
Both concerned hidden communities where "weird science" held sway as a result of their particular backstories.
This got me to thinking about how to employ such a locale in a fantasy RPG setting.
How much of a headache would it be for a Games Master if the player-characters stumbled across a secret community of eccentric magicians all working on developing new spells and potions... and even trying to create magical items?
I'm not talking about an Unseen University, Aretuza, or Brakebills College for Magical Pedagogy "school" for magic, but a hothouse environment where geniuses of the sorcerous arts strive to take their science to the next level and push the boundaries of what is possible.
Would that concentration of magical energy in one space warp the fabric of reality?
Throw in some kind of "magical mishaps" rule - either official or homegrown, depending on your system of choice - and you have a recipe for joyous chaos.
How much of a headache would it be for a Games Master if the player-characters stumbled across a secret community of eccentric magicians all working on developing new spells and potions... and even trying to create magical items?
I'm not talking about an Unseen University, Aretuza, or Brakebills College for Magical Pedagogy "school" for magic, but a hothouse environment where geniuses of the sorcerous arts strive to take their science to the next level and push the boundaries of what is possible.
Would that concentration of magical energy in one space warp the fabric of reality?
Throw in some kind of "magical mishaps" rule - either official or homegrown, depending on your system of choice - and you have a recipe for joyous chaos.


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