Showing posts with label patreon. Show all posts
Showing posts with label patreon. Show all posts

Sunday, May 17, 2026

"Half a Year, Half a Year, Half a Year Onward..."

Photo by NASA Hubble Space Telescope on Unsplash
Apologies to Alfred, Lord Tennyson for butchering his iconic opening to The Charge of The Light Brigade for the sake of a cheeky headline.

This blog has now been on "active duty" for six months now... and seems to be ticking over nicely.

To be honest, it actually feels much longer, like the gravitational pull of a black hole warping my perception of time. On one hand life is racing by at an accelerated rate, while on the other the blog wades slowly through treacle.

I realise this iteration of my blogging 'career' has grown out of the detritus and chaos left by my previous near twenty years of blogging, but I somehow fooled myself into thinking that that would make it easier to stay focussed on what I wanted this new edition to be.

This has not been the case.

Of course, I wish there was more tabletop roleplaying gaming material on it, as that was one of the main reasons for returning to the bloggosphere and it's always been where, I felt, I was the most creative.

Previous blogs have boasted gameable material, monsters, magic, and houserules as and when such tickled my fancy or I was suitably inspired. But so far - for the reasons I mentioned the other day - there's been bupkis.

I also wish my health - both physical and mental - was in a better place, but ultimately that's all down to me ensuring I pull my finger out and take positive steps to alleviate those issues.

The erratic heartbeat of the blog's views/hit count over six months
Behind-the-scenes, a conversation the other month with Tim Brannan (of The Other Side) finally managed to rid myself of my obsession with "hits" and where they were coming from.

Looking at the views individual posts are getting also paints a very different picture to the occasional tidal wave of bots scraping the blog as a whole for whatever it is they think they might find here.

Each article gets a pretty consistent amount of visitors that I'm very happy with. When you look at the blog's widgets charting "popular posts" for the week, the "scores" that separate each are usually only one or two hits apart.

These days I'm much more focussed on getting comments - either directly on the blog or on Facebook (where I promote all my posts). Comments, for me, are the lifeblood of blogging and the best, most genuine, reflection of a true connection with your readership.

Obviously, I'd prefer more people left messages on the actual blog, but Facebook has the bonus that readers can simply react to a post without the necessity of sharing their more detailed thoughts on my nonsense. 

Maybe, eventually, I'll write something revolutionary and suddenly my site will blow up with large-scale, genuine engagement, but in the real world I'm more than content to just keep posting my posts for my circle of friends and acquaintances. 

As this new blog continues to grow, I would like to develop that hardcore band of followers - my posse, if you will.

My goal is for "quality" over "quantity". As I've just said, I'm not striving for hits and clicks. Just a coterie of readers willing to interact with my babble, offer constructive criticism, and engage in conversations.

Look to the right and you will see in the side column (below the current 'featured article') a widget entitled Join The Posse. Under avatars for my current Followers is a button marked Follow.

Simply press that and - all being well - your avatar will join the ranks of this group of brave heroes.

I do think you'll need a Google account for this to work (Blogger, after all, is a Google thing).

Not only does this mean that my expertly crafted prose will appear in your Google "Reading List" but it demonstrates to me that you're interested in my waffle and support what I'm doing (without having to part with a single red cent, sign up to Patreon, or back my Kickstarter).

Since I last brought this subject up, I've had two new recruits join our happy little party: my best mate, Paul, and my old online pal Ivy aka The Happy Whisk.

Friday, April 3, 2026

DO YOU WANT TO JOIN MY POSSE?

Photo by Alex Moliski
As this new blog continues to grow (out of the detritus and chaos left by my previous near twenty years of blogging), I'm always looking to develop my hardcore band of followers - my posse, if you will.

Look to the right and you will see in the side column (below the current 'featured article') a widget entitled Join The Posse. Under avatars for my current followers is a button marked Follow.

Simply press that and - all being well - your avatar will join the ranks of this group of brave heroes.

I do think you'll need a Google account for this to work (Blogger, after all, is a Google thing).

Not only does this mean, my expertly crafted prose will appear in your Google "Reading List" but it demonstrates to me that you're interested in my waffle and support what I'm doing (without having to part with a single red cent, sign up to a Patreon, or back my Kickstarter).

In recent weeks, the posse has attracted three new members: my good lady wife, Rachel (who blogs about dolls houses at Miniatures Make Me Happy); my dear Canadian friend Norm Collins; and the "witch-king of gaming" Timothy S Brannan (who blogs about roleplaying games and witches, and witches in roleplaying games, over on The Other Side).

You're already here, reading this, so why wouldn't you want to join them?
  • Of course, honestly, the best way to follow the action on Cowboys, Capes, and Claws is to add this blog to your Feedly aggregator or similar RSS feed reader application (it almost sounds as though I know what I'm doing!)

Saturday, September 6, 2025

MORE THAN JUST A GAME, IT'S THE GAME!

With its rich storytelling, elaborate campaigns and characters, and immersive fantasy worlds, Dungeons & Dragons is the ultimate tabletop role-playing game.
In 1982, at just 14 years old, Dungeon Master Robert Wardhaugh began a campaign that’s still running many years later.
Based out of his basement in London, Canada, players from across the country gather to take part in one of the longest-running D&D campaigns in history. But how do you play it? And most importantly, how do you play it well?
In this episode, Great Big Story returns to Robert’s legendary game to explore its evolution, the secrets to a campaign’s longevity, and what it takes to play (and master) D&D for life.
Except, of course, it isn't really Dungeons & Dragons per se, as Robert Wardhaugh has replaced pretty much every rule from Advanced Dungeons & Dragons - ship of Theseus-style - with his own personalised houserules.

Not that that, in any way, detracts from the brilliance, and enduring appeal, of this campaign - I'm immensely envious of pretty much every aspect of the group's set-up!

The Game, as Robert's campaign is known, now has its own website (here) and Patreon (here).

This latest episode of Great Big Story is an update on its first visit to Robert's world in 2017, which you can watch here:


History professor Robert Wardhaugh has been continually running this campaign for more than four decades - almost certainly the longest continuous roleplaying campaign.

He began at a teenager in 1982 with his schoolfriends and now, four decades later, has a pool of around 50 players to call upon, both around his native Canada and in the UK.

The adventures, which so far have covered more than 600 years of in-game history, take place on an alternate Earth that includes multiple real-world pre-gunpowder civilisations, as well as Robert E Howard's Hyboria in place of South America, and Tolkien's Middle-Earth (400 years after the destruction of The One Ring) as a bonus continent.

The game has been houseruled from its beginning, and now only bears a passing mechanical resemblance to modern Dungeons & Dragons (I get the impression Robert has been, forever, cherry-picking bits from all kinds of rules systems as he discovers them over the years).

In an interview with the official Dungeons & Dragons podcast in 2016 (see below), Robert revealed an interesting ruling that has shaped the nature of the campaign: death means death.

If a character is killed, the player leaves the game... unless the character has a family member who can inherit the dead player-character's mantle.

This has seen some player-character lineages extend to 20 generations so far!

(Note: there are other ways round this 'harsh' ruling - such as taking over a member of another player's family).

Averaging one or two sessions a week, usually of four or five hours, Robert has pledged to run this campaign for as long as he is physically able.

As well as mountains of custom terrain, he has a tens of thousands of miniatures to help bring his obviously prodigious storytelling to life for his lucky players.




Gamesmaster Robert Wardhaugh discusses his campaign - aka The Game - with Dragon Talk hosts Greg Tito and Shelly Mazzanoble.

You can watch The Twitch videos Robert mentions in the interview here:


Wired produced another mini-documentary about The Game (above).
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc