Thursday, May 21, 2026

THROWBACK THURSDAY: Different Worlds


Forget your White Dwarf and your Dragon, for me the only role-playing magazine during the 1980s was Different Worlds (originally published by Chaosium, the Call of Cthulhu people).

Different Worlds was the first gaming magazine that really understood the fun of the hobby, emphasising wild ideas and story over the technical details.

Sure, it ran its fair share of house rules, character class suggestions, magical variants etc, although nothing that compared to, say, White Dwarf's Monster Mark grading system - the dread precursor of the whole "balanced encounter" nonsense that dominates modern, corporate-led gaming products.

Does anyone else remember the Monster Mark system? It was some scientific formula to grade and compare monsters, based on their statistics, that would have make Stephen Hawkin's head spin!

Of course, White Dwarf has survived as the monthly catalogue of Games Workshop - ditching its roleplaying content - and The Dragon survived for a while as the organ of Wizards of The Coast's Third Edition/d20 empire, packed to the gills with power combos and winning strategies like a video game magazine; so I guess there's an object lesson there...

Did it see 4th and 5th edition? Honestly, I can't remember.


However, Different Worlds wasn't about the crunch, it was about the story - and if needs be the rules needed to add a little narrative sparkle to your game: for instance one issue I picked up from eBay had an article on using HP Lovecraft himself as a character in your Call of Cthulhu game!

Early issues ran a semi-regular feature called My Life And Role-Playing where industry folk (gentleman hobbyists all, not number crunchers) would recount how they had gotten into the business, often with interesting insights and stories from their own games and campaigns.

As well as Runequest and Cthulhu - Chaosium's own systems - the magazine ran articles on games which are now quite obscure, but still fondly remembered by us "old timers", such as Arduin, Tunnels & Trolls, Villains & Vigilantes and Bunnies & Burrows.

Looking back at my modest collection, there is an innocence and enthusiasm about Different Worlds that made it stand out from the crowd.

The only magazine I can recall that came close to capturing the same spirit was Arcane, the short-lived British publication which vanished from the shelves an issue after I finally decided to subscribe to it!

What Will Become Of The "Accidental" Archivist's Archives?

In a battle against time and technology, can ‘Britain’s greatest living folklorist’ find a home for his vast and self-funded archive of irreplaceable audiovisual material?

Following in a noble lineage of Great British nonconformists, David ‘Doc’ Rowe has spent the last 60 years tirelessly documenting the rich tapestry of mysterious folk customs that continue to thrive in forgotten corners of this Island Nation.

The Archivist follows this indefatigable man through the wheel of a year like no other; capturing not only his efforts to get back on the road despite health issues and Covid lockdowns, but also his crusade to find a permanent home for his one-of-a-kind collection.
The documentary is directed by Tim Plester and Rob Curry and will get its world premiere at Sheffield Doc/Fest on June 13.

Not Long Now Until We All Have The Power

Clash Of The Titans (2010)

The 1980's original of Clash Of The Titans may not have been one of the strongest of Ray Harryhausen's stop-motion sword-and-sandal epics, but at least it had charm and excitement going for it.

And the definitive depiction of Medusa!

The 2010 remake is sadly lacking in all of those areas, with the reworked storyline transforming a classic hero's journey into a collection of random happenstance with no overriding logic.

Sticking to the same basic plot - Perseus has to kill the Medusa and use her head to petrify the unstoppable kraken before it eats the princess and trashes the city - this version manages to hit a few key beats (e.g. the Pegasus, the Stygian witches and Medusa), but then throws out so much from the original that worked well (Calibos, for instance, is reduced to just another monster to be slain).

Even ignoring the blatant jibe at the original - when Perseus is told to discard Bubo the clockwork owl - Clash Of The Titans tries too hard to "be different" and ends up being drab and unengaging.

As Perseus, Sam Worthington again demonstrates the total lack of charisma he showed in Avatar and while much of the CGI is quite impressive for its time, there seems little attempt at maintaining an Ancient Greek verisimilitude (who, for instance, were the strange rock creatures riding the giant scorpions and why did one join Perseus' group for no apparent reason?).

With the filmmakers almost total disregard - bordering on contempt - for the source material, it would have only taken a bit of a nudge further and this could easily have become just another Lord Of The Rings-aping fantasy film, devoid of any Ancient Grecian trappings.

Wednesday, May 20, 2026

Will 'Pensioners on Golf Carts' Be The Next Niche Genre?

In a seemingly perfect retirement community, a crew of unlikely heroes must stop an otherworldly threat from stealing the one thing they don’t have: time.

EPISODE FIVE: All Roads Lead To Doom

Atlantis
PREVIOUSLY ON OUTGUNNED ADVENTURES: When we last saw our heroes their aircraft was just emerging from a supernatural storm and in front of them lay the lost island of Atlantis!

As Onyx (our currently NPC pilot) banked the seaplane towards the island, we heard, aft, a loud cracking sound in the air. Looking back we realised the zeppelin had been struck by lightning, but - even more terrifying - it was now in the grasp of indescribably large tentacles that had arisen from the water and were squeezing the life out of the German craft.

Piercing the 'energy shield' over the island, we inspected the ruined and abandoned Greco-Roman city as we came in to land in the calming sea on the far side of Atlantis, parking the plane up on the beach so we could go exploring.

Onyx stayed with the plane - just in case we needed to make a hasty exit.

It soon became clear that the city had been abandoned by its populace - suddenly - a long time ago. The houses were falling down, furniture turning to dust, nature slowly reclaiming it all with encroaching vines.

Freya (Clare's photojournalist) was absorbed by the archaeology, while Buck (my explorer) and Dick (Kevin's former G-man) listened out for German survivors and any remaining natives.

Eventually we made our way up a main thoroughfare to the giant bronze gate barring the sturdy entrance to the central temple.

The door of four faces
As we approached, a poem was seen, carved into a wall, which Freya was able to translate:

"To face the sea, you must
catch the rising wind
follow the lesser stars
fear the darkened depths
"
This sparked much discussion as to its meaning. We suspected it was a series of clues to solving any challenges we would have to face, But even the first four words took us a while to get our heads round - until Dick suggested it was "face" as in "confront" rather than "look at".

"Catch the rising wind" was clearly connected to the brass door, which was cast with four identical faces, their lips pursed in a blowing fashion (see picture above).

Using my lighter I detected a breeze from the left mouth and the bottom one, then Dick accidentally set off a pit trap when he probed one of the orifices with a rolled-up leaf. Thankfully, the only thing bruised was his dignity. 

After a lot of mental gymnastics, together with our vast selection of skills and feats, we eventually cracked the code and Freya had to suffer the minor embarrassment of putting her lips to one of the mouths and inhaling until there was an audible click and the door dropped down into the ground.

Beyond the vast bronze door was a flight of stairs heading down under the temple. As it was the only way we could go, we descended.

We quickly realised that the wall-mounted crystals were emitting light, some even set in small brass cages that we could lift off the wall and use as torches.

The further we went, we noticed a panorama of bas-reliefs on one side were telling a story: a boy finds a trident in the sea that grants him magical powers; he attracts a following, but as he older he gets corrupted by the enormous power; his followers rebel against him; the rebels kill the prophet and take the glowing trident to the temple; unfortunately calamity strikes and the temple is attacked by giant tentacles.

If this was a true record of the fate of Atlantis, we were very impressed that someone was so dedicated to their work that they stayed on to record the destruction of the city in stone as it fell down around them!

Reaching the bottom of the stairs, so that we were now at sea level, we found ourselves in an enormous cavern, bisected by a bottomless chasm, and crossed by a single stone bridge - that was adorned by three pairs of armed mermen statues.

The pathway across bridge itself (pictured right) was decorated with a panoply of star-shaped crystals, small, medium and large.

Buck thought he'd understood the "follow the lesser stars" clue, but treading on one of the small stars just woke the nearest merman statue. It swivelled round on its plinth to face Buck and tried to jab him.

Eventually, after another lengthy discussion, Buck and Freya were able to figure out what the patterns were (again drawing on their particular fields of knowledge).

Buck was then tasked with guiding his two companions across the cunning trap.

This was very tense [a LOT of dice rolling for me, with my colleagues' lives in my hands], but eventually everyone made it across - although I did stumble at the last moment and had to be pulled to safety by Dick and Freya.

On the far side of the bridge we realised there were no more crystals, but as we continued down the slope it actually began to get lighter.

Soon we entered a partially-flooded amphitheatre. We were just admiring the clear sparkling water when a massive explosion filled the room with dust and debris.

Emerging from the haze came a unit of Nazi soldiers (about 10 at a quick estimate), just as an altar rose up in the middle of the flooded stage - bearing on it a strangely familiar trident.

However, things escalated rapidly, for behind the soldiers came our nemesis, Professor Kasper Wieloch, no longer dressed in his military uniform but wearing arcane robes instead. 

Framing our vision of this vile man, the horrific tentacles from earlier were flailing around... presumably under his control!!!

It's not looking good for our heroes!

TO BE CONTINUED...

CAST:

  • Buck Hannigan - Me
  • Freya Larson - Clare
  • Dick Tate - Kevin
  • Onyx Jones - NPC*
DIRECTOR:
  • Pete
*Unfortunately it appears that Mark will be unable to join us for the foreseeable future. We all wish him the best and look forward to his return to our table as soon as possible.

Buck & Dick (top) and Onyx & Freya (bottom)
If you want to keep abreast of the action in our current season of Pete's Weird Science campaign (currently using the OUTGUNNED ADVENTURES system from Two Little Mice)
then visit this page to find links to all our previous episodes.

MOCKBUSTERS OF THE UNIVERSE!!!

A young man must use his untapped powers to fight back against an evil alien and their army, who will stop at nothing to take over Earth and then the universe.
The Asylum's Masters of The Universe mockbuster, Master of The Universe - starring Matthew Gademske, Morgan Flanagan and Jay Kramis, and directed by Marcel Walz - is released on Friday (May 22).

If nothing else, it certainly looks like they've upped their CGI game when it comes to spaceships and the like.

"Second To The Right, And Straight On Till Morning"


I have long dreamed of a fantastical, island-hopping roleplaying game "project", akin to the beloved Ray Harryhausen sword-and-sorcery movies of my youth filtered through something akin to old school Dungeons & Dragons.

The exact flavour remains undecided, but I already have a campaign format in mind.

I want to emulate the very first campaign that Gublin and I played back in the late '70s: a picaresque nautical yarn in the style of Sinbad The Sailor, The Odyssey, Jason & The Argonauts or even Clark Ashton Smith's The Voyage of King Euvoran, with the player-characters as the crew of an exploratory ship sailing from mysterious island to mysterious island.

I've long said my campaigning Holy Grail is to run an open-ended 'forever campaign' that captures the spirit of the first generation of roleplaying campaigns (e.g. Gary Gygax's Greyhawk, Dave Arneson's Blackmoor, and my personal favourite: Dave Hargrave's Arduin).

Maybe this is the adventure that will steer me in that direction.

Tuesday, May 19, 2026

What Will We Find In The Backrooms?

A strange doorway appears in the basement of a furniture showroom.

Backrooms – In Theaters May 29.

A film by Kane Parsons, starring Chiwetel Ejiofor, Renate Reinsve, Mark Duplass, Finn Bennett, and Lukita Maxwell.
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, horror, comic books, westerns, superheroes, sci-fi, giant monsters, zombies etc