Showing posts with label Fantastic Four. Show all posts
Showing posts with label Fantastic Four. Show all posts

Thursday, July 23, 2026

Why I Embrace Random Character Creation in TTRPGs

The Adventures Of Superhero Girl by Faith Erin Hicks
"I didn't pick my superpowers, they picked me"
Careers have been made in the comic book industry by being able to dream up new and imaginative superheroes and villains, yet "point-build" roleplaying games expect players to do this - sometimes at a moment's notice - right there at the games table.

In this article about my general preference for random character generation, I have leaned into superhero RPGs for the most part as this is where I have largely encountered this issue.

The out-the-door epic scale of some comic book heroes, compared to the street-level 'normality' of others, also helps make my point about emulating genres, even if in an exaggerated manner. 

Sometimes a player will arrive with a preconceived idea for a character, but more often than not - especially if, for example, the players are not totally au fait with the superheroic oeuvre - there's be a lot of umming, ahhing and staring off into space before he or she cranks out a thinly veiled clone of an established, popular character.

This mental constipation can also lead to further frustration and ultimately taint a player's opinion of your campaign before the first adventure has even begun.

And this, for me, is what makes Villains & Vigilantes' random superpower generation system so wonderfully appealing.

Anyone can pick up their dice and within 20 minutes to half-an-hour have the outline of a unique character, ready to play.

It's quick and easy, but there also remains an element of choice - so the experience doesn't go to the other extreme and the player feels totally at the mercy of the gods of fate.

Under normal circumstances, that is playing the "rules as written" in the 2nd Edition Villains & Vigilantes of my youth, each player character gets 1d6+2 rolls across his choice of the five tables of superpowers (powers; devices; magic/psionic items; skills; and magic/psionics) plus a random drawback from the "weaknesses" table.

The player must discard one of his rolled powers and if he wants to drop his "weakness" he has to scrub off a second of his random powers.

Now, of course, the observant among you would have realised this can mean a character ending up with only a single superpower.

Back when we were running our superheroes as a play-by-(snail)-mail game at the dawn of time, we addressed this very issue in our introductory material:
"Whenever someone rolls up a character and then moans: 'But I only got one power! What use is flight?' ... stop and think. If you woke up one morning and suddenly found you could fly would your first reaction be: 'ohhh, boring, wish I could fire blasts of super-heated energy and fry people's skin off..."
You just have to look at classic TV shows like Heroes, No Ordinary Family or Misfits or the original X-Men comics to know that people with a single superpower can thrive in a superhero milieu if enough effort is invested by the writer/player into developing the character's personality and backstory.

On the other hand, game-wise, this striving for realism is often more an ideal than a true reflection of the game as it relies on the other players not having rolled up Superman, Dr Manhattan, or Captain Marvel.

Comic book superteams usually represent a broad spectrum of power levels, but there has to be some degree of compatibility and synergy between team members in a game - no one wants to be the Wonder Twin stuck back at Titans Tower, while the team are off facing Deathstroke or Brother Blood.

This, again, ultimately comes down to discussions between the player and the Gamesmaster.

If he genuinely believes his character is unplayable (or unable to gel comfortably with characters generated by the other players), it's quick and easy to start the random generation process again - rather than endure the mathematically complex juggling act of point balancing, min-maxing and optimisation that goes into "points-buy" character builds.

I've played several different supers systems over the years, but the most memorable characters I - and my peers - have created at the table have all come via the random generation process (e.g. my Acrobatic Flea, Steve's Silverfist, Pete's Hurricane & Brutus, and characters from other V&V games, such as Dave's Nightgaunt and Mark's Copernicus).

I guess my issue is with the idea of "wholly designed characters", and this pretty much applies to any genre, probably because I was introduced to gaming via "old school" Dungeons & Dragons and Traveller.

Both of these systems employed - very different, but no less inspirational - random character generations methods.

I really admire the random "story path" method of character creation in Traveller (yes, your character used to be able to die in the process and, no, they no longer can), but also the fantastic 'group' method of random character creation in Beyond The Wall & Other Adventures from Flatland Games.

This clever folk fantasy system sees your party creating its home village as part of the character creation process, as well as weaving meaningful connections between all the player-characters which, in turn, influence their starting statistics and abilities.

Meanwhile, I have friends who draw Tarot cards to stimulate ideas for their character's personalities and I don't see random generation as being any different.

When it comes to superheroes, all the major teams (such as Justice League, Avengers, Watchmen, Teen Titans etc) feature characters with a broad range of power 'levels' and abilities.

It's only certain structured teams - such as the Fantastic Four - who could be seen to have roughly equivalent power levels.

But the FF are the exception, not the rule, as this "style" of team also tends to share a common origin story as well.

Generally I find that point-buy systems, without a degree of randomness, don't gel for my tastes and style of gaming.

The whole idea of artificial balance is ridiculous and fails to simulate either 'real life' (whatever that means to you, of course, in the context of sci-fi, fantasy, and superpowers) or the comics, novels, films, TV shows etc that your games seek to emulate.

Let's strip this down to ridiculous basics: Players A and B each design 100 point characters; Player A just uses the 100 points and takes no weaknesses, but if Player B takes "heavy smoker" for a bonus of 10 points or "terminal illness" for 50 points, why should Player B's character then have more powers and abilities than Player A? It makes no sense.

I'm not saying character's shouldn't have weaknesses (in fact, as with V&V, I like the risk of random character weaknesses), I'm saying I don't see how the 'reward' for taking them in a point-buy system reflects any degree of verisimilitude.


[Footnote: I strongly recommend you check the highly entertaining Adventures Of Superhero Girl, from 2013, by the talented Faith Erin Hicks, for a wry take on the idea of superheroes with real lives. I can't praise it highly enough - just read and enjoy!].

Thursday, July 9, 2026

POSSE POWER!!!

Photo by Reda Bluo
Since this blog celebrated its first six months of active service back in May, another brave soul has joined our Posse of Followers: Tom D.

This pushes membership to a very lucky 13, but we could always do better! We're very welcoming around these 'ere parts.

Look to the right and you will see in the side column (below the current 'featured article') a widget entitled Join The Posse. Under avatars for my current followers is a button marked Follow.

Simply press that and - all being well - your avatar will join the ranks of this group of brave heroes.

I do think you'll need a Google account for this to work (Blogger, after all, is a Google thing).

Not only does this mean, my expertly crafted prose will appear in your Google "Reading List" but it demonstrates to me that you're interested in my waffle and support what I'm doing (without having to part with a single red cent, sign up to a Patreon, or back my Kickstarter).

For those of you new around here, my blog is kind of a broad church at present with a mix of film (and TV) reviews, trailers, books, comic books (particularly Titan's Conan and other Howardverse titles), and underpinning it all a life-long love of tabletop roleplaying games.

I also love swords-and-sorcery, monster horror, westerns, Star Wars, B-movies, select superheroes (primarily Superman and Fantastic Four these days), curry, pizzas, my long-suffering wife, Rachel, and our cute little doggo, Alice.

And probably other things that have slipped out of my Swiss Cheesed brain.

I also write, occasionally, about my health: the idea being that, as a stroke survivor, I can share both the highs and lows of my ongoing physical and mental battles. I try to limit this, at most, to once a week (although, where pertinent, it can slip into posts about other things).

Anyway, you're here now, reading this, so why wouldn't you want to join the Posse?

  • Of course, honestly, the best way to follow the action on Cowboys, Capes, and Claws is to add this blog to your Feedly aggregator or similar RSS feed reader application (it almost sounds as though I know what I'm talking about!)

Friday, June 19, 2026

I Never Set Out To Be A Funko Collector!

My most recent Pops!: Dunk and Egg
I have no recollection of when I first acquired a Funko Pop! or even which one it was, but now - like something out of the Twilight Zone they seem to be multiplying and filling every nook and cranny in the house!

Wikipedia says of the divisive little figures:
"In 2010, the Funko Pop! line was created. Funko Pop! vinyl line are figures modelled in a style similar to the Japanese chibi style. The figures have large squarish heads, disproportionately small bodies, and large, circular black eyes"
I know some people don't get the appeal, but I find them very cute (and affordable) manifestations of the various niches within my geeky hobbies.

My most recent acquisitions were Dunk and Egg from the excellent A Knight of The Seven Kingdoms and I was very excited to receive a random (one in six, I believe) chase variant of Dunk, dressed as a knight. Of course, this means, at some point I'll need to pick up the original Dunk in scruffy clothes figure.

Originally, I had a single shelf over the door into the gamesroom that was to be the home of my modest Pop! collection, but then more continued to arrive and the horde spread out. So now you can find on book shelves and on top of glass cabinets in several rooms.

Most have been removed from their boxes (one of Rachel's rules for my collecting habits), except for a handful they consider truly collectible (mainly Pops! related to the Mortal Engines movie, based on the book by Philip Reeve).

I'll get round to releasing Dunk and Egg soon, but, at the moment, they seem quite content boxed-up as they are.

A few aren't particularly well-balanced (and have a habit of jumping off shelves in the middle of the night) and so have to lean back on books, but mostly the figures are remarkably stable and remain where they're placed.

Frieren on the far left and He-Man on the right 
Clark Kent changing into Superman, and Krypto
Sue Storm and the Kerblam! Man, hiding behind Scooby-Doo action figures

Pops! have become so pervasive in our house that Rachel even got me a personalised one: me in Pop! form (see below):

Keeping watch from on top of the new bookcase
My original shelf in the gamesroom - filled up very quickly!

Friday, May 29, 2026

Know Me, Know My Shelves

Works of, or inspired by, George RR Martin, JRR Tolkien and Jim Henson
Despite the heat wave plaguing our little corner of the world this week, I think I've finished organising my wonderful new bookshelves (put together for me by Rachel's dad last year).

As they are, the shelves are a pretty decent encapsulation of the inside of my brain, focussing on my favourite authors and favourite themes.

From Westeros to the World of Mortal Engines, via the Hyborian Age and Mega-City One, right through to the Planet of The Apes and the Wild West, this is a guided tour of my psyche and my primary, literary gaming inspirations.

Of course, these are not my only book shelves in the house, but are my most recently built and filled.

Pretty sure, now, there's no more room for any more shelves... although there's always room for more books.

Philip Reeve
Conan The Barbarian
Robert E Howard
HP Lovecraft and The Cthulhu Mythos
Westerns - there are more Western paperbacks in another cupboard
Judge Dredd & 2000AD (plus a sneaky little RPG that has yet to find a home)
Planet of The Apes

Friday, April 24, 2026

More Uninvited Guests Drop In On The Planet of The Apes

Cover art by Stonehouse
Rather than giving the classic Planet of The Apes its own ongoing series, Marvel continues to push it as the perfect tourist destination for crossovers with its other properties.

The planet is currently enjoying a visit from the Fantastic Four, and in July the Yautja (aka Predators) are dropping in for a five-issue miniseries, Predator versus Planet of The Apes, penned by Greg Pak and illustrated by Alan Robinson.
"Worlds collide when a deadly Yautja crash-lands on the legendary Planet of the Apes!
"After a rescue mission gone wrong, astronaut Arch finds herself embedded in a hostile ape society where humans are subservient. But the hunters soon became the hunted when the apes find themselves being stalked by Predators!
"A three-way war is about to erupt between humans, apes and Yautja – who will reign supreme?!…
"Blending the mythology as well as the themes of both universes, the revolutionary saga pushes both Yautja and ape to their limit in a brutal battle for dominance!"
A prequel story to this series will appear in Free Comic Book Day Comics Giveaway Day's Alien, Predator & Planet of The Apes #1 (available on Saturday, May 2).

Variant cover by Tim Seeley
Movie cover variant art by Chris Campana

Tuesday, April 7, 2026

SINBAD WEEK: Captain Sindbad (1963)


Today's Sinbad movie not only boasts a wonderful selection of low-budget magic but also an array of cheesy monsters, and a variant spelling of the protagonist's name.

Heading home to the city-state of Baristan after years of clearly successful "adventuring", the charismatic Captain Sindbad (Guy Williams, better known as Professor John Robinson from the original Lost in Spaces series) is looking forward to marrying the Princess Jana (Heidi Brühl).

However, he is unaware that, since he has been away, the wicked warlord El Kerim (Pedro Armendariz) has seized control and is holding the princess and the king, her father (Rolf Wanka) hostage, with the reluctant assistance of alcoholic court magician Galgo (Abraham Sofaer).

The change in Baristan's power dynamics is graphically demonstrated to Sindbad though when his ship is dive-bombed by a squadron of rock-bearing rocs.

He is rescued by passing fishermen, and eventually makes his way to the city where he reunites with his surviving crew members.

Gaining an "audience" with El Kerim, Sindbad runs the villain through with his sabre, only to discover that the usurper can't be killed!

Forced to fight an invisible beast in the city's arena (possibly the biggest anti-climax of the otherwise fun picture), Sindbad slips free and eventually learns that the secret to El Karim's invulnerability lies at the top of a tower on the far side of the desert.

He, and his men, must then race there to solve the mystery before El Karim executes the princess, who has chosen death over a forced marriage to the wicked barbarian.

Captain Sindbad is a fantastical romp that never really lets its foot off the accelerator.

Considering the limitations of low budget special effects, the sorcerer Galgo utilises a wide variety of magic through the 85 minute movie, mainly leaning towards shape-changing spells, and the monsters - if you are willing to suspend your disbelief - are generally fun.

It has to be acknowledged that the invisible "thing" is a major disappointment though, not because director Byron Haskin doesn't try to demonstrate its presence with green-sparking footprints in the arena sand, but because Ian McLellan Hunter and Guy Endore's script brushes it aside so quickly that it's not really the threat to Sindbad it could have been.

Overall, the effects certainly aren't up to Ray Harryhausen standard (for instance, Galgo, at one point, extends his arm magically... and I was reminded of the Mr Fantastic effects in Roger Corman's Fantastic Four), but at least they tried.

However, what sealed the deal for me was the amazing (if effects- and budget-challenging) final act, which, essentially sees the good captain and his crew thrust into an old school "fun house dungeon", complete with strangling vines, whirlpool traps, alligator ambushes, a 12-headed hydra, a massive tower to climb, and an enormous animated fist for Sindbad to fight as the "boss monster" of the dungeon.

Princess Jana, despite the spunk she shows in the face of El Karim's threats, is rather lacklustre.

The princess aside though, this film is filled with interesting supporting characters, from the assortment of rogues in Sindbad's crew, to El Kerim's number two (Henry Brandon), who tries to act as the voice of reason, curbing his commander's more brutal excesses when he can.

But the breathless pacing from War of the Worlds' director Haskin means that while this isn't exactly high-brow fare, it's certainly colourful and surprisingly good family entertainment.

Thursday, March 19, 2026

Paintings and Ice Schooners Lead Me Down A Rabbit Hole

Beautifully packaged parcel from Peahen In The Tree
When I started putting my thoughts together about returning to the world of blogging a year or so ago, I never imagined I'd be writing so much about my book collection.

But then I discovered Booktube, and my perspective shifted somewhat.

The other day, a random eBay advert hit my eyeballs for different edition of a key book from my formative years as a young gamer: Wereblood (or, in this iteration, Were Blood) by Erik Iverson (aka alt-history maven Harry Turtledove).

My 'new' copy of Wereblood
But what made this printing of particular interest to me was the painted Boris Vallejo cover (see above), which bore no relevance to the Gerin The Fox story told in Wereblood whatsoever.

In fact I knew it from a 1985 roleplaying supplement from Mayfair Games' Role Aids line that I was mildly obsessed with as a youth. Ice Elves did exactly what it said on the tin (and in Vallejo's 1978 painting).

It was an Advanced Dungeons & Dragons adventure and rules supplement that explored the idea of a race of elves living in the frozen North, getting around on ultracool "ice riggers".

The reason I was rather hooked on this supplement is because of the similarities, especially in the whole "ships that glide over ice" aspect, to the first Michael Moorcook book I ever read: The Ice Schooner.


However, the more I thought about this - especially when my parcel from online book trader Peahen In The Tree arrived - the more surprised I was by the fact that Vallejo's art didn't decorate the covers of the either of the two editions I have of The Ice Schooner.

My two copies of The Ice Schooner
But a wee bit of Googling quickly revealed it had, of course, been used as a cover illustration for a 1978 Dell Publishing edition of The Ice Schooner:

Was this painting originally commissioned for this book?
A key aspect of the book that introduced me to the wonderful writing of Michael Moorcock is that it was another purchase from P&P Book Exchange in Goods Station Road, Tunbridge Wells.

This is the same - sadly, long-gone - second hand book store where, four decades ago, I discovered the cosmic horror of HP Lovecraft for the first time and was transformed from a "dabbler" in comics to full-on collector when I purchased piles of Wolfman/Perez New Teen Titans and John Byrne Fantastic Four comics.

It's no understatement to say that one store played a major role in shaping my lifelong geeky interests. 

The world needs more browsable, brick-and-mortar, second hand book shops.

Tuesday, January 6, 2026

After First Steps, The Fantastic Four Face First Foes!

Main cover art for First Foes #1 by Phil Noto
With Avengers: Doomsday crashing into cinemas at the end of this year, Marvel is producing a series of quarterly one-shots helping to cement the Fantastic Four into the MCU.

These kick-off in March with First Foes, by Dan Slott and Mark Buckingham, profiling the classic FF comic book villain, The Mad Thinker.
Return to the world of Marvel Studios’ The Fantastic Four: First Steps in the first of a series of quarterly one-shot specials throughout 2026 expanding on different characters and moments from the film!
On Earth-828, a cosmic mishap has transformed four brave astronauts into the world’s champions and protectors.
They are the Fantastic Four — but one person isn’t happy about things. He’s known as the Mad Thinker, and he’s determined to get his proper due by turning the city of tomorrow against its heroic patrons!

In addition to the main story, Fantastic Four: First Foes #1 will also include a two page Fantastic Science feature inspired by Reed Richards’ educational programming in the world of the film.

Written by Ryan North, the current mastermind behind Marvel’s ongoing FANTASTIC FOUR comic book series, this short story is one fans of all ages won’t want to miss!
Variant cover art by Kaare Andrews
Variant cover art by Phil Noto

Thursday, January 1, 2026

BEST FILMS & TV OF 2025


The best, new, movies I saw last year were (in no particular order):
I have to be honest, because of my medical issues last year, I haven't felt like watching/reviewing many new films - instead building up a healthy backlog of unopened Blu-rays to (hopefully) throw myself into in 2026.

On the other hand, I did watch an awful lot of TV shows, much of it being new.

My favourites for the year in this category (again, in no particular order) were:


We also said goodbye to some great, long-running shows in 2025, including:
  • Stranger Things - no notes.
  • Cobra Kai - now that’s how you do a franchise! Fantastic and satisfying wrap-up for the series.
  • Evil - we finally got closure on the greatest pulp horror show of the 21st Century. This one really breaks my heart because it was such an inventive genre programme, running through more outré ideas per episode than most shows conjure up in a season. And Katja Herbers.
  • The Handmaid’s Tale
  • Squid Games 
  • The Sandman 
  • My Hero Academia
I'm easily pleased!

Friday, November 21, 2025

Archie Gets Groovy Facing The Army of Darkness

Robert Hack cover art for Archie X The Army of Darkness,
from Dynamite and Archie Comics
Clearly February is the month for crazy comic book crossovers. Following the exciting announcement of the Fantastic Four landing on The Planet of The Apes, it's now come to my attention that a certain Ash Williams (of Evil Dead/Army of Darkness fame) is paying a visit to Riverdale - to save Archie and his crew from a soul-sucking horde of zombie deadites!
There’s a certain man – name’s Ash, you may have heard of him – who is doomed to battle against the forces of evil, over and over again, whether he likes it or not. No matter where he goes, the cycle of violence always repeats itself – until the day that he arrives in the picturesque town of Riverdale.

This supernaturally wholesome community seems to break the curse that has plagued Ash ever since he first encountered its otherworldly evil all those years ago. Or rather, the curse was broken – until an over-curious teenager named Archie finds a copy of the Necronomicon Ex Mortis and reads a portion of it aloud, summoning the horrifying Deadites once again!

Now Ash and the good townsfolk of Riverdale must hold back the undead hordes long enough for Archie to undo what he’s unwittingly done. Otherwise, an Army of Darkness will roll over Riverdale and destroy everything and everyone in its path – and that’s just not going to happen on Ashley J. Williams’s watch!

Fresh-faced author Erik Burnham (Teenage Mutant Ninja Turtles, Ghostbusters) joins wide-eyed artist Bill Galvan (Archie, Guardians of the Galaxy) for a long night’s journey into mayhem with Archie X Army of Darkness #1!
Burnham's run on Ghostbusters was superb, so I have high hopes for this melding of two very different humorous franchises when the first issue arrives in stores in February.
Featuring clean-cut covers from Galvan, Robert Hack, Laura Braga, Craig Cermak, and Stuart Sayger , this premier issue also boasts a special Premium Mystery Blind Bag that contains three limited editions of the issue selected randomly from a range of variant covers exclusive to this offering – including two original covers by Galvan and Francesco Francavilla, as well as multiple line art variants and coloured blanks. Please Note: The number of Blind Bags is limited, and allocations may occur.

It's Clobberin' Time On The Planet of The Apes

Main cover art for issue one by Greg Land
Considering Marvel's historic connection with the Planet of The Apes franchise, since it regained the license in 2022 it feels as though it has done very little with it.

But that's all about to change. The last Ape-centric title Marvel gave us was the underwhelming Beware The Planet of The Apes, back in mid-2024, but next February the publisher brings its First Family into conflict with simian-kind with the mini-series Planet of The Apes versus Fantastic Four.

The four-part serial is written by Josh Trujillo with art from Andrea Di Vito and Erick Arciniega.

In a first for this combination of popular franchises, the Fantastic Four arrive on the Planet of the Apes:
"Witness history as the Fantastic Four cross paths for the very first time with Cornelius, Zira, Ursus – and of course Dr. Zaius! But they won't be going alone! Familiar foes from the Marvel Universe have set their sights on Ape City, setting the stage for a battle royale that fans won't soon forget!"
While not the most enticing or original plot hook, this book is still the first, official, chance to see such a mix of beloved characters all in one place.

Interior artwork from Planet of The Apes versus Fantastic Four

PROJECT 60: What Does The Future Hold?


As I race towards my sixtieth birthday next year, I can't help feeling that it's time I got my "collecting" hobbies under control before I end up on an episode of Hoarders or Rachel finds me buried under a collapsed pile of books, comics, and blu-rays!

I've already mentioned that my life-long love affair with roleplaying games is dwindling, thanks to the dawning realisation that I'm never going to run a "forever campaign" that comes close to my hopes and dreams.

I still want to keep playing, and won't - and can't - stop thinking about RPGs, but the constant need to be working on 'my next great roleplaying project' has definitely eased off. 

Picture, if you can, the amount of space I could create in our house if I sold off all the games (and supplements) that I own but which I'll never read or revisit.

That's going to take a lot of effort to do properly, but it might generate a decent sum of money to bulk up my ever-shrinking bank account.


On the other hand, I'm currently thinking of burying myself in Cubicle 7's Doctor Who RPG, just not with any expectation of running it (it's simply not a game I could imagine my group, The Tuesday Knights, taking to).

However, I quite fancy the idea of creating Whoniverse scenarios, settings, gadgets, aliens etc to share with the readers of this blog.

If I were to return to running a campaign, with any chance of it surviving more than three or four sessions, it would almost certainly embrace the simplicity of old school Dungeons & Dragons-style gaming. As I did many years ago with the Tuesday Knight's three-year Heroes & Other Worlds campaign.

Honestly, I'd just really love to run a hardcore dungeoncrawl at some point. Just not now.


For reasons of both space and finances, I also need to trim my comic book pull-list from its current 25 titles a month down to something more manageable.

Part of my problem has been that my osteoarthritis has made me feel so uncomfortable that concentrating on reading (and finding a good position to do so) has led to a four or five month backlog of unread comics.

Some, I fear, will have to remain unread if I ever want to get back up-to-date.

Going forward, I'm thinking of streamlining my reading to: DC's Superman (and family); Marvel's Fantastic Four; and Titan's Howardverse titles (Conan The Barbarian, Savage Sword, Solomon Kane etc)

There'll be a few odds and ends in there as well: such as Dynamite's "occasional" Fire and Ice.


I've also heard a rumour that the long-delayed Afterlife With Archie (the greatest unfinished zombie comic book saga of all time) might have finally - after a 10 year hiatus - clawed its way out of the grave to resume its run, but I'll only believe it once that new issue is in my hands.

Of course, on top of all this, there's still my monthly Judge Dredd Megazine subscription and odd runs of 2000AD (I'm still undecided on whether to wean myself off the latter or take out a subscription to sit parallel with my Megazine one).

So, that's still a lot of comics each month, but - as long as I can catch up - it feels like it'll be easier to keep on top of.

My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc