Showing posts with label LOTR. Show all posts
Showing posts with label LOTR. Show all posts

Saturday, July 25, 2026

ONE PRIME TO RULE THEM ALL


Knowing full-well that it's my 60th birthday in November, Prime Video has just released trailers for two franchise shows dropping that month that are right in my wheelhouse: one a returning fantasy series, the other a new sci-fi spin-off from a great couple of movies.

BLADE RUNNER 2099



THE LORD OF THE RINGS: THE RINGS OF POWER, SEASON THREE


Rings of Power
continues to chart the rise of Sauron in Middle-Earth, starting November 11, while all eight episodes of Blade Runner 2099 will drop on November 25.

Coincidentally, both shows have popular roleplaying games based on them, published by Free League.

Thursday, July 9, 2026

Red Sonja (2025)


I'd put off watching Red Sonja for ages because I really, really wanted it to be a grand slice of sword-and-sorcery, but everything I had heard about it said it was awful.

If I remember rightly, the film had languished in post-production hell for (seemingly) years after it was shot, then suddenly popped up, got a single-night cinema release (I guess for legal or accounting reasons) and was then dropped on digital and solid media without much fanfare.

Things were not looking good, but I still held out hope.

And the thing, now that I've seen it, I wouldn't call it bad per se. But I couldn't, in all conscience, call it good either.

Red Sonja was created for Marvel Comics, at the height of their Conan boom in the 1970s. Although she treads the Hyborian Age lands of Robert E Howard's Conan, she was never a character in Howard's books. He wrote about a 16th Century warrior called Red Sonya. But there is no connection - except for red hair and a similar name.

Red Sonja is now a hugely successful character at Dynamite Comics, with several titles of her own as well as frequent transdimensional crossovers with other members of their stable, but still operating primarily in a version of Howard's Hyborian Age.

The film script by Tasha Huo bandies around names from Robert E Howard's adventure yarns of Conan The Barbarian, and I think there was even a half-hearted (and erroneous) nod to the Cimmerian warrior himself. 

But, Red Sonja never feels like it's part of an epic, sweeping world. It all feels rather small and ragtag, like a Roger Corman offering from the 1980s (but devoid of the raucous charm those films often had).

The scenery, both the Bulgarian exteriors and the (presumably) CGI fantasy locations and sets are all very impressive and certainly help create the mood for a fantasy movie.

It's just Huo's script and the direction of MJ Bassett that lets down the brave actors, who are coping as best they can with the material they have to work with.

After she survives the slaughter of her tribe by barbarians, Sonja (Matilda Lutz) grows up in an enormous forest, always looking for other survivors. I find it hard to believe, no matter how big this forest is supposed to be, that after 10 or 15 years she'd found no clues.

Eventually, she comes to the attention of the wicked emperor Draygan (The Umbrella Academy's Robert Sheehan) when she is captured and forced to fight in his gladiatorial arena.

Of course, she organises a rebellion and leads the gladiators to their freedom. They are pursued by Draygan and his army, which includes his consort, the highly-skilled ex-pit fighter Annisia (Krypton's Wallis Day), who is more adept with a blade than Sonja. 

And, honestly, that's about it for plot.

There's a bit about Draygan seeking the lost half of his ancient "book of secrets", which helps tie him (unsurprisingly) into Sonja's backstory. 

Despite what the Japanese film poster (below) may suggest, Draygan is not a wizard (which would have been way cooler) but some kind of techno-inventor. He's not quite steampunk, but he does create spikey Warhammer-like vehicles and mortars, which just feel incongruous in this setting.

Nature-loving Sonja has a special bond with her horse, which really reminded me of Brego and Aragorn in The Two Towers, but might also be a take on Geralt of Rivia and his horse, Roach, in The Witcher.

Like quite a lot in Red Sonja, this bond isn't really explained. And while some things work as a mystery, others need some degree of backstory.

For instance, there are a couple of great-looking ape-people in the film. And I liked the fact that there was no explanation of their presence, their species didn't even get a name. They were just part of the ensemble of characters.

We also can't overlook the nice gag about Sonja's infamous chainmail bikini

Towards the final act, Sonja undergoes a mystical transformation, truly becoming the She-Devil With A Sword we know from the comics - but really it's too late in the story.

This also really draws attention to the character's pre-transformation competence, the script never really gets a handle on how good a fighter she is supposed to be. Her skill with various weapons changing from scene-to-scene as the script required it.

However, upon her post-transformation return for the final showdown, she seems to have become almost a superhero (there's definitely a touch of The Crow in her face paint).

And, as with the bulk of superhero movies that follow this arc, it would have been far more interesting if she had been "powered up" from much earlier in the story. Gandalf didn't become Gandalf The White just for the Battle at The Gates of Mordor in Lord Of The Rings.

The fight sequences in Red Sonja are generally okay, but the majority of actual death scenes either happen off-camera, in darkness or hidden some other way. This isn't what the target audience for this genre of movie are looking for.

That being said, I was surprised at how touching and well-done the last moments between Sonja and Draygan were, as I'd been expecting her just to lop his head off.

However, Red Sonja's very final scene, set some time later, is a hilariously unearned attempt (imitating Marion Ravenwood's introduction in Raiders of The Lost Ark) to pry the door open for a sequel.

Don't hold your breath.

Japanese poster for Red Sonja

Tuesday, July 7, 2026

Ready or Not 2: Here I Come (2026)


Picking up from the closing moments of the delightfully gonzo first movie, Ready or Not 2: Here I Come opens with blood-soaked survivor Grace MacCaullay (the ever-superb Samara Weaving) being taken to hospital.

There, she is reunited with her estranged sister, Faith (Kathryn Newton aka the MCU's Cassie Lang, daughter of Ant-Man), but they very quickly discover that the games aren't over, when both are kidnapped to the Danforth Estate, another home for the elite and filthy rich.

There the sisters are to be pawns in a contest for the surviving four families of the Satanic cult Grace faced in the first movie. The prize is now for control of the council of families and thus THE WORLD.

With the same directors - Matt Bettinelli-Olpin and Tyler Gillett - and writers - Guy Busick and R. Christopher Murphy - as the original, the transition from one film to the next is seamless.

While Ready or Not 2 may initially give the impression it's simply going to be going over old ground, but with two protagonists and four families of antagonists, it is so much more than that.

Once again hitting the ground running, the 108-minute continuation of the story rockets along with the same ferocity as the first movie, blending in some epic, Grand Guignol violence and dark, often dry, humour.

Supervised by Mister Le Bail's representative, the unflappable and nameless Lawyer (Elijah Wood, who you may know from a little trilogy called The Lord of The Rings), leading the charge for the bad guys are Ursula Danford (Buffy The Vampire Slayer's Sarah Michelle Gellar) and her sadistic twin brother, Titus (Shawn Hatosy).

While all the members of the families, in their own ways, are evil, the psychotic Titus is the most genuinely disturbing. His horrifically savage beating of one of the lead characters being the most difficult scene to watch in a movie filled with exploding bodies and gory slapstick. This exhibition of cold brutality isn't played for laughs or supernatural chills.

Supplementing these powerful performances are a couple of stand-out cameos from big name stars, whose impact on the story far exceeds their amount of screentime.

The developing bond between the feuding sisters is the heart of the film, with the plot twisting and turning around that so that the surviving characters end up somewhere totally unexpected for the grand finale.

There's nice foreshadowing along the way, although you might still be surprised by its implications.

The conclusion is very satisfying, but definitely closes the door on any possible threequels.

However, I wouldn't say no to a Kill Bill: The Whole Blood Affair-style stitching together of 2019's Ready or Not and this year's Ready or Not 2 into a single, 200-minute glorious entity, as - as is joked about at the end - both movies unfold over a handful of consecutive days.

If I had a gripe with the second movie, and it's a silly one, I just find the title is a case of a hat-on-a-hat. Make up your mind, people, call it Ready or Not 2 or Ready or Not: Here I Come

Ready or Not 2: Here I Come
is just awkward.

Wednesday, June 24, 2026

Midnight Chronicles (2008)


There is a major flaw in Midnight Chronicles that isn't addressed in the movie (and is only hinted at in passing in the trailer)... this is not a complete story, but part of a series.

Sadly there is no indication of when, if ever, the remainder of the story will be told.

Perhaps it is supposed to be a "set-up" for a roleplaying game campaign (which would be pretty cool if it was) as the movie, made by Fantasy Flight Studios, is based on Fantasy Flight's Midnight setting for Dungeons & Dragons.

The backstory is a clever spin on Lord Of The Rings (and Peter Jackson's trilogy is clearly homaged, in a low-budget way, especially in the establishing exposition sequence): what would a fantasy world be like if the bad guys won?

In Midnight Chronicles, the world of Aryth has fallen under the thrall of the wicked god Izrador, the elves have fled to their forests and the dwarves disappeared underground, leaving mankind to be ruled by Izrador's dark priests, the Legates, and his legions of orcs.

An infamous Legate, Mag Kiln (Charles Hubbell) is on a mission to track down a missing priest, assisted by the annoying, hedonistic Kruce (Sam Landman).

However, they are diverted by acolyte Chuzara (Dawn Brodey) to the town of Blackweir - to investigate why the town's temple still hasn't been completed after a hundred years... and whether attacks by a local brigand known as the Hunter are to blame.

And this is where a second fault with the film begins to reveal itself, a fault tied very heavily into the first, that there is simply too much going on in the story for the audience to keep track of.

Compound that with the surfeit of 'otherworldy' names and characters and it's no wonder the full story couldn't be told in 100 minutes.

There's a "monster" (or is it a force for good?) lurking in the temple, but it's exact nature is never explained, and there are hints of a heroic warrior - who doesn't know his destiny is to be the counterbalance to Mag Kiln's rise to power - but he barely registers in the story and is quite possibly redundant to the plot of this movie.

The film makers clearly accept that they are working on a limited budget and don't try to overstretch their special effects, limiting the non-humans, such as the orcs and elves (dwarves are talked about, but never seen), to pretty decent masks and make-up and the film's CGI effects to attractive backdrops and subtle magical effects.


However, the script is clearly written by a gamer rather than a professional scriptwriter because, as I have said, a lot is set-up that never pays off - which is fine in an RPG because the characters can always go and explore those avenues at a later date, but a film script really needs to be self-contained.

The blurb on the DVD case says the film is:
"...the epic narrative that tells the tale of two legendary characters - one for the cause of good, the other for the cause of evil. This is the story of their rise, their struggle and ultimately their fate, as their destinies become intertwined with that of the world and the dark god that occupies it"
That's a lie... kind of. That's the plot of the whole 'epic' that this is simply the prologue of. And if the series ever gets made, I'd gladly watch it because there's a lot of detail in this world that has the potential for some thrilling storytelling.http://

What we actually get here is the first two episodes (a 'pilot' as it were) for a potential television series that never took off. Given the success of Legend Of The Seeker around the time of this film's release there would definitely have been a market for this, but I suspect that boat has sailed.

Unfortunately I don't think the rest of the story will ever be told because Midnight was a 3.5 edition Dungeons & Dragons setting, from what I can recall, and the gaming world has moved on from there.

Fantasy Flight has turned its attention to Warhammer, Anima and Grimm these days and wasn't supporting Midnight anymore.

Which is a shame, because this movie certainly has potential. The script and the acting certainly aren't Oscar worthy, but the effects don't grate and the setting has the strong verisimilitude of all good game worlds.

So instead of the launch pad for a television series that could have become the role-players' equivalent of Lord Of The Rings (maybe), Midnight Chronicles stands alone as a quirky experiment by a games company that will probably, sadly, fade into gaming lore as time continues to move on.


Back in 2010, over on Facebook, Angus Abranson, then at Cubicle 7, explained:
"I believe that this was made as a pilot to tout around various TV networks. Also Midnight is an IP that FFG own themselves and are quite fond of (they've already used the Midnight setting in one of their Runebound Board Games too) so don't be surprised to see other 'Midnight' related products appear outside of the RPG market at somepoint."

Thursday, June 18, 2026

THROWBACK THURSDAY: Anya Taylor-Joy


The announcement this week that the queen of genre flicks, Anya Taylor-Joy has been cast in the upcoming Lord of The Rings spin-off movie, The Hunt For Gollum, as Seren, a Sindar elf, reminded of a piece I wrote on an earlier blog when I "discovered" her.

What makes me particularly proud about the following article, posted on October 6, 2017, under the banner headline Remember This Name..., was that I had never written such an article before, or since.

I had never been so engaged by the collective body of a performer's work (who wasn't already a household name). There was just some rare, indefinable magic about Anya that shone out, shouting "this woman is a star".

The text below, from almost nine years ago, is the exact text (and photograph) from the original article, posted on my earlier, now deceased, blog.

Anya Taylor-Joy
Many young actors cut their teeth on genre roles, particularly low-budget horror parts, before making their names in "more respectable" fields of acting.

But Anya Taylor-Joy is proving to have a gift for genre roles.

The 21-year-old has already had memorable lead roles in Split, Morgan, and, of course, The Witch, and is scheduled to return as Casey Cooke in M Night Shyamalan's Glass (the sequel to Unbreakable and Split) in 2019, after a turn as Illyana Rasputin aka Magik in next year's X-Men: The New Mutants.

None of these are low-budget schlockfests; these are mainstream movies.

Remember her name and where you read it today. Anya Taylor-Joy is a future megastar. I'm calling it now, so in years to come you can tune your wayback machines to this post and say "he was right, you know, he was right!"

For instance, her most recent performance - as Casey, in Split - reminded me of Kacey Rohl's pivotal role as Abigail Hobbs in the greatest TV show ever, Hannibal. Rohl has gone on to carve a niche for herself in genre TV with enduring characters in Arrow, The Magicians and Wayward Pines (the M. Night Shyamalan-produced mystery sci-fi show).

Here's hoping great genre roles continue to drop in the lap of the talented Taylor-Joy and that eventually she might even land a character she can become synonymous with - like Hugh Jackman with Wolverine.

But whatever happens, I just hope she continues making amazing movies!

Wednesday, June 17, 2026

Black Death (2010)


Fourteenth Century England is in the grip of the bubonic plague and bishop's envoy Ulric (Sean Bean) is leading a band of grizzled mercenaries to investigate rumours of an isolated village that has mysteriously remained untouched by the plague.

Driven by the belief that this 'miracle' is the work of an evil necromancer with the ability to raise the dead, they recruit novice friar Osmund (Eddie Redmayne) to guide them through the marshes that form the final stage of their journey.

However, all  are quite unprepared for what they find in the nameless village.

With strong overtones of Apocalypse Now (and its inspiration Heart Of Darkness by Joseph Conrad), and a sprinkling - because of its powerful religious motivations - of The Wicker Man, Black Death is a flawed gem.

While Bean growls his way through charismatically as the grizzled anti-hero Ulric (a fine addition to a portfolio that embraces Richard Sharpe, Ned Stark and Boromir) and Eddie Redmayne - star of the excellent Medieval drama The Pillars Of The Earth as well as many laudable movie appearances - is great as the conflicted priest, the film has issues with its pacing.

The award-winning Black Death is suitably grim and gritty visually, but misses opportunities on its journey to the village to further explore the horrific, apocalyptic world director Christopher Smith (of Creep and Severance - not that one, the 2006 film - fame) has crafted.

Ulric's party of coin-hungry soldiers are a gloriously dirty, stinking, vicious bunch of veterans, torturers and murderers, but they are also complex individuals rather than just cookie-cutter thugs, even though they are secondary characters on Osmund's journey of self-discovery.

There is a wonderful, unnerving scene when the travellers meet a party of flagellants heading in the opposite direction down river, but we could have done with a few more moments like this before the final act.

The film then features a drawn-out epilogue, detailing the aftermath of the events that take place in the village, which is just a shade too long and overbalances the narrative as it repeats the point it is making a couple of times.

But this doesn't stop Black Death from being a powerful indictment of the 'brainwashing' power of organised religion and the excesses it can drive someone to if they believe 'God' is on their side.

Ultimately, neither the believers nor the non-believers come out of this in a particularly good light, but at least the film raises the issue in the first place.

Those looking for some kind of medieval torture fetish fare will be disappointed. Although not overly gory, Black Death isn't without its moments of blood letting, yet the few instances of torture - or suggested torture - aren't depicted graphically.

Conversely, the one real extended fight scene - a battle between bandits and Ulric's men in the woods - is more akin to a barroom brawl (with swords, maces and whatever-comes-to-hand) than any sort of elegant or stylised swordplay.

Perhaps too much information is relayed to the audience through voice-over and exposition as well (the 'explanation' of what's going on to Osmund, in the misty marshes, is heavy with atmosphere but maybe a bit of an infodump of something we probably could have worked out for ourselves).

It's a pity that the end result of Black Death doesn't quite reach the film's ambitions, because it has the look and mood down perfectly, managing to be psychologically unnerving as well as viscerally exciting and mentally challenging.

Friday, June 12, 2026

Stick That In Your Pipe And Smoke It!

One of my fondest sense-memories of my late father is the smell of his pipe smoke. This has led to me - over the years - making a number of my roleplaying characters, across various genres, pipe smokers as a small homage.

I can now up my game for characters - both player-characters and non-player characters - with Hobree Leafburner's Guide to Pyping, a "pype centric supplement for OSE and the OSR" from Agranak Studios.

As a member of the publisher's Patreon I got the 44-page PDF for free, but you can pick it up via the link here if you're looking to add some cosy details to the verisimilitude of your fantasy gaming world.

It was the passion of Agranak Studios' DM Wisdom aka Brent Douglas Wisdom, host of his own excellent YouTube channel, for Dragonbane that finally persuaded me to invest in that system. 

Although Hobree Leafburner's Guide to Pyping isn't actually written for Dragonbane, it's mostly system-agnostic flavour text, random tables, location and item descriptions etc making it easily adaptable to any old school fantasy system and setting.

This has been a pet project for DM Wisdom - a pipe smoker himself - over the last few years. Upon launching it to his mailing list this week, he said: "This is a supplement near and dear to my heart and I hope it helps to fill your world with whimsy."

The book's DriveThruRPG listing has this overview:

"Hobree Leafburner's Guide to Pyping is an Old School Essentials-compatible supplement that expands the role of pipes, pipeleaf, smoke magic, and smoking culture within fantasy roleplaying games. Inspired by classic fantasy literature, cozy tavern scenes, wandering wizards, and halfling traditions, this book provides everything needed to make pyping a meaningful part of your campaign world."
The Guide to Pyping also makes a wonderful companion piece to one of the quirkier books in my small Tolkien collection: namely Mark Irwin's Pipe Smoking In Middle Earth, which examines the importance of pipes, tobaccos, and pipe smokers in JRR Tolkien's oeuvre.

Friday, May 29, 2026

Know Me, Know My Shelves

Works of, or inspired by, George RR Martin, JRR Tolkien and Jim Henson
Despite the heat wave plaguing our little corner of the world this week, I think I've finished organising my wonderful new bookshelves (put together for me by Rachel's dad last year).

As they are, the shelves are a pretty decent encapsulation of the inside of my brain, focussing on my favourite authors and favourite themes.

From Westeros to the World of Mortal Engines, via the Hyborian Age and Mega-City One, right through to the Planet of The Apes and the Wild West, this is a guided tour of my psyche and my primary, literary gaming inspirations.

Of course, these are not my only book shelves in the house, but are my most recently built and filled.

Pretty sure, now, there's no more room for any more shelves... although there's always room for more books.

Philip Reeve
Conan The Barbarian
Robert E Howard
HP Lovecraft and The Cthulhu Mythos
Westerns - there are more Western paperbacks in another cupboard
Judge Dredd & 2000AD (plus a sneaky little RPG that has yet to find a home)
Planet of The Apes

Thursday, May 28, 2026

The Importance of Michael Moorcock to RPG History


In preparation for the release of its Classic Era of Elric roleplaying game (compatible with Dungeon Crawl Classics and Dungeons & Dragons 5e), Goodman Games has published a nice overview of Michael Moorcock's importance in the world of sword and sorcery fiction, as well as his influence on the fantasy roleplaying game oeuvre.

You can read the article about Elric's creator here.

Goodman Games' The Classic Era of Elric roleplaying game (yeah, I can't get my head round that name yet. I'm wondering if it's just a placeholder) will be the subject of a crowdfunding campaign on BackerKit next year and you can sign up to be alerted when that launches here.

Moorcock is the youngest and only living author mentioned in Gary Gygax's famous Appendix N list of inspirational authors for Dungeons & Dragons players and gamesmasters, from the 1979 Advanced Dungeons & Dragons Dungeon Master's Guide.

Below you will find a 2019 interview with Michael Moorcock from the Appendix N Book Club podcast, in which the forthright author shares his views on gaming companies using his creations, racism in the works of Lovecraft and Agatha Christie, why he prefers the adventures of Conan to Lord Of The Rings, the birth and evolution of Elric (not an elf!), the benefits of comic book adaptations, writing Hawkmoon books in three days, The Multiverse and destroying universes, Dan Dare's optimistic future, activism, feminism, Brexit... and a plug for his most recent music album!

You can download the podcast episode here via iTunes or listen to it here:


Wednesday, May 13, 2026

More Blood and Souls For My Lord Arioch!


Michael Moorcock's Elric may not have been my (post-Tolkien) introduction to the sword-and-sorcery genre (that honour rests with Fritz Leiber's Fafhrd and The Gray Mouser), it was Moorcock's work that truly shaped my taste in reading.

I haven't read any Leiber in an age, but I often revisit the twisted, hallucinogenic, weird fantasy adventures of Elric of Melniboné and The Young Kingdoms.

There's something about the succinctness of Moorcock's early tales of Elric and his soul-devouring sword Stormbringer that I've always found more enchanting than the doorstop tomes so prevalent today.

It was after years of reading Moorcock that I instituted my "Moorcock Rule" (more of a guideline)  that stated that a book REALLY had to work hard to justify itself if it ran longer than 150-200 pages. 

That said, I've never used the Young Kingdoms - nor any of the trappings of Elric's adventures (even Stormbringer, itself) - in my own roleplaying games. 

I don't own a copy of Chaosium's Stormbringer/Elric of Melniboné RPGs (1981 - 2010). I've looked into it in the last couple of decades but those books generally command silly money on the secondary market.

However, in recent weeks, both Goodman Games and Free League have announced they will be releasing games based on this IP next year (after crowdfunding campaigns).

Goodman Games is planning two different iterations: one using Dungeons & Dragons 5e and one using Dungeon Crawl Classics. While I feel the latter system is probably more suited to emulating the demon-fuelled magic of Elric's world, neither of these systems really tickle my fancy at the moment.

However, my interest is well-and-truly piqued by Free League's offering, Legends of Stormbringer, which will run on the Dragonbane engine. 

I know I keep saying I'm out of the buying new games side of the hobby, but to quote Michael Corleone in The Godfather, Part III:
"Just when I thought I was out, they pull me back in."
Dragonbane isn't a game I'm particularly familiar with, except from second hand accounts which are a generally overwhelmingly positive... with a few minor niggles about some of the mechanics.

A translated version of Drakar och Demoner, a game system played in Scandinavia since 1982, Dragonbane's definitely been at the top of my "must check out the starter set" list since it was first released in English in 2023.

This recent announcement might be the nudge I "needed" to pull the trigger on yet another game that I may - or may not - run for the Tuesday Knights.

You can read about Free League's forthcoming Stormbringer offering (and a bit about Dragonbane) here.

Wednesday, May 6, 2026

Lord of The Elves aka Age of The Hobbits aka Clash of Empires (2012)

Okay, confession time. I have a bit of a weakness for Bai Ling. I know she's not the world's greatest actress, but I find her alluringly watchable in whatever awful B-movie she turns up in.

And Lord of The Elves is a classic of that genre. Crafted by the masterminds at The Asylum as a mockbuster of Peter Jackon's first Hobbit movie, this was originally called Age of The Hobbits until the lawyers stepped in and its name changed to Lord of The Elves.

Then, without any warning or explanation, it suddenly underwent a bland renaming to Clash of Empires.

The Blu-Ray I have of this is entitled Lord Of The Elves, but for the sake of clarity I should point out at this stage that not only is the word "lord" never used in this 82-minute flick, but there are also no "elves" in it, nor is that word mentioned either.

Of course, both of these words do have connections with the rather popular Lord of The Rings movies, but that's surely a coincidence, right?

Inspired by real-world archaeology, the action of Lord of The Elves takes place 12,000 years ago on Flores Island, Indonesia (where examples of an early hominid, Homo floresiensis, were found in 2003).

But this is an Asylum movie, not a National Geographic documentary. As well as being populated with giant lizards, some of which can fly (like dragons), and giant spiders, the island is home to three types of human: the diminutive vegetarian Tree People, cannibalistic cavemen called the Rock Men (who ride the flying lizards on occasion), and a tribe of hunters that the Tree People refer to as "giants" but are simply humans.

When the Rock Men raid the Tree People village - to stock up on snacks for their cooking pot - one family escapes, fleeing to the land of the "giants", where they gain assistance from Amthar (Stargate SG-1's Christopher Judge), Laylan (Bai Ling), and a couple of disposable prehistoric red shirts.

Together, despite being severely outnumbered, they stage a rescue mission on the Rock Men's encampment in the hope of saving the captive Tree People.

Shot on location in the jungles and mountains of Cambodia, Lord of The Elves certainly looks mythic.

It just kind of falls apart when people get involved.

Eric Forsberg's script is simplistic, to say the least, and much of the acting is am dram level. While some bad dubbing contributes to this, I have a suspicion that Christopher Judge was the only true actor on set, and most of the rest were Cambodian locals randomly roped in because they 'looked the part'.

I'm sorry, I can't help myself...
Except for eye candy, I'm not exactly sure what Bai Ling or her character really contributed to the movie. Being generous, you could say that Laylan has a basic revenge arc, but she could easily have been excised from the movie and nothing would have changed.

Of course, I might not have been so keen to watch it. But that's a different story entirely.

The giant creatures, and the faux-dragons, are delivered as mediocre CG monsters, but actually they're not so poor that they take the audience out of the moment (come on, you're watching an Asylum joint, what were you expecting? Marvel Studios level CGI?).

The monsters help add some colour to the otherwise human-centric "fantasy" tale , which, barring its prehistoric setting, has an element of Willow about it as well.

Let's be honest, Lord of The Elves (or whatever you want to call it) is not a great movie, and bears absolutely no resemblance to any of the big budget Hobbit movies.

However, if you're a fan of classic cavemen movies, such as One Million Years B.C., Clan of The Cave Bear, Quest for Fire, When Dinosaurs Ruled The Earth etc then you might be able to eke out some silly fun from this nonsense.

Tuesday, May 5, 2026

Dragon Crusaders (2011)


You have to admire the unrepentant chutzpah of The Asylum for its continued use of unattributed quotes making grandiose claims on their DVD boxes.

For Dragon Crusaders, an "anonymous critic" has declared it: "an epic action adventure in the tradition of Clash Of The Titans and Reign Of Fire!"

The Reign Of Fire angle being that it features dragons and the only Clash Of The Titans (presumably the remake) connection is the use of dodgy CGI - and, to be honest, it's actually a bit better here.

Dragon Crusaders is typical, low-budget Asylum mockbuster fare, but I've always contended that their fantasy, sword-and-sorcery titles are among their best - 2006's Dragon was the first Asylum flick I saw and remains my favourite.

A group of outlawed Knights Templar are fleeing across faux-Medieval England to find a sanctuary from the pursuing soldiers of the king (who we never see and are quickly forgotten about) when they are distracted by sounds of battle in a nearby town, which is being raided by pirates.

The Templars - of course - ride in and save the day, slaying the pirates, and then heading out to the pirate ship (which looks oddly anachronistic) to finish the job.

Unfortunately, as they arrive, a captive witch - Neem (Shinead Byrne) - on the ship has just finished invoking a curse that any who set foot on the boat and have shed blood will be transformed into demonic gargoyles.

The curse has a couple of twists - first anyone affected by it, but slain before the transformation takes place, will rise as a revenant and secondly the purer the soul of the cursed the longer the transformation will take.

Dispatching the pirate-revenants with the aid of wandering warrior woman Aerona (Cecily Fay), Neem reveals that she found the curse in a grimoire she stole from the "Black Dragon" sorcerer who has her people in thrall.

And the only way to break the curse is to travel to the Black Dragon's fortress and slay him. Oh, and Faolon (Steve McTigue) is called the Black Dragon because he can transform into one and has another seven, smaller dragons under his control.

There's witchcraft, bickering, internal disputes, chaste romance and some pretty decent fight scenes (even if one of the largest, against an entire 'village' of the sorcerer's slaves, just seems to suddenly stop without any resolution) along the way and if you can ignore the plot holes, dreadful acting, cheesy dialogue and laughable attempts at banter, Dragon Crusaders is an okay film.

Welsh-location filming certainly adds to the verisimilitude, and the woodlands and sweeping, rolling landscape makes for a dramatic backdrop to the action.

A 'silent' knight turns up at one point, peppering our heroes with arrows, seemingly commanding Faolon's dragons and then challenging the lead Templar, John (Dylan Jones), to single combat... but then disappears from the story as suddenly as he appeared.

Throw in some exploding salt peter for good measure, some slick fight moves from Aerona and the Templar's resident archer (Feth Greenwood) and there's quite a bit to keep you entertained for an hour-and-a-half as long as you aren't expecting a replay of Peter Jackson's Lord Of The Rings or either iteration of Conan The Barbarian.

Thursday, April 23, 2026

Snow White And The Huntsman (2012)


Snow White And The Huntsman is the classic tale of Snow White given the full-on Lord Of The Rings treatment.

Director Rupert Sanders was clearly taking lessons from Peter Jackson with his presentation of a fully-developed fantasy world.

Unfortunately, for all its sumptuous production values, the script by Evan Daugherty, John Lee Hancock and Hossein Amini is quite flawed - the pacing is rather measured, to put it politely (most would call it slow), the magic mirror (a key element of the story and a great special effect) is forgotten about a third of the way into the story, and the central characters of the Huntsman (Chris Hemsworth) and Snow's childhood sweetheart, William (Sam Claflin) both serve the same role in the movie. This duplication of roles is further highlighted by the script's failure to resolve either character's personal journey.

And all that brings us to Snow White herself. Kristen Stewart may have the whole Twilight thing under her belt and is reasonably easy on the eye, but she is totally devoid of charisma in this movie - this is never more evident than in her "rousing speech" to her father's subjects hiding out in the castle of Duke Hammond (Vincent Regan).

She is supposedly whipping them up into a frenzy of rebellion against the evil queen Ravenna (Charlize Theron), but totally fails to sell it. I couldn't imagine an army following her to the supermarket let alone into battle against a powerful, magical foe.

That said, the film gave us a well thought-out back story of how the witch Ravenna usurped Snow White's father and took over the kingdom - even if we are supposed to believe that for the decade (or longer) that Snow was kept imprisoned, the lone rebel Duke Hammond - father of William - was able to hold out against the queen and her mastery of the dark arts.

When Snow comes of age (and thus the queen is no longer "the fairest in the land"), she escapes captivity and flees into the well-realised Dark Forest.

Ravenna summons The Huntsman to track Snow down, on the promise that she will bring his dead wife back to life if he delivers. Realising that the queen's offer is an empty one, the Huntsman instead helps Snow to escape the forest and head towards Duke Hammond's castle.

On the way they are captured by the seven dwarf bandits - who count a number of famous faces amongst them: such as Ian McShane, Bob Hoskins, Ray Winstone, Nick Frost and Toby Jones.

And the dwarves are another strength of the film. Once you get over the initial shock of seeing such well-known faces on the bodies of little people, they are wholly convincing and wouldn't look out of place around the table at Bag End when Thorin and co pay a visit to Bilbo Baggins.

The dwarves then escort Snow and the Huntsman to their final destination, and play an integral part in the princess's scheme to get her kingdom back and avenge her father's death.

But of course the stand-out performance of the piece is Charlize Theron as the evil queen, who not only acts Kristen Stewart out of the picture but looks every inch the majestic evil sovereign, whatever make-up effects are piled on her to show the ageing cost of her magic.

There are even, early on, strong suggestions of an incestuous, Game Of Thrones-style relationship between Ravenna and her (twin?) brother Finn (Sam Spruell), but this, ultimately, being a children's movie that particular sub-plot also goes nowhere - although there is definitely a link of some kind between them as demonstrated when the Huntsman slays Finn.

Stylistically Snow White And The Huntsman is a visually impressive retelling of Snow White story, but the script has serious, basic issues that really should have been picked up during the film's development.

Monday, April 20, 2026

MUSICAL MONDAY: Deathstalker (Brendan McCreary, Chuck Cirino, Slash, and Bear McCreary)

The ’80s cult classic Deathstalker is back in an amped-up, reverential reboot, courtesy of writer-director Steven Kostanski (Frankie Freako, Psycho Goreman) and executive producer Slash (Guns N' Roses).
The film features a stellar, rousing, equally tributary title track from Emmy and BAFTA Award–winning composer Bear McCreary (The Lord of the Rings: The Rings of Power, The Walking Dead) and Slash.

Sunday, April 5, 2026

"Arise, Arise, Riders of Théoden! Eggs Shall Be Eaten..."

Honestly, I wasn't looking for Easter Eggs - just admiring the well-decorated grounds
As I mentioned in my little Easter post, we spent the majority of this afternoon at an Easter Egg Hunt, held in the grounds of Saint Hill Manor, East Grinstead.

This wasn't really my usual "tree safari" (there were way too many people around, for one thing), but a chance to do something a little different.

As I stressed earlier, we weren't there for the egg hunt per se, but there were plenty of other cute animal-themed activities on offer.

We started our afternoon watching - safely at the top of the hill - the "big egg hunt", which, after a countdown, saw hundreds of kids and their parents charging down into the natural bowl behind the manor, and up the other side, hunting for the many, many tiny eggs that had been scattered around for them to find.

Ready, set,,,
GO!!!

It was basically the Ride of The Rohirrim, but chasing down chocolate eggs rather than Sauron's orcs.

There were some impressive customed characters wandering around the grounds of the stately home - including children's TV star Bluey - who, of course, we had to get some pictures with.


I think Alice must have been looking even cuter than usual as she got so much attention and made a ton of new friends.

There was a small petting zoo, but the highlight of the afternoon, for me, was the outdoor talk by Living Things, about the variety of reptiles, creepy crawlies, and mammals that had been brought along to educate the rapt audience of children, their parents, and animal-lovers such as us.

We were introduced to a number of creatures that neither Rachel nor I had even heard of before, and the presenter was great with both the excitable younger members of the audience and the animals she was carefully handling.

The snake was cool, but...
...who doesn't love a meerkat?

Tuesday, March 31, 2026

Early Thoughts on Personalising The Twilight Sword Setting

As a youngling I had this Pauline Baynes map of Narnia on my bedroom wall

With the impending release of the beta PDF of Twilight Sword, I have begun to noodle around ideas for "personalising" the lands of Radia - the game's default setting. 

World building from scratch is one of my weaknesses as a gamesmaster: all my worlds created whole cloth tend to end up as simply reskinned versions of real lands from Medieval(ish) Earth... and not in a clever, Robert E Howard Age of Hyboria way.

I also have a tendency to "Game of Thrones" things up before the first die is slung, by which I mean I overcomplicate and hyperdetail the setting way beyond anything the players will probably ever have any interaction with.

This is because I tend to fall in love with my settings and then mistakenly believe I'm the next JRR Tolkien, CS Lewis or George RR Martin! When all I'm really doing is creating a backdrop for some wonderfully silly elfgames.

Aware of this fault in my planning process, I'm approaching Radia - which we know is inspired by video games and anime - with broader strokes.

At the moment, clearly, I know almost nothing about the actual, 'official' setting, so am just scraping together notes and bullet points of ideas, locations, names (for places and people) etc that - hopefully - veer away from the usual Western/Tolkien norm of fantasy settings.

For the anime influences for Radia, I shall be looking to pick up cues from my beloved Frieren: Beyond Journey's End, Record of Lodoss War, and Delicious in Dungeon.

My knowledge of anime is limited (although greater than my knowledge of video games), but I remain firm in my belief that these three serials have the best resources in the pure fantasy (Dungeons & Dragons-inspired) genre.

Beyond anime, I'm looking at established settings such as Narnia, Wonderland, Oz, Neverland, Eternia, and Arduin, and films like Labyrinth, The NeverEnding Story, The Dark Crystal, and so on, rather than my usual inspirations, for example Hawk The Slayer and Lord of The Rings

Don't get me wrong Hawk The Slayer remains the definitive old school Dungeons & Dragons movie in my book and Peter Jackson's Lord of The Rings trilogy is simply the greatest movie of all time, which I ensure I watch at least once a year from start to finish.

But, in my experience, the thing I find about such intricate settings as Middle-Earth and Westeros is that they are 'fragile'. If you mess around with them too much they break and are no longer the setting you fell in love with in the first place.

Now, I know you can say: but it's your game, you can do what you like with the setting, who's going to know?

But, besides the fact that I would know, it's my belief that these settings are so intricately interwoven that if you mess with, or change, one bit it will have a cascade effect further down the line so that something else isn't going to make sense (just look at George RR Martin's anger with The House of The Dragon tv show because characters were cut out who actually have an important role to play in the story at a later date).

Hence, why I'm shifting my focus to loosey-goosey, weird and surreal settings that are governed by more fairy tale aesthetics. I believe these will gel more with my vision - and understanding - of how Radia (and Twilight Sword) is supposed to operate.

Of course, I could be completely wrong. But I hope not.

I'd really like to run a setting that was, at once, familiar to the Tuesday Knights but also fresh and original, and not just another Middle-Earth/Forgotten Realms/Medieval Europe retread. 

And has talking animals.

Monday, March 23, 2026

Exploring The Afterlife in Dungeons & Dragons

Image by Nanne Tiggelman from Pixabay

Complementing my thoughts on resurrection in a fantasy setting from back in January, the excellent YouTuber DnDHunter has just released an inciteful 15-minute video on what happens to characters that die in the 'official' Dungeons & Dragons mythologies.

Tuesday, March 17, 2026

Gor (1987)


Generally I'm not one to complain if a movie based on a novel doesn't stick one hundred per cent to its source material, but this 1987 adaptation of John Norman's Tarnsman of Gor is simply taking the piss.

Branded as John Norman's Gor, the opening credits proudly proclaim that this film is based on Tarnsman of Gor - but the first thing you notice is the marked absence of any actual tarns: the roc-like warbirds the warriors of Gor ride into battle.

Instead they have horses.

This is pretty much on a par with Peter Jackson replacing the eagles with Irish Wolfhounds in The Hobbit or Lord of The Rings trilogies.

But this isn't the only peculiar choice scriptwriters Rick Marx and Harry Alan Tower and director Fritz Kiersch make in this un-faithful of adaptation of Norman's 1966 pulpy sword-and-planet story.

It almost feels as if they scanned through the book, picked out key names and phrases and then scattered them at random throughout the script.

We first meet our protagonist, wimpy physics professor Tarl Cabot (Urbano Barberini) lecturing bored students about the magical ring he inherited from his father and its connection to an alien world known as Counter-Earth or Gor (which is odd because when he actually arrives on this alien world and is told the planet's name he doesn't register that this is the place he was talking about 10 minutes earlier).

Having lost his girl to a campus bully (an early appearance from The Mummy's Arnold Vosloo), Cabot is involved in a car accident and wakes up to find himself on Counter-Earth.

However, it's not the alien world readers of the Gor books would be familiar with - the towering spires of the Gorean cities have been replaced by mud huts and caves, while the verdant nature of Gor is replaced with never-ending deserts (more Barsoom than Gor).

Clumsy Tarl accidentally stumbles into the role of hero when the village of Ko-Ro-Ba is raided by the soldiers of Priest-King Sarm (Oliver Reed) - in the books the Priest-Kings are large insectoid creatures, but not here - who are stealing the village's mystical Home Stone (a big point in the book is how bland and ordinary the Home Stones are) and kidnapping the village's ruler, Marlenus (Larry Taylor).

In the book, Marlenus is, in fact, the villain of the piece and it is his megalomaniacal schemes to take over Gor that Tarl is opposed to. Here, he's just some old duffer that Tarl has to rescue - aided by Marlenus' daughter Talena (Rebecca Ferratti) and other random one-dimensional characters - including an annoying midget called Hup (Nigel Chipps). No, I don't know why, either!

With a two-minute training montage, idiot Tarl is transformed into hero Tarl and the plot devolves rapidly into a run-of-the-mill "lifting the yoke of slavery" storyline - which, again, anyone familiar with Norman's Gor series will appreciate the irony of.

Given the general level of sauciness in the novels, it's bizarre that when Tarl is taken to Sarm's decadent palace of delights, it's more Flash Gordon than Flesh Gordon.

This is possibly the only '80s babes-and-barbarians movie where the women keep all their clothes on!

Then just as you think everything is coming to an end, and you're wondering where Jack Palance - mentioned high in the opening credits - has got to, Jack Palance appears, as another Priest-King, and introduces a whole other storyline which goes nowhere and doesn't appear to amount to anything.

Who could have realised they were actually, rather clumsily, setting up a sequel - Outlaw Of Gor - that was filmed alongside Gor?

While Palance is barely in this movie, mention must be made of the other big name though: Oliver Reed. Clearly the worse for wear from drink in many of his scenes, I hope Oli's towering genius was well-rewarded with alcohol for allowing his name - and talent - to be attached to such a trashy flick as this.

Gor is one of those incredible pieces of cinema that is so changed from its source material you have to wonder why the film-makers didn't go the whole hog and simply make it its own thing. It's not as the Gor books have ever had the same cultural cachet of, say, Lord Of The Rings.

There are only really a couple of minor details that they actually get right, subtle little background details (such as the Gorean drink 'paga'), that it would have far simpler to have changed the character and place names (most of which are already used incorrectly anyway) to something else and dropped the Gor connection entirely.

On the plus side, Gor is full of unintentionally funny moments, crappy fight sequences, no-budget special effects, a plot that meanders all over the place, and a drunk Oliver Reed. And Oliver Reed - drunk or sober - can make anything watchable.

Thursday, March 12, 2026

Beastmaster III - The Eye Of Braxus (1996)


The beastmaster Dar (V's Marc Singer) is reunited with his young half- brother Tal (Starship Trooper's Casper Van Dien, sporting a most unconvincing wig) now ruler of the small barbarian kingdom of Aruk, and the warrior Seth (horror legend Tony Todd), both characters from the original movie, but now recast.

Tal was bequeathed a mysterious amulet by their late father, and this is - of course - the MacGuffin (the titular Eye of Braxus) sought by the warlord-wizard Agon (the ever-excellent David Warner).

After Dar leaves Tal's encampment, it is set upon by Agon's Crimson Warriors (so-called because of their red-coloured sword blades) who kidnap the king and take him back to their master.

You can't go wrong with David Warner
Agon is pissed though because Tal no longer has all of the Eye of Braxus, which is required to open a doorway beyond which lies the imprisoned Lord of The Pit, the evil old god Braxus, and "ultimate power" to any who release him.

Canny Tal had given half of the medallion to his wandering, nomadic brother for safe-keeping.

Driven to rescue his brother, Dar teams up with Seth, who had been acting as Tal's advisor, and roguish-swordswoman Shada (Sandra Hess, who played Andrea Von Strucker in The Hoff's Marvel movie, Nick Fury, Agent of S.H.I.E.L.D, and who has surprisingly coiffured hair for someone in her line of work).

Shada's loyalties tend to flip-flop, as she - rather successfully - plays both sides, and eventually picks the winning one.

As a love-interest for Dar, Shada was never going to measure up to Kiri (the late, lamented Tanya Roberts of Charlie's Angels fame) from the original Beastmaster, but she grew on me as her character developed.

Near-naked and constantly oiled-up Dar is never without his small coterie of telepathically-linked animal companions, a pair of ferrets (representing his cunning), a hawk (as his eyes), and a lion (for strength).

Oddly the lion has the same name - Ruh - as Dar's panther from the first film, but I suspect this is a similar naming convention to The Witcher's Geralt of Rivia always calling his horse Roach.

By the way, these aren't CGI creatures, but flesh-and-blood animals on the set, which does make a scene of the lion's capture slightly uncomfortable viewing, but I like to think the noble beast's handlers took good care of it.

After a run-in with some savage hill people, Seth, Dar, and Shada get to Agon's city, and decide to join a circus camped outside the walls, as a cover to smuggle themselves in.

Only the circus (which seems to have just two performers and a stable boy on staff) turns out to be run by an ex-lover of Seth's, Morgana (soap opera stalwart Lesley-Anne Down), who possesses a magical gem in her headband that can turn living things into animals.

Morgana, Dar, and Shada
This all gets a bit awkward, and leads to an another apparent betrayal of Dar, but Morgana actually has a plan and Dar being imprisoned in Agon's fortress is part of it.

I have to admit that I really enjoyed Beastmaster III: The Eye of Braxus, like the previous films in the franchise it neither takes itself too seriously nor sends-up its subject matter.

The low, made-for-TV, budget, and the steady hand of established television director Gabrielle Beaumont (who lists multiple episodes of Star Trek: The Next Generation, Hill Street Blues, and L.A. Law, to name-check just a few, on her CV)  lends an air of Xena: Warrior Princess and Legendary Journeys of Hercules to proceedings that prepares us mentally for the "man-in-a-rubber-suit" final Big Bad.

While David Wise's script has its plot wobbles on occasion and isn't going to win an Oscar, there's great evidence of world-building here. More places and people get actual names in Beastmaster III than most B-movie sword-and-sorcery flicks.

The cast may be small - and this makes for some comically empty backdrops to some scenes - but most of the named characters we meet are interesting and quirky.

So much of the story also has a very Conan feel to it, but it's just the budgetary limitations once again that prevent it from going full wide-screen barbarian, instead recasting Dar's band of brothers as a mismatched party of Dungeons & Dragons adventurers instead.

It's all a question of managing your expectations, if you go in expecting another chapter of Peter Jackson's Lord of The Rings, you're going to be disappointed, but if you're looking for something more akin to Hercules or Xena then you can have a great time with this hour-and-a-half movie.

Yes, of course, it could have been so much better, but there's actually so much to enjoy that did make it onto the screen that I must confess I was pleasantly entertained by The Eye of Braxus.

Tuesday, February 24, 2026

The Sword of Xanten (2004)


Part Dungeons and Dragons romp, part Xena: Warrior Princess and a smidge of Lord of The Rings, Sword of Xanten is based on the Germanic myth Das Nibelungenlied and the Nordic Volsunga Saga, which also inspired the four-opera cycle by Richard Wagner and Tolkien's world famous ring-centric work.

The film is a loose retelling of the legend of Siegfried and Brunhild as swords-and-sorcery viewed through a soap lens.

Weaving a complicated plot, with inevitable unhappy ending, it's easy to see why Wagner would want to adapt this story.

The acting is fine for what it is and you can't help but be distracted by the gorgeous Kristanna Loken (T-X from Terminator 3: Rise of The Machines), perfectly cast as Icelandic warrior-queen Brunhild and the lovely Alica Witt as naïve Kriemhild.

Great scenery, slow-motion bundles (it's a bit of an exaggeration to call most of them 'fights'), arch acting and above-average CGI make for a great little pot boiler.

It's quite long (around three hours) but The Sword of Xanten (aka Ring of the Nibelungs) is non-stop fun and frolics all the way - with a bit of sauciness and a bit of blood - that can hold the attention of a willing viewer.
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc