Showing posts with label hawkmoon. Show all posts
Showing posts with label hawkmoon. Show all posts

Thursday, July 9, 2026

THROWBACK THURSDAY: The Whole World Is A Sourcebook!


As a creative, gaming-obsessed, pre-teen I sat in my corduroy shorts in prep school assembly seeking inspiration from the hymns we sang... just what was the to hit/damage bonus of a "bow of burning gold", what effect did "arrows of desire" have and just how fast was a "chariot of fire"?

In 1977, as well as discovering Star Wars, I had been introduced to Dungeons & Dragons and the whole world was suddenly "research material".

Everywhere I looked there were potential magic items or monsters for characters to contend with in dungeons drawn from every imaginable source.

My prep school co-dungeoneer, Tom, even ran me through a D&D adventure based on the first season of The Hitchhikers' Guide To The Galaxy (a radio serial he had introduced me to and also had a major impact on my life).

Television and books (particularly the sword and sorcery tales of Fritz Leiber, and a little later Harry Turtledove's first Elabon stories - Wereblood and Werenight) shaped many adventures and characters in those early years; then later comic books became a major source of inspiration as our games moved away from straight fantasy into the four-colour world of superheroes.

From these I still have three comic book standards that I would one day love to weave into a single, long-running roleplaying game: time travel, alternate dimensions, and cosmic entities.

Yet somehow, even in the games I've run for the Tuesday Knights in the past couple of decades, I have yet to squeeze all three of them in successfully; feeling that a campaign needs to progress at a steady pace for a considerable length of time before such contrasting, incredible elements can have their full, desired impact when introduced.

That said, all three feature heavily in The Sailor on The Seas of Fate, the second of Michael Moorcock's Elric books.

Even dreamier, more surreal and more psychedelic than Elric of Melniboné, this 190-page delight had me joining Elric on a ship sailing a strange ocean that linked not just islands, but worlds and planes of existence in time and space.

In a series of three adventures, Elric discovers he is but one face of The Eternal Champion, travelling to the Earth's future with three other incarnations of the Champion (Hawkmoon, Corum and Erekose) to battle two universe-threatening alien magicians; then he finds himself being chased by a Melnibonean sorcerer from history and swept up in a mythical love story; before finally taking a Heart of Darkness-style river journey to the legendary, lost birth place of his people.

These stories continue to leave me breathless, blown away by the absorbing text, the clever imagery and mental stimuli they spark in my enfeebled brain.

It also made me appreciate, perhaps, why I have never successfully tackled such cosmic themes as I desire to in my roleplaying games - they are best left to the master storytellers!

Thursday, May 28, 2026

The Importance of Michael Moorcock to RPG History


In preparation for the release of its Classic Era of Elric roleplaying game (compatible with Dungeon Crawl Classics and Dungeons & Dragons 5e), Goodman Games has published a nice overview of Michael Moorcock's importance in the world of sword and sorcery fiction, as well as his influence on the fantasy roleplaying game oeuvre.

You can read the article about Elric's creator here.

Goodman Games' The Classic Era of Elric roleplaying game (yeah, I can't get my head round that name yet. I'm wondering if it's just a placeholder) will be the subject of a crowdfunding campaign on BackerKit next year and you can sign up to be alerted when that launches here.

Moorcock is the youngest and only living author mentioned in Gary Gygax's famous Appendix N list of inspirational authors for Dungeons & Dragons players and gamesmasters, from the 1979 Advanced Dungeons & Dragons Dungeon Master's Guide.

Below you will find a 2019 interview with Michael Moorcock from the Appendix N Book Club podcast, in which the forthright author shares his views on gaming companies using his creations, racism in the works of Lovecraft and Agatha Christie, why he prefers the adventures of Conan to Lord Of The Rings, the birth and evolution of Elric (not an elf!), the benefits of comic book adaptations, writing Hawkmoon books in three days, The Multiverse and destroying universes, Dan Dare's optimistic future, activism, feminism, Brexit... and a plug for his most recent music album!

You can download the podcast episode here via iTunes or listen to it here:


My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc