Showing posts with label labyrinth. Show all posts
Showing posts with label labyrinth. Show all posts

Tuesday, June 23, 2026

Labyrinth (1986)


My quest for creative and imaginative films that can inspire gamers continues with the sublime Labyrinth from Jim Henson.

With a screenplay by Monty Python's Terry Jones, puppetry from the Jim Henson Creature Shop, designs by Brian Froud, production by George Lucas and music, as well as central performance, by David Bowie... what could go wrong?

In fact, very little. Although, primarily a children's fairy tale, there are still elements that an older, more cynical, eye could possibly view as "inappropriate", such as the Goblin King (Bowie's) expressed feelings for the 16-year-old Jennifer's Connelly's character. But is he telling the truth or just using it as misdirection?

Whatever the case, it gives Labyrinth that darker edge common to the original Grimms' Fairy Tales.

I do wonder also what younger viewers make of some of the stranger, Alice-in-Wonderland-like imagery, particularly the ballroom sequence and the Escher-inspired staircases of the Goblin King's castle. Nevertheless, the film is always engaging and its spectacular visuals only falter occasionally when an aged piece of greenscreening is employed for certain effects.

Connelly plays Sarah, a dreamy teenager annoyed at having to babysit her younger brother Toby who wishes "goblins would come and take him away".

When they do, she goes on a quest through the Labyrinth to reach the castle beyond the goblin city where he is being held by Jareth The Goblin King.

In Dungeons And Dragons terms, while there may be very little actual fighting (until Sarah and her friends arrive at the goblin city), this remains one of the best live-action portrayals of a "dungeon crawl" that I can think of from the 1980s - complete with atmospheric corridors, secret passages, pit traps, talking statues, wandering monsters, etc

Sarah is joined on her adventure by a mixed species party of fellow adventurers including the gnome/dwarf Hoggle, the anthopomorphic fox Sir Didymus and the giant hairy beast Ludo (with the useful 'summon boulders' ability).

This again makes it all an interesting study from the gaming perspective with the different characters bringing different skills to the group and each adding their own dynamic.

As a fairy tale Labyrinth needs a moral and I guess it's about growing up and learning what's important (e.g. friendship and family over material possessions), but also the necessity of retaining a spark of child-like imagination and wonder.

Friday, May 29, 2026

Know Me, Know My Shelves

Works of, or inspired by, George RR Martin, JRR Tolkien and Jim Henson
Despite the heat wave plaguing our little corner of the world this week, I think I've finished organising my wonderful new bookshelves (put together for me by Rachel's dad last year).

As they are, the shelves are a pretty decent encapsulation of the inside of my brain, focussing on my favourite authors and favourite themes.

From Westeros to the World of Mortal Engines, via the Hyborian Age and Mega-City One, right through to the Planet of The Apes and the Wild West, this is a guided tour of my psyche and my primary, literary gaming inspirations.

Of course, these are not my only book shelves in the house, but are my most recently built and filled.

Pretty sure, now, there's no more room for any more shelves... although there's always room for more books.

Philip Reeve
Conan The Barbarian
Robert E Howard
HP Lovecraft and The Cthulhu Mythos
Westerns - there are more Western paperbacks in another cupboard
Judge Dredd & 2000AD (plus a sneaky little RPG that has yet to find a home)
Planet of The Apes

Tuesday, March 31, 2026

Early Thoughts on Personalising The Twilight Sword Setting

As a youngling I had this Pauline Baynes map of Narnia on my bedroom wall

With the impending release of the beta PDF of Twilight Sword, I have begun to noodle around ideas for "personalising" the lands of Radia - the game's default setting. 

World building from scratch is one of my weaknesses as a gamesmaster: all my worlds created whole cloth tend to end up as simply reskinned versions of real lands from Medieval(ish) Earth... and not in a clever, Robert E Howard Age of Hyboria way.

I also have a tendency to "Game of Thrones" things up before the first die is slung, by which I mean I overcomplicate and hyperdetail the setting way beyond anything the players will probably ever have any interaction with.

This is because I tend to fall in love with my settings and then mistakenly believe I'm the next JRR Tolkien, CS Lewis or George RR Martin! When all I'm really doing is creating a backdrop for some wonderfully silly elfgames.

Aware of this fault in my planning process, I'm approaching Radia - which we know is inspired by video games and anime - with broader strokes.

At the moment, clearly, I know almost nothing about the actual, 'official' setting, so am just scraping together notes and bullet points of ideas, locations, names (for places and people) etc that - hopefully - veer away from the usual Western/Tolkien norm of fantasy settings.

For the anime influences for Radia, I shall be looking to pick up cues from my beloved Frieren: Beyond Journey's End, Record of Lodoss War, and Delicious in Dungeon.

My knowledge of anime is limited (although greater than my knowledge of video games), but I remain firm in my belief that these three serials have the best resources in the pure fantasy (Dungeons & Dragons-inspired) genre.

Beyond anime, I'm looking at established settings such as Narnia, Wonderland, Oz, Neverland, Eternia, and Arduin, and films like Labyrinth, The NeverEnding Story, The Dark Crystal, and so on, rather than my usual inspirations, for example Hawk The Slayer and Lord of The Rings

Don't get me wrong Hawk The Slayer remains the definitive old school Dungeons & Dragons movie in my book and Peter Jackson's Lord of The Rings trilogy is simply the greatest movie of all time, which I ensure I watch at least once a year from start to finish.

But, in my experience, the thing I find about such intricate settings as Middle-Earth and Westeros is that they are 'fragile'. If you mess around with them too much they break and are no longer the setting you fell in love with in the first place.

Now, I know you can say: but it's your game, you can do what you like with the setting, who's going to know?

But, besides the fact that I would know, it's my belief that these settings are so intricately interwoven that if you mess with, or change, one bit it will have a cascade effect further down the line so that something else isn't going to make sense (just look at George RR Martin's anger with The House of The Dragon tv show because characters were cut out who actually have an important role to play in the story at a later date).

Hence, why I'm shifting my focus to loosey-goosey, weird and surreal settings that are governed by more fairy tale aesthetics. I believe these will gel more with my vision - and understanding - of how Radia (and Twilight Sword) is supposed to operate.

Of course, I could be completely wrong. But I hope not.

I'd really like to run a setting that was, at once, familiar to the Tuesday Knights but also fresh and original, and not just another Middle-Earth/Forgotten Realms/Medieval Europe retread. 

And has talking animals.

Saturday, March 21, 2026

Why Aren't These Movies Cult Classics?


WhatCulture Horror
presents a selection of classy genre movies, which are all too often mistakenly overlooked. These 10 films should be classed as cult classics, the 13-minute featurette argues, but aren't.

It's an interesting selection, although I firmly believe that the number one film, Near Dark, is a cult classic. I certainly regard it as such.

Saturday, February 14, 2026

"Through Dangers Untold, and Hardships Unnumbered..."


It's Valentine's Day once more. Rachel and I both surprised each other this lunchtime with wonderful cards (mine's the Baby Yoda card and I gave Rachel the photo card) and appropriate presents.

I got her the book of Winnie The Pooh book of  quotes, affirmations, and observations as well as the miniature sideboard for her current dolls house project.

Rachel gave me the gloriously illustrated Bestiary for Jim Henson's Labyrinth, which - as well as being a beautiful insight into this world - I reckon could also serve as inspiration for my upcoming (possibly) Twilight Sword campaign.

Here are a couple of the gorgeous spreads from the book, illustrated by Iris Compiet (in a very Brian Froud style, as he was the original concept artist on the movie) with text by S.T. Bende:

Saturday, December 20, 2025

Fantasy Box Office Bombs That Were Actually Really Good


The brilliant Luminism channel brings us a pair of featurettes examing great fantasy films that managed to bomb at the box office (often due to a marketing failure by studios unable to grasp genre pieces).

My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, superheroes, comic books, westerns, horror, sci-fi, giant monsters, zombies etc