![]() |
| Photo by www.kaboompics.com |
And I have to say I'm very pleased with how things are going. In these last three months we've recorded a steady heartbeat of visitors (of course, a large percentage are bots, I know):
![]() |
| Visitor numbers since official launch of the blog |
The largest proportion of referrals are from Facebook this quarter, with the United States accounting for 23 percent of hits on the site, while my fellow Brits only make up seven percent!
Since removing the "number of hits" counter from the front of the blog, I've definitely become more relaxed about visitor numbers. It wasn't that I was desperately hunting for hits, but rather I was worried about attracting "bad actors".
I've never monetised my blogging and never will. I write all this nonsense primarily for my own entertainment, as storage vault for my ideas, and a vague diary of the more geeky elements of my life.
Do I wish more people would comment on the blog? Of course, I do. But that's something to work on as I continue to regrow the audience I used to have on previous blogs.
Since my first overview of goings-on (after just a month of this blog being "live"), the site has two more recruits to its Posse of Followers: namely, my old friend Adam Dickstein (of whom more later) and another gamer I've known for a long time, Norbert Franz.
But more are always welcome, so please show your support to my humble mumblings by clicking the blue button on the right marked FOLLOW (I think you need to have a Google account for this to work properly).
I'm not sure if there's a connection, but my six-year-old, private, tabletop roleplaying Facebook group, I'd Rather Be Killing Monsters, has also started to blossom again. We've had about a dozen new signings in the last couple of months, which is magnificent.
Also, Adam (see, I said he'd be back) has created a month-long blogging challenge, inviting people to share their home game settings through a series of daily prompts (Barking Alien's RPG Campaign Tour Challenge 2026).
And I'd Rather Be Killing Monsters is hosting the offerings from four participants: namely Timothy S Brannan's West Haven; Chantel Jones' Wonderland; Jonathan Linneman's Project 5.5 (The Fifth Moon of Elysia); and Adam's own Star Trek: Prosperity.
These are generating interest and conversations and, hopefully, next year that will translate into even more gamers taking part.


