculiar, and freakish, inbred family of maple syrup-obsessives.

Originally published in 1991, Judgement on Gotham pitted the Ultimate Lawman against the Dark Knight Detective, with Judge Dredd and his psychic colleague Judge Anderson forced to team up with Batman after the undead arch-fiend Judge Death escapes from Mega-City One to Gotham City and, alongside The Scarecrow, wreaks havoc – from murdering the masses to headlining a rock concert!To learn more and see sample pages, zoom over to 2000AD's website right now!
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| Dexter Sol Ansell is phenomenal as Egg |
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| Don't Want To Rush These Things: After 19 years, work shall begin on my castle |
HEALTH
Obviously after last year's health debacle (losing about seven months of the year because my legs stopped working properly and being in a great deal of discomfort), I want to get better this year.
More exercise and a healthier (urrgghhh!) diet are key. Hopefully, at the very least, I can bring my blood sugar levels down so I can get the steroid injections in my spine that will allow me the freedom to do more beneficial exercises.
READING
I've already stated that I want to get back into reading more this year (eyes willing), both novels and comic books, as both have slipped in the last seven or eight months.For my 40th birthday (god, I can't believe it's been that long), Rachel's dad built me a tower that I could then decorate - along the line's of Rachel's dolls house hobby - and while I've collected a lot of "bits" to go inside it, two decades on and I still haven't started proper work on it.
I keep flip-flopping on the theme of the tower in my mind (sometimes it's a superhero HQ, sometimes it's a U.N.I.T. base from Doctor Who, and sometimes it's even a Dungeons & Dragons-inspired fantasy castle!). This year I really must get on with it.
I'D RATHER BE KILLING MONSTERS
The tabletop roleplaying Facebook group I started over six years ago, I'd Rather Be Killing Monsters, is ticking over nicely, with almost 460 members but I'd really like to kick it up a gear.
I want to make the group more interactive, get more conversations flowing.
At the moment it feels as though there's about a dozen of us doing all the heavy-lifting. I'd like to get more members of the group engaged and talking about their own games, the campaigns they're running or playing in, monster/treasure/trap ideas etc
And, of course, I'd always like to increase the membership.
PROJECT 60
This is the big one for me, my core focus for the geeky projects I want to have in place before I turn 60 at the end of this year. Yes, it includes everything I've set in stone above but the two major things I'm channelling my energies into are establishing a singular roleplaying campaign for me to run - that will have legs - and a (skirmish) wargame with painted miniatures and terrain that I can play solo or invite friends over to play.
Dredger by Garth Ennis and John Higgins. Britain’s deadliest secret agent returns, hitting the vengeance trail after the death of his partner, Breed. Dredger kills and maims his way across London, intent on delivering his own brand of justice. How much of London will be left when he’s finished?I always enjoyed the 'future sports' stories, such as Death Game 1999, but my favourite strip was the bloody, Jaws-inspired, sharksploitation of Hook Jaw. So, I'm delighted to see that's returning in this special issue.
Hook Jaw by Steve White and Staz Johnson. There’s a killer out at sea! The vicious Hook Jaw has been seen in the depths of the ocean again, the killer shark with no regard for human life – and he’s heading out on the hunt! As a crew of drug dealers attempt to complete a sale in lawless international waters, they attract the attention of the legendary shark… this isn’t going to be pretty!
Hellman of Hammer Force by Garth Ennis and Mike Dorey. Blazing battle action on the Eastern Front in 1944, as Panzer commander Kurt Hellman leads a small German armoured unit against massed Soviet forces. As the tank men struggle to survive in this frozen hell, they face a new and terrible savagery from their vengeance-crazed Russian enemies.
Look Out For Lefty by Rob Williams and Patrick Goddard. Footballer Kenny “Lefty” Lampton has the most dangerous left foot in the game, blazing the ball through the net. But Lefty doesn’t play fair, and his temper constantly flares up on the pitch, boiling over into fury and violence! After his anger leaves him stranded on the subs bench, he finally gets his chance – this could be his big comeback, a chance to regain his lost glory! As The Royal Family watch on from the stand, can Lefty keep it under control for ninety minutes?
In an old article on his blog about a youthful passion for the Dragonlance novels, Timothy S Brannan shared the wise saying: "The Golden Age of Sci-Fi/Fantasy is 14."
And this is so true.
The things we discover at that age stay with us.
For me, this would be around 1980... the year Hawk The Slayer came out.
I've written often of my love for this most Dungeons & Dragons of all fantasy movies (and probably will continue to do so).
At the dawn of the '80s, I was already engrossed in the stop-motion worlds of Ray Harryhausen fantasy movies (his last, Clash of The Titans, would come out in 1981), and this was also the era of the original Star Wars and The Empire Strikes Back (which came out in 1980).
I was reading mainly sci-fi (Hitchhikers Guide to The Galaxy, Stainless Steel Rat etc), if I recall correctly (inspired by the galaxy far, far away), but my young gaming hobby had propelled me to the works of Fritz Leiber.
His Fafhrd and The Grey Mouser stories would come to influence my Dungeons & Dragons adventures as much as Harryhausen's Sinbad at that time.
I was always a player - rather than a Dungeon Master - in my early years, so was interested in character ideas, rather than grander plots and world-building (not that I didn't appreciate them at that time, but they just weren't as useful from a gaming perspective).
I had yet to stumble upon the stack of New Teen Titans in a second-hand book store in Tunbridge Wells and become a fully-fledged comic book collector, but I still dabbled in that medium.
2000AD was my publication of choice at that age.
And, of course, all these things still hold sway over me and continue to influence my gaming and broader hobby interests.
I don't think I realised, until just now, quite how important the art we discover at that particular age is in shaping the sort of person we grow into in our adult life and our hobbies, passions, and interests.





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| Photo by Gonzalo Acuña |
Mosey on in and make yourself comfortable. There's plenty to read - and watch - from the get-go as I have postings dating back to January 1. Many of these are what I term "retro reviews" (it's in the tags under the post), which are reviews I've written over the years but were originally to be found on other sites (different blogs, Facebook etc).
However, you'll also find plenty of fresh material, encompassing my real life "adventures" and the various areas of geekdom that tickle my fancy (and hopefully yours).
I'm aiming for a laid-back, easy-going, approach here and welcome comments, opinions, and constructive criticism (even after almost two decades of blogging and a career in local and trade journalism, I'm still learning and honing my craft).
The blog was deliberately designed to be bright and cheerful and - as with all the blogs I create - is best viewed in "web format" (that is, on a laptop or PC) rather than in "mobile format". While it will, of course, be accessible in the latter format, I just feel you miss out on a lot of the bells and whistles that have come with the 'carefully crafted' appearance and features of the site.
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| Stetsons - and capes - are cool! |
Yes, there will still be typos - even in the older material. My brain often zigs while my fingers zag - especially when I'm writing enthusiastically - and things go unnoticed because I inevitability proofread my posts "as I intended them to be" rather than "what is actually on the page".
There'll be some Doctor Who and roleplaying chatter along the way, between the comic book stuff and movie reviews.
Hopefully you'll also see a lot of wargaming-orientated material as I slowly pull together my Dead Man's Hand game and possibly a Judge Dredd one as well... before I turn 60 next year (aka PROJECT 60).
However, my recent (since July) health issues - with a diagnosis of osteoarthritis in my lumbar facet joints, and the attendant problems of major mobility issues and general weakness - have rather derailed my plans for both PROJECT 60 and my 20/20 Vision.
This has also contributed to a surprising loss of interest in roleplaying games (particularly the effort involved in running them), which I hope to dissect and analyse in due course. However, I am looking forward to playing in Pete's upcoming Outgunned game.
Contrarily - and unexpectedly at this late age - my interest in watching sports has increased dramatically, particularly Lucy Bronze and her colleagues in Chelsea Women's team.
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| Image by Xoán Carballo from Pixabay |

One of the (many) reasons the 1995 Judge Dredd movie landed so poorly was its heavy-handed attempt to shoehorn in 'wacky' humour in the style of 1987's Robocop.
The irony being, of course, that Robocop itself draws heavily on the original Judge Dredd comic strips from 2000AD for its own inspiration, resulting in some heavy ouroborosian feedback.
As with the 2000AD character. Robocop presents a brutal nightmare vision of the "future of law enforcement" in a satirical narrative that blends social commentary with high octane action and Grand Guignol levels of ultraviolence.
It's been years since I've watched this movie and I'd forgotten just how freaking cool it is.
Almost every line in Edward Neumeier and Michael Miner's script has major requotability factor, so many scenes and characters are iconic, and the whole affair is handled with deft delight by one by Hollywood's masters of movie mayhem, director Paul Verhoeven.
In the near-future, crime is running rampant in Detroit, so the city enters into a partnership with mega-corporation Omni Consumer Products (OCP) to run the police department.
OCP's secret plan is to eliminate crime from Old Detroit allowing it to be easily bulldozed and then replaced with a new development under their total control, Delta City.
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| ED-209 demonstration |
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| Clarence Boddicker (Kurtwood Smith) |
It's s a classic sci-fi adventure story about a square-jawed, downtrodden cop (who happens to be a superstrong robot man) exposing corruption at the highest level of a wicked corporation... while simultaneously taking on the city's most dangerous villains.
Murphy is Judge Dredd and Batman rolled into one, but leaning much further towards 2000AD's flagship character than DC Comics'.
Even though a fair bit of the contemporary technology on display - and the extrapolations of what "future tech" might look like from an 1987 perspective - could be seen as dated (I mean, look at the TV sets for one thing), for me, that just adds to the movie's enduring charm, accentuating the odd priorities of this imagined 21st Century environment.
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| Latest batch of miniatures to send off for painting |
Although my body may disagree, I am still pushing ahead with the Dead Man's Hand side of my PROJECT 60 and have managed to pull together a small package of miniatures to send off to my brilliant painter, Matt of Glenbrook Games Painting Service.
This time round, we're looking at the fanatical religious faction known as The Family and a collection of heroes, who can work with any faction able to afford them: A Fistful of Clints.
Released to celebrate the 20th anniversary of Great Escape Games, each miniature is a different Clint Eastwood character from his rich Western history:
"Five lone riders. A mercenary with a wary eye. A preacher who brings judgment. A rebel who won’t back down. A killer pulled from peace. A lawman with a rope around his past. Each miniature captures a different face of [a] frontier legend, grizzled, righteous, and deadly."This is - currently - pretty much it for my Wild West miniatures, bar a few waifs and strays, but as I've already 'warned' Matt, I'm also returning to an earlier theme: Warlord Games' Judge Dredd miniatures skirmish system.


I've recently rewatched both cinematic efforts at bringing 2000AD's legendary lawman Judge Dredd to the big screen and I have to say my opinion on both remains unchanged.
Each movie - 1995's Judge Dredd with Sylvester Stallone in the title role and 2012's Dredd, starring Karl Urban - gets some things right, but also gets an awful lot wrong in its attempted adaptation.
Take Judge Dredd: the first eight minutes - the fly-through of a comic accurate Mega-City One and the Block War - are near perfect... right up until Stallone’s Dredd rolls up and slurs out “I am the law”.
In fact, things don’t really go off the rails until a quarter of an hour in and Dredd takes off his helmet - taking with it any credibility the film might have had.
So much thought has gone into the staging, the look, the costuming, and other characters (The Angel Gang and the A.B.C. Warrior are wonderful, for instance) that it blows my mind that that attention to detail was lost completely in the actual script and the all-important depiction of Dredd himself.
Meanwhile in the more recent attempt (which I can't help but think pandered more to those members of the Dredd fanbase who perhaps don't see the satire in the character), while it may have nailed things with Urban as Dredd (never taking his helmet off, of course) and Anderson (Olivia Thirlby), it totally screwed the pooch with its version of Mega-City One.
While Stallone's claustrophobic, future city not only looks like The Big Meg seen in the comics, as well as bearing a passing resemblance to the Los Angeles of Blade Runner and Coruscant in Star Wars: Revenge of The Sith, the city we see in the 2012 movie could be almost any contemporary city (with a handful of high-rise "blocks" CGI-ed in for good measure).
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| Judge Dredd's Mega-City One |
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| Dredd's Mega-City One |

With the Judge Dredd: Mega-City One TV series - that was announced in 2017 - apparently, disappointingly, mired in development hell (I believe the big issue is financing, but don't quote me on that), it looks as though the best adaptations of the Dredd are still coming from unofficial/fan sources such as the incredible Judge Minty, from 2014 (see below), and this short animation, from 2019:
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| Look at the promising depiction of MC1 in this poster for the proposed TV series |