Showing posts with label record of lodoss war. Show all posts
Showing posts with label record of lodoss war. Show all posts

Friday, April 10, 2026

And Now We Wait A Year-And-A-Half For More Frieren

Macht of the Golden Land, season three's big bad,
the most powerful member of the Demon King's Seven Sages of Destruction
It's been two weeks since Crunchyroll aired the final episode of season two of Frieren: Beyond Journey's End, and I'm still thinking about it all the time.

An incredibly intelligent and nuanced anime, it blends long tracts of cosy, lyrical, slice-of-life storytelling with sudden bursts of - usually magical - fantasy violence.

I'd only really heard the name of the series late last year when I was talking to Clare about what manga Alec (her son, my godson) would like for Christmas. She gave me a list of titles and asked me to "report" back on which I thought would be appropriate. Top of the list was Frieren: Beyond Journey's End.

At the time, the first volume of the manga was out of stock, but it looked suitably fantasy-orientated that when I saw the anime was on Netflix I decided to check it out... and the rest, as they say, is history.

I didn't really know what I was getting into when I started season one, but I was in love with the show by the end of the first episode.

Like Delicious in Dungeon and the classic Record of Lodoss War, Frieren's approach to swords-and-sorcery is clearly influenced by Dungeons & Dragons (our inquisitive heroine's passion for collecting magical tomes often sees her accidentally diving headfirst into treasure chests that are actually mimics!).

Frieren in mimic, Fern - her apprentice - being all judgy
In fact, the anime is pretty much a template for a dream character-driven campaign, interspersing dungeon crawls into an epic overland quest.

One of the aspects that really spoke to me was the story's main theme, a fascinating meditation on the different approaches to life between immortals and mortals, different perceptions of the passage of time and so on.


For those not au fait with this incredible Japanese animation, here's my - off the top of my head - summation of Frieren: Beyond Journey's End's general story (I might have some bits wrong and this certainly doesn't cover everything... not by a long chalk):
Immortal elf mage Frieren was part of a small adventuring party that undertook a 10-year mission to slay the Demon King. Then they all went their own way.
Fifty years later, Frieren discovers her former colleagues - including human fighter Himmel The Hero, who she was possibly in love with - are all dead or on the brink of death.
She wants to commune with the ghost of Himmel but the only place she would be able to do this is at the northernmost tip of the continent.
So, she sets out on this new adventure, on the way picking up a pair of young companions, former wards of one of her old party members, including Fern, a stoic mage, and Stark, a cowardly fighter.
On their journey they undertake a number of side quests that earn Frieren magical Grimoires containing seemingly useless spells... which will surely have some pay-off down the line.
The first - 28 episode - season of Frieren: Beyond Journey's End is available on Netflix, while season two, which is only 10 episodes, is - currently - only on Crunchyroll.

Season three is slated for October 2027 and was announced at the end of season two. Production has begun and a teaser visual (at top) of the powerful demon Macht of the Golden Land was released on the day the final episode of the current season dropped on Crunchyroll.

Such a layered and beautiful work, understandably, provokes a lot of discussion and analysis online and below are just some of the short videos examining aspects of Frieren: Beyond Journey's End.

Tuesday, March 31, 2026

Early Thoughts on Personalising The Twilight Sword Setting

As a youngling I had this Pauline Baynes map of Narnia on my bedroom wall

With the impending release of the beta PDF of Twilight Sword, I have begun to noodle around ideas for "personalising" the lands of Radia - the game's default setting. 

World building from scratch is one of my weaknesses as a gamesmaster: all my worlds created whole cloth tend to end up as simply reskinned versions of real lands from Medieval(ish) Earth... and not in a clever, Robert E Howard Age of Hyboria way.

I also have a tendency to "Game of Thrones" things up before the first die is slung, by which I mean I overcomplicate and hyperdetail the setting way beyond anything the players will probably ever have any interaction with.

This is because I tend to fall in love with my settings and then mistakenly believe I'm the next JRR Tolkien, CS Lewis or George RR Martin! When all I'm really doing is creating a backdrop for some wonderfully silly elfgames.

Aware of this fault in my planning process, I'm approaching Radia - which we know is inspired by video games and anime - with broader strokes.

At the moment, clearly, I know almost nothing about the actual, 'official' setting, so am just scraping together notes and bullet points of ideas, locations, names (for places and people) etc that - hopefully - veer away from the usual Western/Tolkien norm of fantasy settings.

For the anime influences for Radia, I shall be looking to pick up cues from my beloved Frieren: Beyond Journey's End, Record of Lodoss War, and Delicious in Dungeon.

My knowledge of anime is limited (although greater than my knowledge of video games), but I remain firm in my belief that these three serials have the best resources in the pure fantasy (Dungeons & Dragons-inspired) genre.

Beyond anime, I'm looking at established settings such as Narnia, Wonderland, Oz, Neverland, Eternia, and Arduin, and films like Labyrinth, The NeverEnding Story, The Dark Crystal, and so on, rather than my usual inspirations, for example Hawk The Slayer and Lord of The Rings

Don't get me wrong Hawk The Slayer remains the definitive old school Dungeons & Dragons movie in my book and Peter Jackson's Lord of The Rings trilogy is simply the greatest movie of all time, which I ensure I watch at least once a year from start to finish.

But, in my experience, the thing I find about such intricate settings as Middle-Earth and Westeros is that they are 'fragile'. If you mess around with them too much they break and are no longer the setting you fell in love with in the first place.

Now, I know you can say: but it's your game, you can do what you like with the setting, who's going to know?

But, besides the fact that I would know, it's my belief that these settings are so intricately interwoven that if you mess with, or change, one bit it will have a cascade effect further down the line so that something else isn't going to make sense (just look at George RR Martin's anger with The House of The Dragon tv show because characters were cut out who actually have an important role to play in the story at a later date).

Hence, why I'm shifting my focus to loosey-goosey, weird and surreal settings that are governed by more fairy tale aesthetics. I believe these will gel more with my vision - and understanding - of how Radia (and Twilight Sword) is supposed to operate.

Of course, I could be completely wrong. But I hope not.

I'd really like to run a setting that was, at once, familiar to the Tuesday Knights but also fresh and original, and not just another Middle-Earth/Forgotten Realms/Medieval Europe retread. 

And has talking animals.

Tuesday, January 13, 2026

Lights! Camera! Die Roll! Set-Piece Ideas For Gaming

By Elizabeth Thompson - Royal Collection , Public Domain, Link
Great memories - that is "magic moments" in roleplaying games - often come from the unplanned and unexpected, but that's not to say some gentle nudging and downright scheming from the Gamesmaster is inappropriate.

Browsing the deep back catalogue of Craig Oxbrow's excellent inspirational resource The Watch House (if you're into sci-fi and/or Doctor Who gaming then you need to read his Door In Time blog as well) I came across an article he'd written on Six Staples Of SF/F Series, by way of Den Of Geek.

These standards are:
  • The Bodyswap
  • The Time Loop
  • Ascension To A Higher Plane Of Existence
  • Alternate Dimensions
  • The Doppelganger/Double/Duplicate
  • The Dream Episode
And all are immediately applicable to the anime-inspired fantasy campaign I'm kicking around at the moment while the Tuesday Knights get all pulpy in Pete's new Outgunned Adventures game (season two of his epic weird science campaign).

Tie these "standards" into my own "wish list" of cool moments and there's plenty of meat for potentially memorable adventures, if I'm GM enough to script plots that can do these tropes justice.

I guess, in part, all this comes from my passion for visual media (films, TV, and comics in particular) and thus my desire to emulate moments I see in these at our table.

The main bullet points from my "wish list" were:
  • Have the players running the defence of a "hopeless situation", ridiculously outnumbered by an implacable foe, as seen at Rorke's Drift in Zulu, Dros Delnoch in David Gemmel's Legend, and Helm's Deep in The Lord of The Rings. To name but three.

  • A "Horatio Holds The Bridge" moment - I'd just discovered D&D when this poem was read to us at school and the two just clicked.

  • An interesting time travel story (cf. Doctor Who et al)

  • The party encounters cosmic entities that threaten the world and only the heroes can stop them - every Marvel/DC comic book that features this sort of stuff inspires me to greater madness, combined with a lifelong love of the works of HP Lovecraft.

  • Rescuing a trapped companion from incarceration in the pit of Hell - this came from reading the dedication pages in my original (and treasured) Arduin Grimoire Trilogy, by Dave Hargrave, where he mentions an epic campaign to free his own character.

  • Having the players caught up in a war between angels and demons.
Originally my list was drawn up for a legacy D&D campaign, but the ideas are so broad, universal, and potentially over-the-top that they work just as well for anime fantasy game in the same vein as Delicious in Dungeon, Frieren, and Record of Lodoss War.
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