Showing posts with label patreon. Show all posts
Showing posts with label patreon. Show all posts

Thursday, July 9, 2026

POSSE POWER!!!

Photo by Reda Bluo
Since this blog celebrated its first six months of active service back in May, another brave soul has joined our Posse of Followers: Tom D.

This pushes membership to a very lucky 13, but we could always do better! We're very welcoming around these 'ere parts.

Look to the right and you will see in the side column (below the current 'featured article') a widget entitled Join The Posse. Under avatars for my current followers is a button marked Follow.

Simply press that and - all being well - your avatar will join the ranks of this group of brave heroes.

I do think you'll need a Google account for this to work (Blogger, after all, is a Google thing).

Not only does this mean, my expertly crafted prose will appear in your Google "Reading List" but it demonstrates to me that you're interested in my waffle and support what I'm doing (without having to part with a single red cent, sign up to a Patreon, or back my Kickstarter).

For those of you new around here, my blog is kind of a broad church at present with a mix of film (and TV) reviews, trailers, books, comic books (particularly Titan's Conan and other Howardverse titles), and underpinning it all a life-long love of tabletop roleplaying games.

I also love swords-and-sorcery, monster horror, westerns, Star Wars, B-movies, select superheroes (primarily Superman and Fantastic Four these days), curry, pizzas, my long-suffering wife, Rachel, and our cute little doggo, Alice.

And probably other things that have slipped out of my Swiss Cheesed brain.

I also write, occasionally, about my health: the idea being that, as a stroke survivor, I can share both the highs and lows of my ongoing physical and mental battles. I try to limit this, at most, to once a week (although, where pertinent, it can slip into posts about other things).

Anyway, you're here now, reading this, so why wouldn't you want to join the Posse?

  • Of course, honestly, the best way to follow the action on Cowboys, Capes, and Claws is to add this blog to your Feedly aggregator or similar RSS feed reader application (it almost sounds as though I know what I'm talking about!)

Friday, June 12, 2026

Stick That In Your Pipe And Smoke It!

One of my fondest sense-memories of my late father is the smell of his pipe smoke. This has led to me - over the years - making a number of my roleplaying characters, across various genres, pipe smokers as a small homage.

I can now up my game for characters - both player-characters and non-player characters - with Hobree Leafburner's Guide to Pyping, a "pype centric supplement for OSE and the OSR" from Agranak Studios.

As a member of the publisher's Patreon I got the 44-page PDF for free, but you can pick it up via the link here if you're looking to add some cosy details to the verisimilitude of your fantasy gaming world.

It was the passion of Agranak Studios' DM Wisdom aka Brent Douglas Wisdom, host of his own excellent YouTube channel, for Dragonbane that finally persuaded me to invest in that system. 

Although Hobree Leafburner's Guide to Pyping isn't actually written for Dragonbane, it's mostly system-agnostic flavour text, random tables, location and item descriptions etc making it easily adaptable to any old school fantasy system and setting.

This has been a pet project for DM Wisdom - a pipe smoker himself - over the last few years. Upon launching it to his mailing list this week, he said: "This is a supplement near and dear to my heart and I hope it helps to fill your world with whimsy."

The book's DriveThruRPG listing has this overview:

"Hobree Leafburner's Guide to Pyping is an Old School Essentials-compatible supplement that expands the role of pipes, pipeleaf, smoke magic, and smoking culture within fantasy roleplaying games. Inspired by classic fantasy literature, cozy tavern scenes, wandering wizards, and halfling traditions, this book provides everything needed to make pyping a meaningful part of your campaign world."
The Guide to Pyping also makes a wonderful companion piece to one of the quirkier books in my small Tolkien collection: namely Mark Irwin's Pipe Smoking In Middle Earth, which examines the importance of pipes, tobaccos, and pipe smokers in JRR Tolkien's oeuvre.

Sunday, May 17, 2026

"Half a Year, Half a Year, Half a Year Onward..."

Photo by NASA Hubble Space Telescope on Unsplash
Apologies to Alfred, Lord Tennyson for butchering his iconic opening to The Charge of The Light Brigade for the sake of a cheeky headline.

This blog has now been on "active duty" for six months now... and seems to be ticking over nicely.

To be honest, it actually feels much longer, like the gravitational pull of a black hole warping my perception of time. On one hand life is racing by at an accelerated rate, while on the other the blog wades slowly through treacle.

I realise this iteration of my blogging 'career' has grown out of the detritus and chaos left by my previous near twenty years of blogging, but I somehow fooled myself into thinking that that would make it easier to stay focussed on what I wanted this new edition to be.

This has not been the case.

Of course, I wish there was more tabletop roleplaying gaming material on it, as that was one of the main reasons for returning to the bloggosphere and it's always been where, I felt, I was the most creative.

Previous blogs have boasted gameable material, monsters, magic, and houserules as and when such tickled my fancy or I was suitably inspired. But so far - for the reasons I mentioned the other day - there's been bupkis.

I also wish my health - both physical and mental - was in a better place, but ultimately that's all down to me ensuring I pull my finger out and take positive steps to alleviate those issues.

The erratic heartbeat of the blog's views/hit count over six months
Behind-the-scenes, a conversation the other month with Tim Brannan (of The Other Side) finally managed to rid myself of my obsession with "hits" and where they were coming from.

Looking at the views individual posts are getting also paints a very different picture to the occasional tidal wave of bots scraping the blog as a whole for whatever it is they think they might find here.

Each article gets a pretty consistent amount of visitors that I'm very happy with. When you look at the blog's widgets charting "popular posts" for the week, the "scores" that separate each are usually only one or two hits apart.

These days I'm much more focussed on getting comments - either directly on the blog or on Facebook (where I promote all my posts). Comments, for me, are the lifeblood of blogging and the best, most genuine, reflection of a true connection with your readership.

Obviously, I'd prefer more people left messages on the actual blog, but Facebook has the bonus that readers can simply react to a post without the necessity of sharing their more detailed thoughts on my nonsense. 

Maybe, eventually, I'll write something revolutionary and suddenly my site will blow up with large-scale, genuine engagement, but in the real world I'm more than content to just keep posting my posts for my circle of friends and acquaintances. 

As this new blog continues to grow, I would like to develop that hardcore band of followers - my posse, if you will.

My goal is for "quality" over "quantity". As I've just said, I'm not striving for hits and clicks. Just a coterie of readers willing to interact with my babble, offer constructive criticism, and engage in conversations.

Look to the right and you will see in the side column (below the current 'featured article') a widget entitled Join The Posse. Under avatars for my current Followers is a button marked Follow.

Simply press that and - all being well - your avatar will join the ranks of this group of brave heroes.

I do think you'll need a Google account for this to work (Blogger, after all, is a Google thing).

Not only does this mean that my expertly crafted prose will appear in your Google "Reading List" but it demonstrates to me that you're interested in my waffle and support what I'm doing (without having to part with a single red cent, sign up to Patreon, or back my Kickstarter).

Since I last brought this subject up, I've had two new recruits join our happy little party: my best mate, Paul, and my old online pal Ivy aka The Happy Whisk.

Friday, April 3, 2026

DO YOU WANT TO JOIN MY POSSE?

Photo by Alex Moliski
As this new blog continues to grow (out of the detritus and chaos left by my previous near twenty years of blogging), I'm always looking to develop my hardcore band of followers - my posse, if you will.

Look to the right and you will see in the side column (below the current 'featured article') a widget entitled Join The Posse. Under avatars for my current followers is a button marked Follow.

Simply press that and - all being well - your avatar will join the ranks of this group of brave heroes.

I do think you'll need a Google account for this to work (Blogger, after all, is a Google thing).

Not only does this mean, my expertly crafted prose will appear in your Google "Reading List" but it demonstrates to me that you're interested in my waffle and support what I'm doing (without having to part with a single red cent, sign up to a Patreon, or back my Kickstarter).

In recent weeks, the posse has attracted three new members: my good lady wife, Rachel (who blogs about dolls houses at Miniatures Make Me Happy); my dear Canadian friend Norm Collins; and the "witch-king of gaming" Timothy S Brannan (who blogs about roleplaying games and witches, and witches in roleplaying games, over on The Other Side).

You're already here, reading this, so why wouldn't you want to join them?
  • Of course, honestly, the best way to follow the action on Cowboys, Capes, and Claws is to add this blog to your Feedly aggregator or similar RSS feed reader application (it almost sounds as though I know what I'm doing!)

Saturday, September 6, 2025

MORE THAN JUST A GAME, IT'S THE GAME!

With its rich storytelling, elaborate campaigns and characters, and immersive fantasy worlds, Dungeons & Dragons is the ultimate tabletop role-playing game.
In 1982, at just 14 years old, Dungeon Master Robert Wardhaugh began a campaign that’s still running many years later.
Based out of his basement in London, Canada, players from across the country gather to take part in one of the longest-running D&D campaigns in history. But how do you play it? And most importantly, how do you play it well?
In this episode, Great Big Story returns to Robert’s legendary game to explore its evolution, the secrets to a campaign’s longevity, and what it takes to play (and master) D&D for life.
Except, of course, it isn't really Dungeons & Dragons per se, as Robert Wardhaugh has replaced pretty much every rule from Advanced Dungeons & Dragons - ship of Theseus-style - with his own personalised houserules.

Not that that, in any way, detracts from the brilliance, and enduring appeal, of this campaign - I'm immensely envious of pretty much every aspect of the group's set-up!

The Game, as Robert's campaign is known, now has its own website (here) and Patreon (here).

This latest episode of Great Big Story is an update on its first visit to Robert's world in 2017, which you can watch here:


History professor Robert Wardhaugh has been continually running this campaign for more than four decades - almost certainly the longest continuous roleplaying campaign.

He began at a teenager in 1982 with his schoolfriends and now, four decades later, has a pool of around 50 players to call upon, both around his native Canada and in the UK.

The adventures, which so far have covered more than 600 years of in-game history, take place on an alternate Earth that includes multiple real-world pre-gunpowder civilisations, as well as Robert E Howard's Hyboria in place of South America, and Tolkien's Middle-Earth (400 years after the destruction of The One Ring) as a bonus continent.

The game has been houseruled from its beginning, and now only bears a passing mechanical resemblance to modern Dungeons & Dragons (I get the impression Robert has been, forever, cherry-picking bits from all kinds of rules systems as he discovers them over the years).

In an interview with the official Dungeons & Dragons podcast in 2016 (see below), Robert revealed an interesting ruling that has shaped the nature of the campaign: death means death.

If a character is killed, the player leaves the game... unless the character has a family member who can inherit the dead player-character's mantle.

This has seen some player-character lineages extend to 20 generations so far!

(Note: there are other ways round this 'harsh' ruling - such as taking over a member of another player's family).

Averaging one or two sessions a week, usually of four or five hours, Robert has pledged to run this campaign for as long as he is physically able.

As well as mountains of custom terrain, he has a tens of thousands of miniatures to help bring his obviously prodigious storytelling to life for his lucky players.




Gamesmaster Robert Wardhaugh discusses his campaign - aka The Game - with Dragon Talk hosts Greg Tito and Shelly Mazzanoble.

You can watch The Twitch videos Robert mentions in the interview here:


Wired produced another mini-documentary about The Game (above).
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc