Showing posts with label arrowstorm. Show all posts
Showing posts with label arrowstorm. Show all posts

Thursday, July 2, 2026

THROWBACK THURSDAY: When Hawk Failed To Fly!


Back in October 2015, I was devastated when the Kickstarter campaign to secure the final funding for the proposed Hawk The Slayer sequel, Hawk The Hunter, fell well short of its goal.

Getting the bit between my teeth, I penned an amateur dissection of what I felt went wrong.

Remember this was written over 10 years ago. In the meantime 2000AD (published by Rebellion) has run a number of original Hawk The Slayer comic strips, but - as far as I am aware - Hawk The Hunter as a movie property is dead and buried.

You can read my commentary from back then below:


The Kickstarter to secure the final slice of funding to get the long-awaited Hawk The Slayer sequel off the ground ended this week, having raised a pitiful five per cent of its target.

The Hawk The Hunter campaign started with great gusto, screenings at FrightFest in London and at a convention in the States, a slew of magazine and news website coverage.

Then nothing...

It was as though the campaign organisers were just sitting back, expecting the cash to come flooding in. Or they simply didn't understand how Kickstarter works.

The campaign launched on August 30, and ran until October 1, hoping to raise a cool half-a-million dollars, the final 20 per cent of the finances needed to get the film made.

In that time there were only three updates to the campaign, the last being on September 1, where the writer/director of the original Hawk The Slayer, Terry Marcel, said: "Just wanted to let you know we've raised $4.5M on this project, we need the final $500K to make this happen."

Through the duration of the campaign we heard nothing from the director chosen for the new film, nor from Rebellion (the comic publishers and video game company providing the special effects), no sample footage, no tunes from Rick Wakeman, or anything that might spur people to invest... beyond simple nostalgia for the original cult classic.

In the end the Kickstarter raised just under $27,000.


You just need to look at the Kicktraq data for the campaign (which is more readable actually on the Kicktraq site) to see the enthusiasm was there at the start, but then dropped away dramatically.

Days before the end of the campaign, producer Andrew Grocock posted a message to the Official Hawk The Hunter Facebook page spelling out some of the reasons why the campaign had faltered so spectacularly.

First up, a couple of their pre-release promotional videos on YouTube were removed because of music clearance issues:
"The first two videos were then taken down from YouTube by the representative of the Harry Robertson Estate [citing] Soundtrack Copyright as we’d used a few seconds of original Hawk the Slayer music without permission.
We were also issued with a statement that under no circumstances were we allowed to use the HtS soundtrack music to promote the sequel Hawk the Hunter."
Luckily co-producer Jason Kingsley, head of Rebellion, stepped in and helped create an alternative launch video.

Then, despite some success with getting Terry in front of reporters to talk about the campaign, Andrew said:
"Many newspaper, magazine, RPG and games-based media outlets refused to help promote or mention our campaign as Kickstarters are not wholly recognised as being 'FOR REAL'. Games Workshop Weekly newsletter being one opportunity that was a ‘NO’ and disappointed me the most."
In the end, the Hawk The Hunter campaign received pledges from only 375 backers (which, of course, now won't be collected). If it was just members of the Official Facebook Group who were backing it that's still less than 60 per cent of the group's 639 membership.

If self-professed fans of the franchise weren't even willing to chip in $10, what chance did Terry and Andrew have of raising $500,000 from others  who weren't so invested in the world of Hawk The Slayer?

Let's consider for a moment Iron Sky (the 2012 fan-funded Nazis-on-the-Moon 'comedy'). That was a pretty awful film that makes Hawk The Slayer look Oscar-worthy in comparison, yet its sequel, The Coming Race, raised $614,599 from 8,807 backers on IndieGoGo at the start of the year.

The current Mythica film Kickstarter (the third fantasy flick, from indie film company Arrowstorm, in a five-part saga) has gotten over 1,000 pledges already, while the second part got 1,382 and the first 1,527.

Both the Iron Sky crew and Arrowstorm get crowdfunding, understand the need to keep their backers enthused so they continue to spread the message, regularly update their sites while their campaigns are running, drip feed new titbits about the production or new investment incentives etc

Earlier in the week, when it was clear the Hawk The Hunter fundraiser wouldn't reach its goal, Terry posted an upbeat message on the film's website:
"As you may be aware, the Kickstarter campaign was unsuccessful so we are re-evaluating the project. I hope to have news before the end of the year."
However, this needs to be taken in tandem with Andrew's earlier message, which said:
"You all know the resulting failure of the Kickstarter, the numbers of which cannot justify holding onto our studio, post [production], CGI and equity pledged investment..."
So, it looks as though, if Hawk The Hunter is ever to move ahead, it's not going to be simply a question of making the movie with the $4.5 million they had raised, as they may not even have all of that now.

It's very easy to sit back here, behind my keyboard, and armchair quarterback what went wrong, but given that, in some shape or form, Hawk The Hunter has been 'in the works' for more than 30 years, you have to question some of the decisions made as the film raced towards its final hurdle.

Besides the music clearance issue discussed above, I found a number of the high value rewards on offer for the campaign rather strange, for instance:
  • $250 for a 15-second bespoke voice message (even though there was no indication who the actors would be in the film).
or
  • $3,000 to be an extra for a day in a tavern scene (I don't know how much extras get paid these days, but to pay three grand to appear in the background of a scene seems a mite excessive. It didn't even state where the filming would be taking place, so you could have coughed up the money then found it was being filmed somewhere you couldn't get to)
And the thing was, about the bulk of these high-end incentives, as written, you didn't even get a digital download, let along a DVD, of the movie when it was completed... or any other of the lower price incentives!

One person chipped in for a Mind Sword prop replica, a couple went for framed art, and three were hoping for a pair of premiere tickets, but most of the high-priced items didn't attract any interest.

I guess, because there was the big launch at FrightFest, Terry and his team felt committed to run the campaign to completion, but given the lack of anything from its organisers after the first few days, sadly, I'm not surprised that few others were interested in pitching in.

I'm still holding out hope that Hawk will live again, but if this campaign couldn't even muster the full support of its own fans, maybe the wider world just isn't that bothered about seeing Hawk do battle with Voltan again.

Perhaps, the Hawk The Slayer video game will still come out from Rebellion, perhaps they'll still publish the comic that was mentioned in passing during the initial promotion, or perhaps we'll have to make do with our shiny new Blu-Rays of Hawk The Slayer...

Tuesday, April 21, 2026

Sleeping Beauty (2014)


Years before they became a byword for cheap, blockbuster cash-ins (i.e. mockbusters), the first movie I discovered by The Asylum was a fantasy film (simply called Dragon, I believe) in the discount aisle of Woolworths in Tonbridge (which shows just how long ago it was).

Since then I have remained firm in my belief that although they're not exactly known for quality productions, The Asylum is at its best when working in the fantasy genre.

That said, Sleeping Beauty isn't up to the pulpy, B-movie calibre of, say, an Arrowstorm film, but it still has its moments.

Directed by Casper Van Dien, who also appears as King David alongside his wife, Catherine Oxenberg as Queen Violet and his daughter Grace Van Dien as Princess Dawn aka Sleeping Beauty, the film is a liberal reworking of the fairy tale that starts in Disney territory then caroms off into its own little world.

To complete the family atmosphere on set, Maya Van Dien (daughter of both Casper Van Dien and Catherine Oxenberg) appears as a totally random addition to the story - a young girl called Newt (Aliens, much?) who has survived inside the enchanted castle and gives aid to Princess Dawn's rescuers.

Events initially unfold as they do in Disney's Sleeping Beauty cartoon, with the Three Good Fairies bestowing gifts upon the newborn Princess Dawn (although the guards' ill-fitting helmets and the treasure chests that look like cardboard boxes give away that this isn't the Disney version).

But then busty, yummy-mummy, evil witch queen Tambria (Olivia d'Abo) - whose invite got lost in the post - turns up and zaps Dawn with the familiar curse, then proceeds to blow up the good fairies.

In The Asylum's version, Dawn is raised alone in a castle tower, educated by her parents, and kept away from spinning wheel needles (several on-the-nose double entendres involving the word 'prick' got my hopes up this was going to be a wittily-scripted comedy; it's not), until just before her 16th birthday. And what do you know? She only gets tricked by Tambria into pricking her finger and falling asleep (taking the whole kingdom down with her).

A century passes and in a neighbouring kingdom, a servant called Barrow (Game Of Thrones' Finn Jones) discovers fragments of a map and a message leading to the cursed castle. Now, I'm not sure exactly who wrote this as Princess Dawn (as is suggested) is, of course, in a magical sleep.

I presumed it was actually an elaborate trap set out by Tambria - who has also been trapped inside the castle and unable to harm her slumbering nemesis - but this is never made clear.

Barrow's master is the obnoxious, privileged, bullying Tory-boy Prince Jayson (Edward Lewis French), who, learning of Barrow's discovery, decides to lead his coterie of yobbish mates on a jolly wheeze to rescue the treasure in Sleeping Beauty's castle and claim that kingdom for his own.

Again, it's never exactly clear how much this neighbouring territory knows about the curse on King David's land or the power of the wicked sorceress Tambria who now rules (kind of) there.

Given that it's just "over the mountain" from Jayson's realm, the general knowledge of the whole "asleep for a century" scenario seems rather vague.

Of course, Tambria isn't going to make things easy and throws a scaly pliosaur, a giant lizardman, a legion of shadowy wraiths and a never-ending army of zombies at the adventuring party that's coming for the treasure (and maybe the chance to snog a sleeping 115-year-old princess).

A particularly wonderful aspect about Jayson's loathsome cronies is, given that they are supposed to be trained fighters, just how cowardly they are. Their go-to tactic when confronted by any monster is "run away, run away".

The only one who shows the slightest bit of decency towards Barrow, and some backbone, is Gruner (Gil Kolirin) - who may be a commander or captain or something in Jayson's army, again it's not very clear.

The adventuring party gradually gets whittled down as they wander, seemingly aimlessly, around the same sections of castle and overgrown garden, until the final confrontation with Tambria.

By this time, Jayson has switched sides (or is he bluffing?), Newt has popped up and disappeared in a cloud of cryptic warnings several times, and Gruner and Barrow have bonded.

I'm not entirely sure who Sleeping Beauty is aimed at as there's some gore (Tambria pulling the head off of someone and dragging out their spine comes to mind) and an uncomfortable, rape-threat moment where a couple of brothers in Jayson's gang discover a magically sleeping servant woman in the castle kitchens. Thankfully Barrow steps in before that goes too far.

There's certainly an attempt at a Dungeons & Dragons vibe in the latter stages of this movie (torch-lit exploration, traps etc), but despite constant references to Barrow's map, there's never any real feeling that the adventurers are navigating a convincing, contiguous environment.

One minute they are stuck on one side of a lake, the next there's a bridge; they talk about going to certain places, but are next seen elsewhere.

This also isn't some hallucinogenic, dreamscape either, but simply a combination of poor directing, editing and scriptwriting.

The low-budget monsters aren't too bad though; the giant lizardman (despite being a cheap CGI creation) is quite interesting and the various undead have the added bonus that Tambria keeps resurrecting them every time they get nobbled.

As well as the many, many plot holes in the story (some of which I've alluded to above), more often than not the dialogue is delivered in quite mannered ways; now I'm not sure if this is director Van Dien trying to create a "fantasy Medieval" ambience but it doesn't really work.

Budgetary limitations abound in this version of Sleeping Beauty (there's no big dragon showdown at the end, for instance) - both in the effects and script - but it's an okay way to pass 90 minutes, if there isn't anything better on TV.
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc