Thursday, July 9, 2026

THROWBACK THURSDAY: The Whole World Is A Sourcebook!


As a creative, gaming-obsessed, pre-teen I sat in my corduroy shorts in prep school assembly seeking inspiration from the hymns we sang... just what was the to hit/damage bonus of a "bow of burning gold", what effect did "arrows of desire" have and just how fast was a "chariot of fire"?

In 1977, as well as discovering Star Wars, I had been introduced to Dungeons & Dragons and the whole world was suddenly "research material".

Everywhere I looked there were potential magic items or monsters for characters to contend with in dungeons drawn from every imaginable source.

My prep school co-dungeoneer, Tom, even ran me through a D&D adventure based on the first season of The Hitchhikers' Guide To The Galaxy (a radio serial he had introduced me to and also had a major impact on my life).

Television and books (particularly the sword and sorcery tales of Fritz Leiber, and a little later Harry Turtledove's first Elabon stories - Wereblood and Werenight) shaped many adventures and characters in those early years; then later comic books became a major source of inspiration as our games moved away from straight fantasy into the four-colour world of superheroes.

From these I still have three comic book standards that I would one day love to weave into a single, long-running roleplaying game: time travel, alternate dimensions, and cosmic entities.

Yet somehow, even in the games I've run for the Tuesday Knights in the past couple of decades, I have yet to squeeze all three of them in successfully; feeling that a campaign needs to progress at a steady pace for a considerable length of time before such contrasting, incredible elements can have their full, desired impact when introduced.

That said, all three feature heavily in The Sailor on The Seas of Fate, the second of Michael Moorcock's Elric books.

Even dreamier, more surreal and more psychedelic than Elric of Melniboné, this 190-page delight had me joining Elric on a ship sailing a strange ocean that linked not just islands, but worlds and planes of existence in time and space.

In a series of three adventures, Elric discovers he is but one face of The Eternal Champion, travelling to the Earth's future with three other incarnations of the Champion (Hawkmoon, Corum and Erekose) to battle two universe-threatening alien magicians; then he finds himself being chased by a Melnibonean sorcerer from history and swept up in a mythical love story; before finally taking a Heart of Darkness-style river journey to the legendary, lost birth place of his people.

These stories continue to leave me breathless, blown away by the absorbing text, the clever imagery and mental stimuli they spark in my enfeebled brain.

It also made me appreciate, perhaps, why I have never successfully tackled such cosmic themes as I desire to in my roleplaying games - they are best left to the master storytellers!

POSSE POWER!!!

Photo by Reda Bluo
Since this blog celebrated its first six months of active service back in May, another brave soul has joined our Posse of Followers: Tom D.

This pushes membership to a very lucky 13, but we could always do better! We're very welcoming around these 'ere parts.

Look to the right and you will see in the side column (below the current 'featured article') a widget entitled Join The Posse. Under avatars for my current followers is a button marked Follow.

Simply press that and - all being well - your avatar will join the ranks of this group of brave heroes.

I do think you'll need a Google account for this to work (Blogger, after all, is a Google thing).

Not only does this mean, my expertly crafted prose will appear in your Google "Reading List" but it demonstrates to me that you're interested in my waffle and support what I'm doing (without having to part with a single red cent, sign up to a Patreon, or back my Kickstarter).

For those of you new around here, my blog is kind of a broad church at present with a mix of film (and TV) reviews, trailers, books, comic books (particularly Titan's Conan and other Howardverse titles), and underpinning it all a life-long love of tabletop roleplaying games.

I also love swords-and-sorcery, monster horror, westerns, Star Wars, B-movies, select superheroes (primarily Superman and Fantastic Four these days), curry, pizzas, my long-suffering wife, Rachel, and our cute little doggo, Alice.

And probably other things that have slipped out of my Swiss Cheesed brain.

I also write, occasionally, about my health: the idea being that, as a stroke survivor, I can share both the highs and lows of my ongoing physical and mental battles. I try to limit this, at most, to once a week (although, where pertinent, it can slip into posts about other things).

Anyway, you're here now, reading this, so why wouldn't you want to join the Posse?

  • Of course, honestly, the best way to follow the action on Cowboys, Capes, and Claws is to add this blog to your Feedly aggregator or similar RSS feed reader application (it almost sounds as though I know what I'm talking about!)

When Good Guys Go Bad: Epic Conclusion To Dune Trilogy

Dune: Part Three is set nearly two decades after Paul Atreides seized control of the Imperium. Now a ruthless Emperor, Paul must face the consequences of his reign as old allies return, terrifying new threats emerge, and betrayal lurks in every shadow.

Haunted by visions of Imperial collapse and the reappearance of his long-lost love, Paul is drawn into a sweeping conspiracy, with Chani at the heart of its unfolding mystery.

As rebellion brews and enemies close in, Paul must confront the true cost of power and the fate of those he loves the most.
Dune: Part Three lands in cinemas on December 18.

Red Sonja (2025)


I'd put off watching Red Sonja for ages because I really, really wanted it to be a grand slice of sword-and-sorcery, but everything I had heard about it said it was awful.

If I remember rightly, the film had languished in post-production hell for (seemingly) years after it was shot, then suddenly popped up, got a single-night cinema release (I guess for legal or accounting reasons) and was then dropped on digital and solid media without much fanfare.

Things were not looking good, but I still held out hope.

And the thing, now that I've seen it, I wouldn't call it bad per se. But I couldn't, in all conscience, call it good either.

Red Sonja was created for Marvel Comics, at the height of their Conan boom in the 1970s. Although she treads the Hyborian Age lands of Robert E Howard's Conan, she was never a character in Howard's books. He wrote about a 16th Century warrior called Red Sonya. But there is no connection - except for red hair and a similar name.

Red Sonja is now a hugely successful character at Dynamite Comics, with several titles of her own as well as frequent transdimensional crossovers with other members of their stable, but still operating primarily in a version of Howard's Hyborian Age.

The film script by Tasha Huo bandies around names from Robert E Howard's adventure yarns of Conan The Barbarian, and I think there was even a half-hearted (and erroneous) nod to the Cimmerian warrior himself. 

But, Red Sonja never feels like it's part of an epic, sweeping world. It all feels rather small and ragtag, like a Roger Corman offering from the 1980s (but devoid of the raucous charm those films often had).

The scenery, both the Bulgarian exteriors and the (presumably) CGI fantasy locations and sets are all very impressive and certainly help create the mood for a fantasy movie.

It's just Huo's script and the direction of MJ Bassett that lets down the brave actors, who are coping as best they can with the material they have to work with.

After she survives the slaughter of her tribe by barbarians, Sonja (Matilda Lutz) grows up in an enormous forest, always looking for other survivors. I find it hard to believe, no matter how big this forest is supposed to be, that after 10 or 15 years she'd found no clues.

Eventually, she comes to the attention of the wicked emperor Draygan (The Umbrella Academy's Robert Sheehan) when she is captured and forced to fight in his gladiatorial arena.

Of course, she organises a rebellion and leads the gladiators to their freedom. They are pursued by Draygan and his army, which includes his consort, the highly-skilled ex-pit fighter Annisia (Krypton's Wallis Day), who is more adept with a blade than Sonja. 

And, honestly, that's about it for plot.

There's a bit about Draygan seeking the lost half of his ancient "book of secrets", which helps tie him (unsurprisingly) into Sonja's backstory. 

Despite what the Japanese film poster (below) may suggest, Draygan is not a wizard (which would have been way cooler) but some kind of techno-inventor. He's not quite steampunk, but he does create spikey Warhammer-like vehicles and mortars, which just feel incongruous in this setting.

Nature-loving Sonja has a special bond with her horse, which really reminded me of Brego and Aragorn in The Two Towers, but might also be a take on Geralt of Rivia and his horse, Roach, in The Witcher.

Like quite a lot in Red Sonja, this bond isn't really explained. And while some things work as a mystery, others need some degree of backstory.

For instance, there are a couple of great-looking ape-people in the film. And I liked the fact that there was no explanation of their presence, their species didn't even get a name. They were just part of the ensemble of characters.

We also can't overlook the nice gag about Sonja's infamous chainmail bikini. 

Towards the final act, Sonja undergoes a mystical transformation, truly becoming the She-Devil With A Sword we know from the comics - but really it's too late in the story.

This also really draws attention to the character's pre-transformation competence, the script never really gets a handle on how good a fighter she is supposed to be. Her skill with various weapons changing from scene-to-scene as the script required it.

However, upon her post-transformation return for the final showdown, she seems to have become almost a superhero (there's definitely a touch of The Crow in her face paint).

And, as with the bulk of superhero movies that follow this arc, it would have been far more interesting if she had been "powered up" from much earlier in the story. Gandalf didn't become Gandalf The White just for the Battle at The Gates of Mordor in Lord Of The Rings.

The fight sequences in Red Sonja are generally okay, but the majority of actual death scenes either happen off-camera, in darkness or hidden some other way. This isn't what the target audience for this genre of movie are looking for.

That being said, I was surprised at how touching and well-done the last moments between Sonja and Draygan were, as I'd been expecting her just to lop his head off.

However, Red Sonja's very final scene, set some time later, is a hilariously unearned attempt (imitating Marion Ravenwood's introduction in Raiders of The Lost Ark) to pry the door open for a sequel.

Don't hold your breath.

Japanese poster for Red Sonja

Wednesday, July 8, 2026

This Week The Evil Dead Burn

French poster for Evil Dead Burn

Dragonbane Kickstarters Open Up 40 Years Of History


Dragonbane, Free League's English translation of the venerable Swedish roleplaying game Drakar och Demoner, comes with no official setting for its adventures.

However, two current Kickstarters (translating and updating Swedish source materials) are offering the original Swedish campaign setting - Ereb Altor - and the first standalone adventure - Twin Mountains - to modern Dragonbane players.

Both Kickstarters have already funded, guaranteeing their production.

Running until July 16, the Ereb Altor Kickstarter consists of four gorgeous-looking hardbacks, with maps, where you can find - among many other things - the locations of the adventures already published by Free League (such as Misty Vale). 

As well as new kin, heroic abilities, foes, and monsters, the setting guide includes:
"A chapter exploring Ereb Altor's history as one of Sweden's most enduring fantasy roleplaying settings."
Two of the four books concern The Copper Sea: one a player's guide to the region, including rules for seafaring adventures,  and one a gamesmaster's guide and sandbox campaign book.

The final book in the Kickstarter is Call of The Siren, an epic campaign.

Pop over to the Kickstarter's page to learn much more about all the goodness on offer.

Meanwhile, the Return to Twin Mountains crowdfunding campaign, which runs until July 31, will produce a 72-page, softback, standalone sequel to the classic 1983 adventure, Twin Mountains.
Forty years ago, a few daring adventurers from Sarnath left The Bagpipe inn in the small village of Windwoe and set off for the burial mound where the sorcerers Swarzard and Kobbler lay. After a few fierce battles against trolls and reptile men, they managed to enter the burial mound and face the dangers within. But they also found riches and the infamous demon sword Dziggetai.

Four decades have now passed, and something seems to have come back to life down by the Twin Mountains. Rumours of this reach Sarnath, and a new group of adventurers sets off for Windwoe to buy a talkative old man a beer at The Bagpipe. What is happening on the peaks of Simenov and Menov? And where did Dziggetai end up all those years ago?

It is time to journey back to the Twin Mountains.
To learn much more, and make your pledge, you can visit the adventure's Kickstarter page here.

"We're Going To Make A Person!"


The 1970 Hammer film, The Horror of Frankenstein is coming to Talking Pictures TV in the UK on Sunday, July 19, at 9.25pm, with a repeat showing on August 6 at 9.20pm.
Brilliant but arrogant scientist Victor Frankenstein (Ralph Bates) builds a man from spare body parts, only for the monster to come alive and wreak havoc.

Jack The Giant Slayer (2013)


The first thing we need to get out of the way is the fact that 2013's Jack The Giant Slayer is NOT a reworking of the '60s fantasy classic Jack The Giant Killer but, instead, a retelling of the well-known fairy tale of Jack And The Beanstalk.

The movie - working from a screenplay by Darren Lemke, Christopher McQuarrie and Dan Studney - does a fantastic job of sidestepping cliché while still paying homage to fairy tale tropes.

After a marvellous pre-credit bit of worldbuilding, that establishes the mythology of the giants and their relationship with the land of Cloister, our likeable hero Jack (Fury Road's Nicholas Hoult) accidentally exposes a magical bean to rain water - creating a beanstalk up to the kingdom of the giants, Gantua, above the clouds.

He joins an expedition to to rescue the errant princess Isabelle (Poldark's Eleanor Tomlinson), who has managed to get herself trapped at the top of the beanstalk, is led by the captain of King's Guardians, Elmont (Ewan 'Obi-Wan Kenobi' McGregor, doing some fine 'stiff upper lip' acting) and Crawe (Eddie Marsan as the grizzled and worldly sergeant major type) - 

Their adventuring party (the whole film has a very Dungeons & Dragons quality about it) includes the treacherous Roderick (Stanley Tucci) - fiancé of the reluctant princess - and his sneaky manservant Wicke (Ewen Bremner) who have their own reasons for wanting to get to Gantua.

Jack The Giant Slayer rattles along with such great pace that you don't notice its almost two hour duration as the story is continually switching up a gear.

Although, in parts, the movie is also obviously quite CG heavy this never distracts from the human story as the characters are so well-rounded and the whole world believable that the viewer is just swept up in events.

Jack The Giant Slayer might be a bit long - and possibly scary - for some children but adults, especially gamers, will love the non-stop action and adventure.

Tuesday, July 7, 2026

Of Course, The Asylum Has Its Own Take On The Odyssey

Based on the Ancient Greek epic. After ten years of war, King Odysseus sets sail for Ithaca, eager to reunite with his beloved. But his journey home is far more treacherous than the battlefield, as he must face deadly monsters and vengeful gods to survive.
And it looks bloody brilliant. A pure Dungeons & Dragons monsterfest, a sword-and-sorcery, fantasy epic of the kind that The Asylum is particularly adept at magicking up.

While I'm interested in seeing - at some point, at home - the, possibly pretentious, big budget version of The Odyssey that's about to hit cinemas (it's Greek myths, gods and monsters, after all), I have to confess The Asylum's iteration looks  more my speed.

Note, this is a different movie to The Asylum's earlier Troy: The Odyssey which was mockbustering Wolfgang Petersen's Troy.
My pop culture Odyssey: a slice of super-powered geek life with heavy emphasis on pulp adventure, horror, comic books, westerns, superheroes, sci-fi, giant monsters, zombies etc